Building Rooms[]
To build a room, click on the Rooms button and pick one from the list. With a room selected, drag out a floorplan of the appropriate size. Then place the required items in the room, then click the green tick.
Floor Plan[]
The player can add more space using the add blueprint button and remove space with the remove blueprint button. A room can be any shape or size, but the minimum size will be displayed at the top of the screen during room placement.
The player can amend the blueprint of a room later by selecting the room and then the Edit button.
The player can also pick up a blueprint by clicking and hold the room with the Right Mouse Button and dragging the room where required. The player may also rotate the room while dragging by pressing Right Mouse Button.
Once the player has placed a room, they do not need to enter blueprint mode to place new items within it. This is useful, as editing the blueprint of a room while it is in use kicks out all patients and staff.
Minimum Requirements[]
All rooms have a minimum room size varying from 2x3 to 4x5 (some DLC rooms are up to 5x9). Every room has minimum item requirements to validate the placing of the player's blueprint. These required items are indicated by the yellow starburst icon.
The room cannot be accepted until all required items are placed and accessible. Item accessibility is indicated by footprints around the item while placing. Any optional items that have invalid placement will be deleted when the room is accepted.
Editing Rooms[]
Room Inspector[]
Main Header Change the name of rooms or toggle through rooms using the arrows.
Stats Tab[]
Environment Overview
- Main article, see Hospital Environment
Show the attractiveness, temperature and hygiene levels of that room.
Room Overview Can change depending on the room. Tends to show queue length, who is staffing the room.
Statistics overview Can change depending on the room. Can cover room value, patients processed and revenue generated.
Queue Tab[]
View the list of visitors currently queueing for this room and even re-order them as the player sees fit. Patients can also be moved to different queues by dragging and dropping their names to the desired room.
Info Tab[]
Actions Footer
There are 5 buttons.
- Items - Allows the player to add more items.
- Edit - Back to blueprinting mode to change room size, move door and windows.
- Close - So nobody uses it anymore. Stopping costs and revenue.
- Sell - To sell the room and everything in it.
- High - Set to high priority so staff always prioritise staffing this room first.
Prestige[]
As the player add more items to a room, the higher its value. This increases the room's prestige, which in turn increases the overall prestige of the player's hospital.
Prestige is a measure of a given Room's impressiveness. Prestige is ranked on a scale of 1 to 5, with 5 being the most impressive. It can be increased in two ways:
- Adding items to the room. Windows, Decorations, even mundane items like beds or Toilets increase a room's prestige.
- Increasing the size of the room. Just by being bigger, the room becomes more prestigious.
Being in a high Prestige room will give Staff and Patients a positive Feeling which increases their Happiness.
Level[]
Customisation[]
- Main article: Room Customisation
The Room Customisation system, added to the game in Version 1.11, allows the player to change the walls and/or floors of any given room. This may be done by selecting "Customise" from the room inspector, then selecting the desired pattern from the selection available.
It is possible to configure each room individually, or apply the desired changes to all rooms of the same type in the same hospital; this will apply to further rooms built, not just existing ones.
The default options in the game will each need to be unlocked using Kudosh, with costs varying from K50 to K200. In addition, the player may use their own image files to create custom designs using the in-game editor, or download other players' designs from the Steam Workshop.
Rooms List[]
Some rooms are available from the start of the game, however most rooms are unlocked during higher hospital levels and have certain prerequisites.
Corridor[]
- Main article: Corridor
Any part of a hospital plot that is not a room is considered to be a Corridor. The main items list pertains to corridors, many of which are exclusive to them, such as the Reception Desk.
Diagnostic Rooms[]
These rooms are used to diagnose the various Illnesses.
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Cardiology | Lower Bullocks | 3x3 | ||
DNA Lab | Melt Downs | 3x4 | ||
Fluid Analysis | Mitton University | 3x3 | ||
General Diagnosis | Hogsport | 3x3 | ||
GP's Office | Hogsport | 3x3 | ||
M.E.G.A Scan | Mitton University | 4x4 | ||
Psychiatry | Lower Bullocks | 3x3 | ||
Ward | Hogsport | 3x4 | ||
X-Ray | Mitton University | 4x4 |
Treatment Rooms[]
These rooms are used to treat Illnesses after patients are diagnosed.
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Chromatherapy | Mitton University | 3x4 | ||
Clown Clinic | Flottering | 4x4 | ||
Cryptology | Sweaty Palms | 3x4 | ||
De-Lux Clinic | Hogsport | 3x3 | ||
DNA Lab | Melt Downs | 3x4 | ||
Fracture Ward | Tumble | 3x4 | ||
Head Office | Smogley | 4x4 | ||
Injection Room | Mitton University | 3x3 | ||
Pans Lab | Lower Bullocks | 4x4 | ||
Pest Control | Flemington | 4x4 | ||
Pharmacy | Hogsport | 3x3 | ||
Psychiatry | Lower Bullocks | 3x3 | ||
Recurvery Room | Grockle Bay | 3x5 | ||
Resolution Lab | Duckworth-upon-Bilge | 4x4 | ||
Shock Clinic | Melt Downs | 4x4 | ||
Surgery | Smogley | 3x4 | ||
Ward | Hogsport | 3x4 |
Facility Rooms[]
These rooms are required to keep the player's hospital running smoothly.
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Café | Flemington | 4x5 | ||
Marketing | Flemington | 3x4 | ||
Reception | Flottering | 2x3 | ||
Research | Mitton University | 3x4 | ||
Staff Room | Hogsport | 2x3 | ||
Toilets | Hogsport | 2x3 | ||
Training | Flottering | 3x3 |
Bigfoot DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Doghouse | Underlook Hotel | 4x4 | ||
Urban Mythology | Swelbard | 5x6 | ||
Reanimation | Roquefort Castle | 4x4 |
Pebberley Island DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Indentification | Pebberley Reef | 3x4 | ||
Escape Room | Overgrowth | 5x9 | ||
Correcting Pool | Topless Mountain | 3x4 |
Close Encounters DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Self-Assembly | Goldpan | 4x5 | ||
Toad Hall | Camouflage Falls | 4x7 | ||
Personification | Chasm 24 | 6x6 |
Off The Grid DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Woodwork | Wanderoff | 4x4 | ||
Herb Garden | Old Newpoint | 3x4 | ||
Farmacology | Old Newpoint | 3x6 | ||
Tech Support | Windsock | 4x6 |
Culture Shock DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Danger Zone | Plywood Studios | 3x7 | ||
Wash Pit | Mudbury Festival | 5x5 | ||
War Room | Fitzpocket Academy | 4x4 |
A Stitch In Time DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Speed Dating | Clockwise-above-Thyme | 4x5 |
Speedy Recovery DLC Rooms[]
Name | Staff | Unlocked | Size | |
---|---|---|---|---|
Cloud Computing | Ailing | 4x4 | ||
Wax Works | Betts Shore | 4x4 | ||
Powder Room | Pointy Pass | 4x4 |
Trivia[]
While the minimum room size used to be 3x3 for most rooms, before release, this has since changed. Post release the Staff Room and Toilets can now have a minimum size of 2x3.