Traits are modifiers for your hospital Staff. Every staff member has between 1 and 3 traits, and can have any combination of them, unless the traits conflict (such as Lazy and Tireless). There is no way for staff to lose or gain traits.
Positive[]
Traits | Description | Employment Reference | Details |
---|---|---|---|
Charming | Makes people happier when interacting with them. | Charming. | Increases patient/staff happiness by 10 when processing or talking to them during breaks. |
Entertainer | Class Clown | Entertains people with their sweet dance moves. | Reduces patient boredom by 100 when processing them. Reduces patient boredom by 80 when talking (and dancing) with them during breaks. Conflicts with Boring. |
Cheap | Reduced salary expectations. | Will work for peanuts. | Reduces salary by 10%. Conflicts with Expensive. |
Fast Learner | A quick learner that should develop quickly. +50% Learning Speed. | Has potential. | Increases experience gain and qualification training speed by 50%, which stacks with the Training Masterclass qualification and the Brain Chair boost. Conflicts with Stupid. |
Funny | Makes people laugh. | Funny. | Reduces patient boredom by 40 when talking with them during breaks. |
Green Fingers | Likes to water plants when idle. | Green fingers. | Staff may water plants when idle in rooms or during breaks. |
Healer | Increases the health of patients. | Has magic healing hands. | Increases patient health by 5 when processing them. It's a rare trait, and only doctors and nurses can have it. Conflicts with Evil. |
Heart-Throb | The target of unrequited idolization. | The boy/girl next door. | May give patients/staff the "Has a Crush" buff when interacting with them, which increases their movement speed by 15%1 for a short time. |
Hygienic | Likes to stay clean and hygienic. | Hygienic. | Passively increases staff hygiene. Conflicts with Unhygienic. |
Inspiring | Inspires other people. | Inspiring. | May gain and increase patient/staff happiness by 5 when talking to them during break. |
Motivated | Walks faster than normal speed. +20% Speed | Motivated. | Increases movement speed by 20%1. Conflicts with Unmotivated. |
Positive | Happiness is higher than average. +10% Happiness | Positive. | Passively increases staff happiness over time. May increase patient/staff happiness when talking to them during breaks. Conflicts with Grumpy. |
Romantic | Constantly falling in and out of love. | Thinks their life is a romcom. | When talking to patients/staff during breaks, both characters may gain 30 happiness, as well as the "In Love" buff, which increases their movement speed by 15%1 for a short time. |
Teacher | Whizzes through any syllabus. +50% Teaching Speed | A natural mentor. | Increases teaching speed by 50%, which stacks with the Training Masterclass qualification. |
Tireless | High energy. | Works longer before needing a break. | Slows down energy depletion, allowing staff to work for roughly an extra 33 days (99 days if they also have the Stamina Training qualification). Conflicts with Lazy. |
Negative[]
Traits | Description | Employment Reference | Details |
---|---|---|---|
Argumentative | Argues with other argumentative people. | Likes to argue. | When talking to other argumentative staff during breaks, reduces both their happiness by 5%. |
Boring | Makes people bored. | Terribly dull. | Increases patient boredom by 80% when processing or talking to them during breaks. Conflicts with Entertainer. |
Dirty | Makes the hospital dirty. | Dirty habits. | May not wash their hands after going to the toilets. Conflicts with Hygienic. |
Expensive | High salary expectations. | Wants more money. | Increases salary by 10%. Conflicts with Cheap. |
Evil | Enjoys doing evil things. | Has a dark side. | Decreases patient health by 5 when processing them. An uncommon trait, conflicts with Healer. |
Gross | Makes people feel sick. | Nausea inducing. | Makes patients/staff around them more likely to vomit. |
Grumpy | Happiness is lower than average. -10% Happiness | Grumpy. | Happiness decreases more rapidly. Conflicts with Positive. |
Hangry | Becomes nasty when hungry. -10% Happiness | Hangry. | When "Very Hungry" (over 80% hunger), staff receives the "Hangry" debuff, which lowers happiness over time, reduces patient/staff happiness by 5% when processing them, may reduce patient/staff happiness by 10% when talking to them during breaks, and occasionally have an outburst which gives nearby patients/staff the "Annoyed" debuff, which last a very short time and lowers happiness over time. |
Lazy | Wants more frequent breaks. | Tires easily. | Speeds up energy depletion, forcing staff to work for roughly 22 days less (37 days if they also have the Stamina Training qualification, when compared to staff without the trait, but the same qualification). Conflicts with Tireless. |
Litterer | Drops litter around the hospital. | Litterer | Regularly throws trash on the ground when idle (doctors, nurses, and assistants) and during breaks (all staff). |
Nasty | Upsets other people. | Nasty. | When processing patients, staff reduces their happiness by either 2% (if staff happiness is under 40%) or 4% (if under 20%), may reduce patient/staff happiness by 10% when talking with them during breaks, and occasionally have an outburst, which gives nearby patients/staff the "Annoyed" debuff, which last a very short time and lowers happiness over time. |
Short Temper | Becomes nasty when unhappy. | Short temper. | When their happiness is under 40%, staff reduces patient happiness by either 5% (if a doctor or nurse), 10% (if an assistant), or 12% (all staff when their happiness is under 20%) when they process them, may reduce patient/staff happiness by 10% when talking to them during breaks, and occasionally have an outburst, which gives nearby patients/staff the "Annoyed" debuff, which last a very short time and lowers happiness over time. |
Sleepy | Will fall asleep, at random, every now and then. | Suffers from spontaneous bouts of snoozing. | When idle (doctors, nurses, and assistants) and during break (all staff), staff may fall asleep for a short time. |
Stupid | A slow learner that will take some time to develop. -25% Learning Speed | Cheese for brains. | Reduces experience gain and qualification training speed by 25%, which may be nullified by the Training Masterclass qualification or the Brain Chair boost. Conflicts with Fast Learner. |
Toilet Rage | Gets angry when they need the toilet. -10% Happiness | Gets toilet rage. | When "Desperate For The Toilet", staff gains the "Toilet Rage" debuff, which lowers happiness over time, reduces patient happiness by 5% when processing them, and occasionally have an outburst which gives nearby patients/staff the "Annoyed" debuff, which last a very short time and lowers happiness over time. |
Unhygienic | Doesn't wash their hands. | Unhygienic. | Staff loses hygiene at a faster rate and won't wash their hands after going to the toilets. Conflicts with Hygienic. |
Unmotivated | Walks slower than normal speed. -20% Speed | Unmotivated. | Decreases movement speed by 20%1, which may be mitigated by the Motivation qualification or the "Energised" buff. Conflicts with Motivated. |
Weak Bladder | Needs the toilet more often than most. | Weak bladder. | The toilet gauge lowers 5 times as quickly. |
1Movement speed appears to be currently bugged, as only one modifier (be it from a trait, qualification, buff, or debuff) will apply.
Flavour Traits[]
There are many traits in the game that actually serve no gameplay purpose unlike the others listed on this page, but serve only as a little flavour and fun when employing staff.
All 300+ have been listed for your viewing pleasure on the Flavour Text page.