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Research-Icon

Research is completed in a Research Room, which is unlocked during the introductory section of Mitton University. An essential aspect of managing a Hospital Foundation, research grants access to new Rooms which allows for new methods of diagnosis, the development of treatment for freshly discovered Illnesses, and for machines to be upgraded to the latest tech Two Point County has to offer. In addition, Research skills themselves must be developed here, as well as repeatable projects to generate money for hospitals and Kudosh for the Foundation itself.

Research Screen[]

To start a research project, the player must either click on the Research Pod, or drop a researcher into an inactive Research Room. In the research screen, a project may be selected from the available projects list.

Once a project has been started, a Doctor with a Research Qualification will be required to carry out the work. They will contribute research to the project over time, based on their research skill, which can be upgraded with training.

Research-Screen

The Output section of the research screen features the name and icon of the selected project; the text below informs about the nature of the project and the intended result.

Research-Project-Chromatherapy1-Full

Below this can be seen two values. The first, Research Progress, will show how many more Research Points need to be generated before the project is complete, while the second, the Green Light Fee, indicates the monetary cost of beginning the project.

It should be noted that projects do not have to be completed in a single session. At any time, a project may be halted in favour of another, and no progress will be lost. Projects may even be started in one hospital and resumed in another. Each time a project is resumed, either in the same hospital or another, the Green Light Fee must be paid again. Multiple Research Rooms can be used in a single hospital, either working on different projects, or the same one.

Once a project has been completed the qualification/room/machine upgrade will be permanently available for all hospitals in the player's Foundation, and any researched cash or kudosh will be added to the total for the hospital or Foundation, respectively.

Research-Points Research Points (RP)[]

Research progresses over time. There are two main methods to speeding up the generation of Research Points:

Research-(Room)-in-use

Staff
By default, the Research Room is set to allow one Doctor to work at a time. Similarly to a Ward, a setting in the Room Inspector can allow up to four further researchers to operate in the room at once. Over time, they will accrue experience (Training Units), and be able to level up. Once researched (see below), Research staff qualifications can reach level V, resulting in very fast researchers once trained.

Items
Several items are available which provide boosts to research speed. These are usually small increases, but installing many items will have a cumulative effect. Some of these items may be unlocked with Kudosh, some are Star Level rewards (in Mitton University, Melt Downs and Chasm 24) and some are awarded for completing the Local Superbug Initiative Project Learning Machine Learning.

In addition, capturing a ghost may generate a small number of Research Points, which will be assigned to a research project relevant to the patient's cause of death.

Projects[]

Research projects can be broken down into three main types:

Repeatable Research
The first two of these projects are made available after the player has completed five other research projects, and differ from other projects in that they remain available indefinitely even after their first completion. Generate Kudosh does exactly what it claims, with K20 as the reward for each complete run. General Research grants the player $20,000 upon completion, and is accompanied by other higher-yield projects, which do require more Research-Points Research Points and a higher Green Light Fee.

Training
Only the first level of the Research staff qualification is available upon receiving the Research Room in Mitton University. These four projects unlock Levels II to V, so that researchers may be sent to the Training Room to be made more effective.

Rooms
Once researched, each room and its respective machine can be used in any hospital in the player's Foundation, including existing ones, as can the two upgrade levels for the each machine that can be researched. Through the course of the base game, access will be granted to research projects to unlock three diagnostic rooms, six treatment rooms, and the DNA Lab which does both.

Each of the five major DLCs adds three more treatment rooms to research, except Off The Grid, which adds four.


The research screen will show all available research projects, and any progress which has already been made on them. Outside of repeatable projects, projects will have multiple stages, the next stage only becoming available after the completion of its predecessor. For example:

Research-Project-Chromatherapy1

Completing the first research project for Chromatherapy will grant the ability to build the room itself with the Colourizer at its first level. At this point the second project will appear on the Research Screen:

Research-Project-Chromatherapy2

Completing this will unlock the Colourizer II upgrade for a Janitor to apply to an already-built machine and cause the third to appear in its place:

Research-Project-Chromatherapy3

With this project complete, the Colourizer III upgrade will be available, and no further Chromatherapy-related projects will appear. All room/machine projects will follow this three-stage pattern; only the Training: Research projects have a fourth level, so as to unlock the Research V qualification.


Repeatable Research[]

While other projects are intended to grant permanent additions to the player's Hospital Foundation, such as rooms and machines, those listed here can be repeated without limit, in order to obtain money and Kudosh.

Kudosh Generate Kudosh[]

Generate Kudosh Research-Project-Generate-Kudosh
Task Conduct some impressive research to earn Kudosh from the medical community.
Output Kudosh 20 Research Points Research-Points 1,000
Unlock Five complete research projects Green Light Fee Currency1,000
'We've completed that research and impressed people with our scientific integrity. I've binned the results and we've earned some Kudosh!'

Currency General Research[]

General Research Research-Project-General-Research
Task General Research to earn some money for the hospital.
Output Currency20,000 Research Points Research-Points 1,000
Unlock Complete five research projects Green Light Fee Currency1,000
'We've completed some general research, about 'things'. Have a grant!'

Currency Roderick's Plot Hole BF-Icon[]

Roderick's Plot Hole Research-Project-Roderick's-Plot-Hole
Task Film star, and self proclaimed writer and director, Roderick Cushion has another script that he, and his 'invention team' at Plump it Up Productions Ltd, just can't seem to finish, so now he's turning to science. If we can conduct some analysis and reconcile the script's plot holes then they'll send us some money, and we'll be included in the credits, if this one ever gets made...
Output Currency35,000 Research Points Research-Points 1,500
Unlock BF-Icon Swelbard (after Urban Mythology) Green Light Fee Currency2,000
'We've done it, the script now holds together. Our analysis revealed that it was important that the butler did it, or they were dreaming, or the good guy was actually a bad guy, or something... To be honest I can't really remember, it didn't seem very good, but let's keep that to ourselves.'

Currency Cheesier Gubbins BF-Icon[]

Cheesier Gubbins Research-Project-Cheesier-Gubbins
Task The makers of Cheesy Gubbins are looking to outsource some of their cutting-edge culinary science, and have asked if we'd be interested in working with them. They're hoping to make their famous gubbins even cheesier, so want us to analyse the constitution of their recipe to see if the cheese density can be amplified further.
Output Currency45,000 Research Points Research-Points 2,000
Unlock BF-Icon Swelbard (after Roachburger Scandal) Green Light Fee Currency3,000
'Great news, we've completed our work for Cheesy Gubbins. The cheese profile of each gubbin has been increased by 0.01%. They're thrilled.'

Time-Portal-Icon Time Travel ASIT-Icon[]

Time Portal Research-Project-Time-Travel
Task Some "experts" have suggested that it's a good idea to understand the repercussions of time travel before engaging in it. Keep them happy by researching things like what happens if you go back in time to tell yourself the results of the research
Output Currency50,000 Research Points Research-Points 5,000
Unlock ASIT-Icon Clockwise-before-Thyme Star-IconStar-Icon Green Light Fee Currency1,000
'Our researchers say they have forgotten what they were trying to learn, but are 99.9% sure they suceeded in learning it.'

Research-Icon Training: Research[]

Training: Research Research-Project-Research-Training2
Task Investigate new research methods to help us train even better researchers.
Output Research-Icon Research II
Research Points Research-Points 1,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.'
Training: Research Research-Project-Research-Training3
Task Investigate new research methods to help us train even better researchers.
Output Research-Icon Research III
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.'
Training: Research Research-Project-Research-Training4
Task Investigate new research methods to help us train even better researchers.
Output Research-Icon Research IV
Research Points Research-Points 4,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.'
Training: Research Research-Project-Research-Training5
Task Investigate new research methods to help us train even better researchers.
Output Research-Icon Research V
Research Points Research-Points 8,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Good news. We've developed a new training course for researchers. Train your researchers to make them even more productive.'

Rooms (Base-Icon Base Game)[]

Chromatherapy-Icon Chromatherapy[]

Chromatherapy Research-Project-Chromatherapy1
Task Design a machine to cure Grey Anatomy
Output Chromatherapy-Icon Chromatherapy
Research Points Research-Points 250
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Our boffins have designed a Chromatherapy Machine. Use it to cure Grey Anatomy.'
Upgrade: Chromatherapy Research-Project-Chromatherapy2
Task Research ways of improving Grey Anatomy treatment.
Output Colourizer-Icon Colourizer II
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Our research has showed us some improvements that could be made to our Chromatherapy machine.'
Advanced Upgrade: Chromatherapy Research-Project-Chromatherapy3
Task Smooth out the last remaining inefficiencies in our treatment of Grey Anatomy.
Output Colourizer-Icon Colourizer III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'We've found a means of drastically improving our designs for Chromatherapy. Cracking.'

Cryptology-Icon Cryptology[]

Cryptology Research-Project-Cryptology1
Task Design a machine to remove bandages from patients afflicted with Premature Mummification.
Output Cryptology-Icon Cryptology
Research Points Research-Points 1,000
Unlock Base-Icon Sweaty Palms
Green Light Fee Currency1,000
'Our researchers have invented a new machine, the Decrypter! Use it to cure patients suffering from Premature Mummification.'
Upgrade: Cryptology Research-Project-Cryptology2
Task We believe some of our ineffective treatments are caused by our current inability to counteract the embalming process. We should research methods for improving out treatment.
Output Decrypter-Icon Decrypter II
Research Points Research-Points 2,000
Unlock Base-Icon Sweaty Palms
Green Light Fee Currency1,000
'Rejoice. Our researchers have developed an upgrade that secretes a chemical into the treatment environment that should reverse some of the effects of the embalming liquids.'
Advanced Upgrade: Cryptology Research-Project-Cryptology3
Task Research which part of the mummification process is most useful for us to combat, next.
Output Decrypter-Icon Decrypter III
Research Points Research-Points 5,000
Unlock Base-Icon Sweaty Palms
Green Light Fee Currency1,000
'We've found that dehydration, caused by salting, is a real road-block for our treatment success. That's why we've converted the anti-embalming chemicals into a moisturising mist.'

DNA-Lab-Icon DNA Lab[]

DNA Lab Research-Project-DNA-Lab1
Task Design a machine to analyse and manipulate a person's DNA.
Output DNA-Lab-Icon DNA Lab
Research Points Research-Points 1,000
Unlock Base-Icon Melt Downs
Green Light Fee Currency1,000
'We've invented a DNA Machine! Use it to cure patients with genetic conditions, and for diagnosis.'
Upgrade: DNA Lab Research-Project-DNA-Lab2
Task We think we could go back and take some of the corners that we cut the first time.
Output Healixir-Icon Healixir II
Research Points Research-Points 2,000
Unlock Base-Icon Melt Downs
Green Light Fee Currency1,000
'Success! We have developed a more effective machine for DNA Labs.'
Advanced Upgrade: DNA Lab Research-Project-DNA-Lab3
Task Develop equipment capable of more detailed analysis and precise manipulation.
Output Healixir-Icon Healixir III
Research Points Research-Points 5,000
Unlock Base-Icon Melt Downs
Green Light Fee Currency1,000
'Bad News: our new machine makes our old machine look rubbish. Good news: we now have the new machine. I probably should have led with that, right?'

Fluid-Analysis-Icon Fluid Analysis[]

Fluid Analysis Research-Project-Fluid-Analysis1
Task Design a machine to extract a range of fluids from patients. For diagnostic purposes primarily. But also just for fun.
Output Fluid-Analysis-Icon Fluid Analysis
Research Points Research-Points 1,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'The research team have designed the ideal machine to extract fluids from patients while causing maximum pain. Excellent.'
Upgrade: Fluid Analysis Research-Project-Fluid-Analysis2
Task We believe our designs could be improved to obtain higher quality samples.
Output Fluid-Accelerator-Icon Fluid Accelerator II
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Great news. We can now upgrade our fluid analysis machinery to achieve purer, more useful fluid samples.'
Advanced Upgrade: Fluid Analysis Research-Project-Fluid-Analysis3
Task Explore means of better analysing fluid samples.
Output Fluid-Accelerator-Icon Fluid Accelerator III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'We've developed the Fluid Accelerator! We can now conduct a more detailed form of micro-analysis. It does involve rapidly firing samples through the machine, but it's probably best not to think about that.'

Head-Office-Icon Head Office[]

Head Office Research-Project-Head-Office1
Task Design a machine to carefully and violently extract submerged body parts. This will hopefully help us cure patients with Turtle Head.
Output Head-Office-Icon Head Office
Research Points Research-Points 1,000
Unlock Base-Icon Smogley
Green Light Fee Currency1,000
'Our research team have designed the ultimate head extraction device. It really is top notch. Patients with Turtle Head will be delighted.'
Upgrade: Head Office Research-Project-Head-Office2
Task Research methods for making Turtle Head treatment more succesful.
Output Turbo-Plunger-Icon Turbo-Plunger II
Research Points Research-Points 2,000
Unlock Base-Icon Smogley
Green Light Fee Currency1,000
'Great news. We've developed new and improved leg clamps. Really technical, I know. But the simulation results were very promising!'
Advanced Upgrade: Head Office Research-Project-Head-Office3
Task We believe there's room for more improvements to our TurtleHead equipment.
Output Turbo-Plunger-Icon Turbo-Plunger III
Research Points Research-Points 5,000
Unlock Base-Icon Smogley
Green Light Fee Currency1,000
'We've designed a new, composite, plunger material that is more responsive to the patient's, you know, head. Results should improve after this upgrade.'

Injection-Room-Icon Injection Room[]

Injection Room Research-Project-Injection-Room1
Task Design a machine capable of injecting patients without having to touch them. They are filthy after all.
Output Injection-Room-Icon Injection Room
Research Points Research-Points 1,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'The research team have developed a brand new machine. The syringe is massive, but don't worry, I don't think patients will see it coming. This'll allow us to cure a range of illnesses.'
Upgrade: Injection Room Research-Project-Injection-Room2
Task Investigate the effects of stress on the effectiveness of our injection treatment.
Output Jab-Master-Icon Jab Master II
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'It seems that patient anxiety was undermining the effectiveness of our treatment. Must be the big needle. Our researchers have developed technology that secretes a mild sedative through the needle. That should help.'
Advanced Upgrade: Injection Room Research-Project-Injection-Room3
Task Research superior injection concoctions.
Output Jab-Master-Icon Jab Master III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Yes! We've designed a model that attaches an ancillary chemical to the treatment that takes it around the body faster, leading to heightened effectiveness.'

M.E.G.A-Scan-Icon M.E.G.A Scan[]

M.E.G.A Scan Research-Project-M.E.G.A-Scan1
Task With the discovery of X-Rays, some scientists have speculated on the possible existence of Y-Rays. Clearly that's absurd. Idiots. Let's design a massive magnet and see if it's useful for something.
Output M.E.G.A-Scan-Icon M.E.G.A Scan
Research Points Research-Points 1,000
Unlock Base-Icon Mitton University
Green Light Fee Currency2,000
'The boffins have done it again! The ultimate diagnosis machine. A massive scanner. It's a thing of beauty. It's powerful, but will require a Doctor with a Radiology Qualification.'
Upgrade: M.E.G.A Scan Research-Project-M.E.G.A-Scan2
Task We believe there's an inefficiency holding back the effectiveness of our M.E.G.A Scanners. If we conduct some analysis we should be able to find what's wrong.
Output M.E.G.A-Scanner-Icon M.E.G.A Scanner II
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'OK, so - weird one - turns out we had the machines running on 60%. Better call this model something new, and it's actually a little complicated to turn back to 100%, so no one should find out... Won't happen again!'
Advanced Upgrade: M.E.G.A Scan Research-Project-M.E.G.A-Scan3
Task Now that we have the machine running on full power, we could think about developing some upgrades to generate better diagnosis.
Output M.E.G.A-Scanner-Icon M.E.G.A Scanner III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Our researchers have developed a new iteration of the M.E.G.A Scanner. It's great, really, like, almost too good for us, to be honest. Top drawer.'

Pest-Control-Icon Pest Control[]

Pest Control Research-Project-Pest-Control1
Task Design a machine to expunge unwanted beasties attached to people.
Output Pest-Control-Icon Pest Control
Research Points Research-Points 1,000
Unlock Base-Icon Flemington
Green Light Fee Currency1,000
'We've invented a new machine designed to tackle Animal Magnetism.'
Upgrade: Pest Control Research-Project-Pest-Control2
Task Analyse a way to better treat Animal Magnetism.
Output Ultrasonic-Cannon-Icon Ultrasonic Cannon II
Research Points Research-Points 2,000
Unlock Base-Icon Flemington
Green Light Fee Currency1,000
'We've developed an improved cure machine to treat Animal Magnetism.'
Advanced Upgrade: Pest Control Research-Project-Pest-Control3
Task We think we've almost taken our Animal Magnetism research as far as it can go.
Output Ultrasonic-Cannon-Icon Ultrasonic Cannon III
Research Points Research-Points 5,000
Unlock Base-Icon Flemington
Green Light Fee Currency1,000
'We've developed the ultimate Animal Magnetism treatment. Our first machine looks terrible, now...'

Recurvery-Room-Icon Recurvery Room[]

Recurvery Room Research-Project-Recurvery-Room1
Task Design a machine to recombobulate patients suffering from Cubism.
Output Recurvery-Room-Icon Recurvery Room
Research Points Research-Points 1,000
Unlock Base-Icon Grockle Bay
Green Light Fee Currency1,000
'Our researchers have designed a Recurvery Unit, ideal for disassembling and recombobulating Cubism patients.'
Upgrade: Recurvery Room Research-Project-Recurvery-Room2
Task Our researchers suspect it's possible to develop a method of better treating patients by identifying and responding to the basic ratio of artists responsible for their, particular condition.
Output Recurvery-Unit-Icon Recurvery Unit II
Research Points Research-Points 2,000
Unlock Base-Icon Grockle Bay
Green Light Fee Currency1,000
'We've developed an enhanced, more informed, machine capable of targeting the nurances of patient's condition.'
Advanced Upgrade: Recurvery Room Research-Project-Recurvery-Room3
Task Our researchers believe some tweaks to our treatment could tackle the sickenss at its impressionistic roots.
Output Recurvery-Unit-Icon Recurvery Unit III
Research Points Research-Points 5,000
Unlock Base-Icon Grockle Bay
Green Light Fee Currency1,000
'Our newest machine can now determine the artwork that inspired the artwork that caused the illness. This should lead to a much smoother recombobulation process. Take that, Art.'

Resolution-Lab-Icon Resolution Lab[]

Resolution Lab Research-Project-Resolution-Lab1
Task The boffins at HQ hypothesise that it may be possible to up-res a person. Worth investigation!
Output Resolution-Lab-Icon Resolution Lab
Research Points Research-Points 1,000
Unlock Base-Icon Duckworth-upon-Bilge
Green Light Fee Currency1,000
'We've invented a Debugger to cure 8-bitten patients.'
Upgrade: Resolution Lab Research-Project-Resolution-Lab2
Task Research ways of improving our equipment to better treat 8-bitten patients.
Output Debugger-Icon Debugger II
Research Points Research-Points 2,000
Unlock Base-Icon Duckworth-upon-Bilge
Green Light Fee Currency1,000
'Good news. We've developed an addition to the Debugger that should improve treatment success.'
Advanced Upgrade: Resolution Lab Research-Project-Resolution-Lab3
Task We suspect there's one more development that could be made to our treatment in the Resolution Clinic. Let us know if you want us to look into it.
Output Debugger-Icon Debugger III
Research Points Research-Points 5,000
Unlock Base-Icon Duckworth-upon-Bilge
Green Light Fee Currency1,000
'Success! Our new designs have pushed 8-bitten treatment to a whole new level, and as far as they will ever go. So don't ask us to do it again.'

Shock-Clinic-Icon Shock Clinic[]

Shock Clinic Research-Project-Shock-Clinic1
Task Design a machine to de-electrify those annoying people who keep giving everyone static shocks.
Output Shock-Clinic-Icon Shock Clinic
Research Points Research-Points 1,000
Unlock Base-Icon Melt Downs
Green Light Fee Currency1,000
'The research team have invented a new machine to cure Electrified patients.'
Upgrade: Shock Clinic Research-Project-Shock-Clinic2
Task Adjustments could be made to enhance our Electroshock treatment.
Output Discharger-Icon Discharger II
Research Points Research-Points 2,000
Unlock Base-Icon Melt Downs
Green Light Fee Currency1,000
'Progress! Improved conductivity should give us better results in our Electroshock treatment'
Advanced Upgrade: Shock Clinic Research-Project-Shock-Clinic3
Task We think we're very close to optimising our Electroshock treatment
Output Discharger-Icon Discharger III
Research Points Research-Points 5,000
Unlock Base-Icon Melt Downs
Green Light Fee Currency1,000
'Great news! Our researchers have designed a machine that is, what they've called, "thirstier" for electricity.'

X-Ray-Icon X-Ray[]

X-Ray Research-Project-X-Ray1
Task After Bungle Tech's discovery of V-Rays and W-Rays, which only vaporise one in every hundred patients, scientists have speculated on the possible existence of an "X" Ray. This could revolutionise patient diagnosis.
Output X-Ray-Icon X-Ray
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'Good news, we've invented an X-Ray Machine! Now we can see not only through people's clothes, we can actually see inside them. This could be extremely useful for locating lost items. And maybe investigating internal injuries.'
Upgrade: X-Ray Research-Project-X-Ray2
Task Our research department think they could improve on our X-Ray Machine if you gave them some time. What do you think?
Output X-ray-Machine-Icon X-Ray Machine II
Research Points Research-Points 2,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'The boffins in R&D have invented a new upgraded X-Ray machine! It's a bit more expensive, but it will make it much easier to diagnose patients.'
Advanced Upgrade: X-Ray Research-Project-X-Ray3
Task Research think they can improve on their last X-Ray machine. Care to let them spread their theoretical legs? Not that their legs are theoretical...
Output X-ray-Machine-Icon X-Ray Machine III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University
Green Light Fee Currency1,000
'The mega-nerds in R&D have invented an even better X-Ray machine, the XRM-3000. It's amazing!'

Rooms (BF-Icon Bigfoot DLC)[]

Doghouse-Icon Doghouse[]

Only the two upgrades for the K9-Away must be researched in career mode, as playing the initial objectives of Underlook Hotel will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Doghouse Research-Project-Doghouse2
Task Look into improving the machinery that's used in our treatment of Barking Mad.
Output K9-Away-Icon K9-Away II
Research Points Research-Points 2,000
Unlock BF-Icon Underlook Hotel
Green Light Fee Currency1,000
'Good news, our research has revealed an upgrade that should help patients reject their canine identities more consistently.'
Advanced Upgrade: Doghouse Research-Project-Doghouse3
Task Research methods to further improve our Barking Mad equipment.
Output K9-Away-Icon K9-Away III
Research Points Research-Points 5,000
Unlock BF-Icon Underlook Hotel
Green Light Fee Currency1,000
'We've designed a new upgrade that, when implemented, will give us the most comprehensive treatment of Barking Mad yet.'

Urban-Mythology-Icon Urban Mythology[]

Urban Mythology Research-Project-Urban-Mythology1
Task When we took over the Research Institute we found the plans for a cure for Metropolism. The blueprints are pretty old, but we should run some tests and see if there's anything useful there.
Output Urban-Mythology-Icon Urban Mythology
Research Points Research-Points 1,000
Unlock BF-Icon Swelbard
Green Light Fee Currency1,000
'We've finished running tests on those old blueprints and after a few adjustments, and replacing some out-of-date materials with things that have been discovered since, the treatment should work really well. Here's to you, old scientist people.'
Upgrade: Urban Mythology Research-Project-Urban-Mythology2
Task Research how we can improve our treatment of Metropolism.
Output Inner-City-Simulator-Icon Inner-City-Simulator II
Research Points Research-Points 2,000
Unlock BF-Icon Swelbard
Green Light Fee Currency1,000
'We've developed some improvements that we believe will lead to a more immersive, therapeutic experience.'
Advanced Upgrade: Urban Mythology Research-Project-Urban-Mythology3
Task We think we're close to maximising our understanding of Metropolism and producing a final upgrade for our treatment machinery.
Output Inner-City-Simulator-Icon Inner-City-Simulator III
Research Points Research-Points 5,000
Unlock BF-Icon Swelbard
Green Light Fee Currency1,000
'The finest iteration of our machinery can now be realised. We believe the simulation is now totally indistinguishable from what sufferers imagine a city to be like.'

Reanimation-Icon Reanimation[]

Only the two upgrades for the Cryomatic must be researched in career mode, as reaching Roquefort Castle will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Reanimation Research-Project-Reanimation2
Task Investigate ways to improve our cryogenic treatment process.
Output Cryomatic-Icon Cryomatic II
Research Points Research-Points 2,000
Unlock BF-Icon Roquefort Castle
Green Light Fee Currency1,000
'We've developed an improvement that should lead to a more successful freezing process. This new tech should help us cure more patients.'
Advanced Upgrade: Reanimation Research-Project-Reanimation3
Task Research improvements that can be made to perfect our cryogenic treatment process.
Output Cryomatic-Icon Cryomatic III
Research Points Research-Points 5,000
Unlock BF-Icon Roquefort Castle
Green Light Fee Currency1,000
'I know this won't sound all that technical, but we found an improvement that can be made to our machinery that makes the whole... claw... thing much more effective. Trust me, this is great news, really.'

Rooms (PI-Icon Pebberley Island DLC)[]

Indentification-Icon Indentification[]

Only the two upgrades for the Face Stamp must be researched in career mode, as playing the initial objectives of Pebberley Reef will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Indentification Research-Project-Indentification2
Task Explore ways of improving our treatment of Blank Looks.
Output Face-Stamp-Icon Face Stamp II
Research Points Research-Points 2,000
Unlock PI-Icon Pebberley Reef
Green Light Fee Currency1,000
'Great news. We've developed an upgrade that should optimise stamp acceleration. Faces should take to their hosts at a much more successful rate, now.'
Advanced Upgrade: Indentification Research-Project-Indentification3
Task Find a way to perfect our indentification equipment.
Output Face-Stamp-Icon Face Stamp III
Research Points Research-Points 5,000
Unlock PI-Icon Pebberley Reef
Green Light Fee Currency1,000
'We found that a minor flaw in the 'secondary stamping phase' was letting down the rest of our treatment method. This next upgrade should fix that and round off the technology nicely.'

Escape-Room-Icon Escape Room[]

Escape Room Research-Project-Escape-Room1
Task Develop a treatment for patients with Wanderust.
Output Escape-Room-Icon Escape Room
Research Points Research-Points 1,000
Unlock PI-Icon Overgrowth
Green Light Fee Currency1,000
'We've produced designs for an Escape Room! We now have a form of therapy to treat adventure-sick visitors.'
Upgrade: Escape Room Research-Project-Escape-Room2
Task Our researchers think we should look into improving our treatment of Wanderust.
Output Counterfeat-Icon Counterfeat II
Research Points Research-Points 2,000
Unlock PI-Icon Overgrowth
Green Light Fee Currency1,000
'We've developed an enhancement that should really scare, I mean thrill and cure, patients better than ever.'
Advanced Upgrade: Escape Room Research-Project-Escape-Room3
Task Investigate further improvements that could be made to our Escape Room equipment.
Output Counterfeat-Icon Counterfeat III
Research Points Research-Points 5,000
Unlock PI-Icon Overgrowth
Green Light Fee Currency1,000
'This latest improvement will turn our facilities into the safest, seemingly death-defying, experience yet.'

Correcting-Pool-Icon Correcting Pool[]

Only the two upgrades for the Autocue must be researched in career mode, as reaching Wave 4 of Camouflage Falls will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Correcting Pool Research-Project-Correcting-Pool2
Task Run some simulations to improve our equipment's ball-striking capabilities.
Output Autocue-Icon Autocue II
Research Points Research-Points 2,000
Unlock PI-Icon Topless Mountain
Green Light Fee Currency1,000
'Our researchers have designed some new technology that should give the Autocue a much crisper, medically excellent, 'shot'.'
Advanced Upgrade: Correcting Pool Research-Project-Correcting-Pool3
Task We think we're close to perfecting our equipment for treating Screwball.
Output Autocue-Icon Autocue III
Research Points Research-Points 5,000
Unlock PI-Icon Topless Mountain
Green Light Fee Currency1,000
'Our latest update integrates data obtained by studying the brain activity of 7 of the 9 best snooker players in Two Point County to make the most competent cue-wielding medical equipment humanity has ever seen.'

Rooms (CE-Icon Close Encounters DLC)[]

Self-Assembly-Icon Self-Assembly[]

Self-Assembly Research-Project-Self-Assembly1
Task Figure out how to 'unpack' cardboard people.
Output Self-Assembly-Icon Self-Assembly
Research Points Research-Points 1,000
Unlock CE-Icon Goldpan
Green Light Fee Currency1,000
'Great news! We've designed a treatment for those people that look like cardboard. They'll be relieved, I'm sure.'
Upgrade: Self-Assembly Research-Project-Self-Assembly2
Task Investigate how we can prevent that weird jamming thing that happens.
Output Character-Creator-Icon Character Creator II
Research Points Research-Points 2,000
Unlock CE-Icon Goldpan
Green Light Fee Currency1,000
'Success! We've developed a modification to strengthen the shredding unit. Patients can be obliterated with ease, treatment should really go a lot better, now.'
Advanced Upgrade: Self-Assembly Research-Project-Self-Assembly3
Task Look into making our machinery's selection of arts and crafts equipment more sophisticated.
Output Character-Creator-Icon Character Creator III
Research Points Research-Points 5,000
Unlock CE-Icon Goldpan
Green Light Fee Currency1,000
'By using a more intricate selection of glues and crafting paper, we've developed the most advanced treatment for Flat-Packed that anyone will ever be bothered to do.'

Toad-Hall-Icon Toad Hall[]

Only the two upgrades for the Poly-Cog must be researched in career mode, as reaching Wave 7 of Camouflage Falls will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Toad Hall Research-Project-Toad-Hall2
Task We think it's possible to improve our Frogborne equipment.
Output Poly-Cog-Icon Poly-Cog II
Research Points Research-Points 2,000
Unlock CE-Icon Camouflage Falls
Green Light Fee Currency1,000
'Good news. With our new modifications, the gestation period is drastically more stable. Oh, and we fixed a weird thing with the conveyor belt. It's less weird now.'
Advanced Upgrade: Toad Hall Research-Project-Toad-Hall3
Task We're close to perfecting our treatment of Frogborne. Let us have a go at it chief.
Output Poly-Cog-Icon Poly-Cog III
Research Points Research-Points 5,000
Unlock CE-Icon Camouflage Falls
Green Light Fee Currency1,000
'This latest update will turn our machinery into the envy of the frog transforming community. That may not be a community... But if it was, boy, would they be envious.'

Personification-Icon Personification[]

Personification Research-Project-Personification1
Task Develop a method for making aliens look like humans.
Output Personification-Icon Personification
Research Points Research-Points 1,000
Unlock CE-Icon Chasm 24
Green Light Fee Currency1,000
'Success! We've developed a brand new method for disguising aliens as humans, and it spins really fast! I should stress that it's not a ride and in no way safe for humans. Still, fun though.'
Upgrade: Personification Research-Project-Personification2
Task Look into improving our methods of disguising aliens.
Output Spin-Doctor-Icon Spin-Doctor II Research Points Research-Points 2,000
Unlock CE-Icon Chasm 24
Green Light Fee Currency1,000
'We've done it! Treated aliens are now even more disguised than before. Oh, and they're surviving treatment more often than before. That's a bonus.'
Advanced Upgrade: Personification Research-Project-Personification3
Task Play around with improvements that could be made to the Spin-Doctor.
Output Spin-Doctor-Icon Spin-Doctor III Research Points Research-Points 5,000
Unlock CE-Icon Chasm 24
Green Light Fee Currency1,000
'Great news! The process has been perfected. It's a mostly safe blur of exceptional medical deception.'

Rooms (OTG-Icon Off The Grid DLC)[]

Woodwork-Icon Woodwork[]

Woodwork Research-Project-Woodwork1
Task Figure out how to treat patients with Woodworms.
Output Woodwork-Icon Woodwork
Research Points Research-Points 500
Unlock OTG-Icon Wanderoff
Green Light Fee Currency1,000
'Of course, nothing treats puppets like... more puppets. Now we can cure patients suffering from Woodworms.'
Upgrade: Woodwork Research-Project-Woodwork2
Task Look at improving treatment by increasing levels of theatrical immersion.
Output De-FIB-Icon De-FIB II
Research Points Research-Points 2,000
Unlock OTG-Icon Wanderoff
Green Light Fee Currency1,000
'With this latest upgrade, patients will really believe that they're being swallowed by a whale. Needless to say, we expect to see improved results.'
Advanced Upgrade: Woodwork Research-Project-Woodwork3
Task Pull some strings to improve our treatment of puppet-like patients.
Output De-FIB-Icon De-FIB III
Research Points Research-Points 5,000
Unlock OTG-Icon Wanderoff
Green Light Fee Currency1,000
'This upgrade has perfected our treatment of Woodworms. You wouldn't think that woodwork would work this well... Good work.'

Herb-Garden-Icon Herb Garden[]

While this room is granted to the player (indeed, one is already built) upon starting Old Newpoint, the Flower Bed has an upgrade which must be researched.

Upgrade: Herb Garden Research-Project-Herb-Garden2
Task Cross-examine years of flowery data and gardening manuals to find out how we can maximise our herbal remedies
Output Power-Flower-Bed-Icon Power Flower Bed
Research Points Research-Points 1,000
Unlock OTG-Icon Old Newpoint
Green Light Fee Currency1,000
'After this last project, our research department know more about gardening than a hundred dirty-kneed TV presenters. They say that they've got some serious thoughts about the landscaping around the hospital...'

Farmacology-Icon Farmacology[]

Only the two upgrades for the Crop-Out must be researched in career mode, as playing the initial objectives of Old Newpoint will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Farmacology Research-Project-Farmacology2
Task Investigate potential improvements to our 'medical threshing' components.
Output Crop-Out-Icon Crop-Out II
Research Points Research-Points 2,000
Unlock OTG-Icon Old Newpoint
Green Light Fee Currency1,000
'Guess what? That research went perfectly. Yes, really. Healthcare has never before seen threshing like it.'
Advanced Upgrade: Farmacology Research-Project-Farmacology3
Task Develop a perfect patient harvesting process.
Output Crop-Out-Icon Crop-Out III
Research Points Research-Points 5,000
Unlock OTG-Icon Old Newpoint
Green Light Fee Currency1,000
'With its latest upgrade, our equipment wouldn't look out of place on a real farm. They still couldn't use it for anything, but now it really looks like they could.'

Tech-Support-Icon Tech Support[]

Tech Support Research-Project-Tech-Support1
Task Investigate how to treat those tech-sick patients with Glitchy Patch.
Output Tech-Support-Icon Tech Support
Research Points Research-Points 750
Unlock OTG-Icon Windsock
Green Light Fee Currency1,000
'We've done it! Our treatment for Glitchy Patch should lure patients in with its sleek, monochromatic design.'
Upgrade: Tech Support Research-Project-Tech-Support2
Task Design the next improvement to the Next-Generator.
Output Next-Generator-Icon Next-Generator II
Research Points Research-Points 2,000
Unlock OTG-Icon Windsock
Green Light Fee Currency1,000
'News! We've found that adding a whopping great graphics card will make our treatment more successful, and a lot more graphic.'
Advanced Upgrade: Tech Support Research-Project-Tech-Support3
Task Make the next edition of the Next-Generator the definitive edition
Output Next-Generator-Icon Next-Generator III
Research Points Research-Points 5,000
Unlock OTG-Icon Windsock
Green Light Fee Currency1,000
'Our latest upgrade comes in the nicest packaging yet. A job well done.'

Rooms (CS-Icon Culture Shock DLC)[]

Danger-Zone-Icon Danger Zone[]

Only the two upgrades for the Crash Course must be researched in career mode, as playing the initial objectives of Plywood Studios will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Danger Zone Research-Project-Danger-Zone2
Task Attempt some electrifying research to improve our treatment of cape-clad patients.
Output Crash-Course-Icon Crash Course II
Research Points Research-Points 2,000
Unlock CS-Icon Plywood Studios
Green Light Fee Currency1,000
'They've done it! The researchers have pushed the boundaries of medical science once again by designing a component that very slightly improves our treatment process. Thrilling.'
Advanced Upgrade: Danger Zone Research-Project-Danger-Zone3
Task Elevate our treatment of Stunt Trouble by designing a staggering new upgrade.
Output Crash-Course-Icon Crash Course III
Research Points Research-Points 5,000
Unlock CS-Icon Plywood Studios
Green Light Fee Currency1,000
'With its latest modification, the Crash Course has become a heart-pounding feat of rigorous medical science. The results have really fired up the research department.'

Wash-Pit-Icon Wash Pit[]

Only the two upgrades for the Crash Course must be researched in career mode, as reaching Wave 4 in Mudbury Festival will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Wash Pit Research-Project-Wash-Pit2
Task Research an improved recipe for the machine's medical washing up liquid. One that improves our treatment and is gentler on our hands.
Output Rub-O-Dub-Tub-Icon Rub-O-Dub Tub II
Research Points Research-Points 2,000
Unlock CS-Icon Mudbury Festival
Green Light Fee Currency1,000
'Our research was a success! We've produced a more effective foaming agent that will, if anything, make patients too clean and healthy.'
Advanced Upgrade: Wash Pit Research-Project-Wash-Pit3
Task Trial some new sponges and produce some very useful information.
Output Rub-O-Dub-Tub-Icon Rub-O-Dub Tub III
Research Points Research-Points 5,000
Unlock CS-Icon Mudbury Festival
Green Light Fee Currency1,000
'Great news. Our scientists have developed the most advanced sponge the County has ever seen. To the untrained eye it may still look like a regular sponge, but they say that it's four, or possible five, percent better than that.'

War-Room-Icon War Room[]

War Room Research-Project-War-Room1
Task Design a treatment for patients suffering with Private Parts.
Output War-Room-Icon War Room
Research Points Research-Points 750
Unlock CS-Icon Fitzpocket Academy
Green Light Fee Currency1,000
'Attention! Our new treatment is ready to be deployed. We can now win the war against Private Parts.'
Upgrade: War Room Research-Project-War-Room2
Task Develop our Private Parts treatment into a finely oiled machine.
Output Meltn'-Mould-Icon Meltn' Mould II
Research Points Research-Points 2,000
Unlock CS-Icon Fitzpocket Academy
Green Light Fee Currency1,000
'Great stuff. We've developed an improvement for the machine's magnification component. Meltind down patients should now be much more fun and efficient as well as slightly less painful.'
Advanced Upgrade: War Room Research-Project-War-Room3
Task Investigate perfecting our treatment of Private Parts.
Output Meltn'-Mould-Icon Meltn' Mould II
Research Points Research-Points 5,000
Unlock CS-Icon Fitzpocket Academy
Green Light Fee Currency1,000
'This latest upgrade recalibrates the tipping action of the big vat thing. You'd think that it wouldn't do much but you'd be wrong. The results have been fantastic. Science, am I right?'

Project (ASIT-Icon A Stitch In Time DLC)[]

Time-Portal-Icon Time Portal[]

Time Portal Research-Project-Time-Portal
Task Create an arrival point for patients that are lost in time.
Output Time-Portal-Icon Time Portal
Research Points Research-Points 1,000
Unlock ASIT-Icon Clockwise-before-Thyme
Green Light Fee Currency1,000
'We've developed our version of the Time Portal. This should simplify things, or, at least, make them drastically more complicated...'

Projects (SR-Icon Speedy Recovery DLC)[]

Cloud-Computing-Icon Cloud Computing[]

Only the two upgrades for the Storm Drain must be researched in career mode, as playing the initial objectives of Ailing will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Cloud-Computing Research-Project-Cloud-Computing2
Task See what can be done to improve the accuracy of our meteorological intruments in Cloud Computing.
Output Storm-Drain-Icon Storm Drain II
Research Points Research-Points 2,000
Unlock SR-Icon Ailing
Green Light Fee Currency1,000
'We've improved our Storm Drain design with a means to measure patient wind speed.'
Advanced Upgrade: Cloud Computing Research-Project-Cloud-Computing3
Task Employ blue sky thinking to improve the Storm Drain machine yet further.
Output Storm-Drain-Icon Storm Drain III
Research Points Research-Points 5,000
Unlock SR-Icon Ailing
Green Light Fee Currency1,000
'Every cloud has a silver lining, so we'll be raking it in with our perfected treatment for Under The Weather.'

Wax-Works-Icon Wax Works[]

While the room itself can be researched in career mode, this project should be ignored as it is granted for free upon completing the Relicopter research project. Thus, only the two upgrades for the Honey Trap must be researched in career mode. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.

Upgrade: Wax Works Research-Project-Wax-Works2
Task Explore options to improve treatment for Hive Mind.
Output Honey-Trap-Icon Honey Trap II
Research Points Research-Points 2,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'Other hospitals are royally jelly of our latest improvements to Wax Works.'
Advanced Upgrade: Wax Works Research-Project-Wax-Works3
Task Our boffins believe they are close to perfecting our treatment for Hive Mind.
Output Honey-Trap-Icon Honey Trap III
Research Points Research-Points 5,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'Utilizing the latest in horticultural technology our Honey Trap design has been perfected.'

Powder-Room-Icon Powder Room[]

Powder Room Research-Project-Powder-Room1
Task Uncover a cure for Snow Problem.
Output Powder-Room-Icon Powder Room
Research Points Research-Points 500
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'Now it's no problem to treat patients with Snow Problem.'
Upgrade: Powder Room Research-Project-Powder-Room2
Task Research improvements to the Flake Cannon machine.
Output Flake-Cannon-Icon Flake Cannon II
Research Points Research-Points 2,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'The Flake Cannon now produces a finer powder from packed snow, allowing us to shred the slopes and also improve patient outcomes.'
Advanced Upgrade: Powder Room Research-Project-Powder-Room3
Task Look further into enhancements that can be made to the Powder Room.
Output Flake-Cannon-Icon Flake Cannon III
Research Points Research-Points 5,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'The fresh alpine scent helps our doctors to relax, improving their accuracy when operating the Flake Cannon.'

Compliant Colin[]

Upgrade: Compliant Colin Research-Project-Compliant-Colin2
Task We are all pretty sure there are things that can be improved about the Compliant Colin ambulance.
Output Compliant-Colin-Icon Compliant Colin II
Research Points Research-Points 2,000
Unlock SR-Icon Ailing
Green Light Fee Currency1,000
'"What if:brakes", and with that revelation your Compliant Colin ambulances are greatly improved.'
Advanced Upgrade: Compliant Colin Research-Project-Compliant-Colin3
Task It seems unlikely that even this improved Compliant Colin ambulance represents the peak of engineering.
Output Compliant-Colin-Icon Compliant Colin III
Research Points Research-Points 5,000
Unlock SR-Icon Ailing
Green Light Fee Currency1,000
'Our researchers have determined that welding creatures a much more secure bond than duct tape, and recommend this improvement for all of our Compliant Colin ambulances.'

Pantomobile[]

Pantomobile Research-Project-Pantomobile1
Task Gretchen believes clown cars have the potential to be the most capacious ambulances on the road.
Output Pantomobile-Icon Pantomobile
Research Points Research-Points 1,000
Unlock SR-Icon Ailing Star-Icon Green Light Fee Currency1,000
'We can now build Pantomobile ambulances, see how many you can squeeze in.'
Upgrade: Pantomobile Research-Project-Pantomobile2
Task It can hold a lot of patients, but what it it could hold more?
Output Pantomobile-Icon Pantomobile II
Research Points Research-Points 2,000
Unlock SR-Icon Ailing Star-Icon Green Light Fee Currency1,000
'By removing most of the seating we are able to fit even more patientsin the Pantomobile ambulance.'
Advanced Upgrade: Pantomobile Research-Project-Pantomobile3
Task Consult with the professionals at the local circus to maximise patient capacity.
Output Pantomobile-Icon Pantomobile III
Research Points Research-Points 5,000
Unlock SR-Icon Ailing Star-Icon Green Light Fee Currency1,000
'Our boffins have identified some free space in the glove compartment, improving Pantomobile ambulance patient capacity yet further.'

Big Healer[]

Big Healer Research-Project-Big-Healer1
Task What's that coming over the hill? It's Gretchen's new ambulance idea.
Output Big-Healer-Icon Big Healer
Research Points Research-Points 1,000
Unlock SR-Icon Ailing Star-Icon Green Light Fee Currency1,000
'We can now build Big Healer ambulances which should make light work of busy streets.'
Upgrade: Big Healer Research-Project-Big-Healer2
Task Investigate ways to make big wheels turn faster.
Output Big-Healer-Icon Big Healer II
Research Points Research-Points 2,000
Unlock SR-Icon Ailing Star-Icon Green Light Fee Currency1,000
'Rigorous simulations have proven that bigger engines make things go faster.'
Advanced Upgrade: Big Healer Research-Project-Big-Healer3
Task See if we can get from A to B without having to steer around things so much.
Output Big-Healer-Icon Big Healer III
Research Points Research-Points 5,000
Unlock SR-Icon Ailing Star-Icon Green Light Fee Currency1,000
'Retuned suspension makes running over other vehicles a much more comfortable experience.'

Relicopter[]

Relicopter Research-Project-Relicopter1
Task Gretchen wants to look into modifying a classic vintage vehicle.
Output Relicopter-Icon Relicopter
Research Points Research-Points 1,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'We can now build Relicopter ambulances, I'm surprised it actually works.'
Upgrade: Relicopter Research-Project-Relicopter2
Task Perhaps the last 500 years of engineering can inform some improvements to patient capacity.
Output Relicopter-Icon Relicopter II
Research Points Research-Points 2,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'By utilising materials developed in the years since the 1480s the Relicopter ambulance has been made lighter.'
Advanced Upgrade: Relicopter Research-Project-Relicopter3
Task See if there's any more excess weight to shed we can squeeze a couple more patients in.
Output Relicopter-Icon Relicopter III
Research Points Research-Points 5,000
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'It turns out that a mark on the original plans wasn't the work of a historical genius, but rather a coffee stain. It flies much better now.'

Feather Balloon[]

Feather Balloon Research-Project-Feather-Balloon1
Task Gretchen has an idea for a new air ambulance making use of defunct advertising balloons.
Output Feather-Balloon-Icon Feather Balloon
Research Points Research-Points 1,000
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'We can now build Feather Balloon ambulances. If you design an airship to look like a bird, that's, like... double-flying.'
Upgrade: Feather Balloon Research-Project-Feather-Balloon2
Task The Feather Balloon ambulance is a bit slow, and our researchers want to fix that.
Output Feather-Balloon-Icon Feather Balloon II
Research Points Research-Points 2,000
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'Improvements to the Feather Balloon's frame design allow it to travel at higher (or not-as-low) speeds without popping.'
Advanced Upgrade: Feather Balloon Research-Project-Feather-Balloon3
Task Explore ways to shed even more excess weight and increase the Feather Balloon ambulance's speed.
Output Feather-Balloon-Icon Feather Balloon III
Research Points Research-Points 5,000
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'Do you know the difference between a blimp and a Zeppelin? Well now our researchers do too.'

Airloovator[]

Airloovator Research-Project-Airloovator1
Task Gretchen has an idea for the ultimate in fast and personal ambulance service.
Output Airloovator-Icon Airloovator
Research Points Research-Points 1,000
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'We can now build Airloovator ambulances, the stripes make it faster.'
Upgrade: Airloovator Research-Project-Airloovator2
Task Find a way to make balloons burst a bit less often.
Output Airloovator-Icon Airloovator II
Research Points Research-Points 2,000
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'By utilising materials developed in the years since the 1480s the Relicopter ambulance has been made lighter.'
Advanced Upgrade: Airloovator Research-Project-Airloovator3
Task Look into ways to further improve balloon durability.
Output Airloovator-Icon Airloovator III
Research Points Research-Points 5,000
Unlock SR-Icon Pointy Pass
Green Light Fee Currency1,000
'A superior tying technique keeps more helium in each balloon for longer.'

Sandbox Mode[]

Main article: Sandbox Mode

These research projects are not given to the player in Career Mode, as all of the rooms and equipment they cover are granted as rewards for making progress and completing Star Levels. In Sandbox Mode, however, unless the player opts for all rooms to be unlocked from the start, they must be researched as described below.

General-Diagnosis-Icon General Diagnosis[]

Even in Sandbox Mode, only the upgrades are researched, as the General Diagnosis room is available upon starting a new game.

Upgrade: General Diagnosis Research-Project-General-Diagnosis2
Task We believe our diagnosis equipment could be, generally, better.
Output EZ-Scan-Icon EZ-Scan II
Research Points Research-Points 2,000
Unlock Base-Icon Lower Bullocks
Green Light Fee Currency1,000
'Good news! Some successful prototypes suggest that we can improve our General Diagnosis equipment for better results.'
Advanced Upgrade: General Diagnosis Research-Project-General-Diagnosis3
Task Research obscure means of further revolutionising our most basic diagnostic equipment.
Output EZ-Scan-Icon EZ-Scan III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University Star-IconStar-Icon Green Light Fee Currency1,000
'They've cracked it. We now have the designs for our most in-depth diagnostic equipment yet!'

Cardiology-Icon Cardiology[]

Even in Sandbox Mode, only the upgrades are researched, as the Cardiology room is available upon starting a new game.

Upgrade: Cardiology Research-Project-Cardiology2
Task Some research could enable us to get more out of our tread- um, diagnostic running machines.
Output Heart-Racer-Icon Heart Racer II
Research Points Research-Points 2,000
Unlock Base-Icon Flottering Star-IconStar-Icon Green Light Fee Currency1,000
'We can now upgrade our equipment in cardiology to conduct more conclusive diagnosis.'
Advanced Upgrade: Cardiology Research-Project-Cardiology3
Task We have some ideas that could improve the diagnostic benefits of our Cardiology department.
Output Heart-Racer-Icon Heart Racer III
Research Points Research-Points 5,000
Unlock Base-Icon Flottering Star-IconStar-IconStar-Icon Green Light Fee Currency1,000
'Great news! Our running machines now give us more and better information. The best information, we don't even know what to do with it all, yet. Just kidding.'

Pharmacy-Icon Pharmacy[]

Even in Sandbox Mode, only the upgrades are researched, as the Pharmacy room is available upon starting a new game.

Upgrade: Pharmacy Research-Project-Pharmacy2
Task We believe it's possible to design a machine capable of serving even fancier drug cocktails.
Output Drug-Mixer-Icon Drug Mixer II
Research Points Research-Points 2,000
Unlock Base-Icon Lower Bullocks
Green Light Fee Currency1,000
'We've developed a machine that makes more intricate, and, generally, stronger, medicines. We've tried some, they're great.'
Advanced Upgrade: Pharmacy Research-Project-Pharmacy3
Task Research a component that will make a whole new avenue of pharmaceutical alchemy available to us.
Output Drug-Mixer-Icon Drug Mixer III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University Star-IconStar-IconStar-Icon Green Light Fee Currency1,000
'We've done it! Our newest model of drug dispenser is as close to magic as we're likely to get. Shazam.'

De-Lux-Clinic-Icon De-Lux Clinic[]

De-Lux Clinic Research-Project-De-Lux-Clinic1
Task Design a machine to cure patients suffering from Lightheadedness.
Output De-Lux-Clinic-Icon De-Lux Clinic
Research Points Research-Points 250
Unlock Base-Icon Hogsport
Green Light Fee Currency1,000
'Our researchers have designed a new machine to cure patients suffering from Lightheadedness.'
Upgrade: De-Lux Clinic Research-Project-De-Lux-Clinic2
Task Some treatments have been unsuccessful due to issues with 'removal', research better methods for improved results.
Output De-Lux-O-Luxe-Icon De-Lux O-Luxe II
Research Points Research-Points 2,000
Unlock Base-Icon Lower Bullocks Star-Icon Green Light Fee Currency1,000
'We've managed to design an upgrade that improves 'removal' sensitivity, we should have fewer problems, now.'
Advanced Upgrade: De-Lux Clinic Research-Project-De-Lux-Clinic3
Task We believe improvements could be made to significantly increase the success rate of the body and replacement-head intermingling step.
Output De-Lux-O-Luxe-Icon De-Lux O-Luxe III
Research Points Research-Points 5,000
Unlock Base-Icon Mitton University Star-Icon Green Light Fee Currency1,000
'Great news, we've been getting great results in our simulations, so we can roll out an updated and much improved head formulation process.'

Pans-Lab-Icon Pans Lab[]

Pans Lab Research-Project-Pans-Lab1
Task Design a machine to remove unwanted kitchen utensils from patients suffering from Pandemic.
Output Pans-Lab-Icon Pans Lab
Research Points Research-Points 250
Unlock Base-Icon Lower Bullocks
Green Light Fee Currency1,000
'Our researchers have designed a new machine to cure patients suffering from Pandemic.'
Upgrade: Pans Lab Research-Project-Pans-Lab2
Task Investigate improvements we can make to our treatment of Pandemic.
Output Extract-a-Pan-Icon Extract-a-Pan II
Research Points Research-Points 2,000
Unlock Base-Icon Lower Bullocks Star-IconStar-Icon Green Light Fee Currency1,000
'Good news! We've revised the design for our Pandemic machinery.'
Advanced Upgrade: Research-Project-Pans-Lab3
Task Our research department believes that some tests on experimental magnet usage could greatly improve our tech.
Output Extract-a-Pan-Icon Extract-a-Pan III
Research Points Research-Points 5,000
Unlock Base-Icon Lower Bullocks Star-IconStar-IconStar-Icon Green Light Fee Currency1,000
'Here are our findings from the magnet experiments: we found that stronger magnets worked... Better.'

Clown-Clinic-Icon Clown Clinic[]

Clown Clinic Research-Project-Clown-Clinic1
Task Design a machine to cure patients suffering from Jest Infection.
Output Clown-Clinic-Icon Clown Clinic
Research Points Research-Points 250
Unlock Base-Icon Flottering
Green Light Fee Currency1,000
'Our researchers have designed a new machine to cure patients suffering from Jest Infection.'
Upgrade: Clown Clinic Research-Project-Clown-Clinic2
Task Research new methods for improving our Clown rehabilitation procecss.
Output Dehumorfier-Icon Dehumorfier II
Research Points Research-Points 2,000
Unlock Base-Icon Flottering Star-IconStar-Icon Green Light Fee Currency1,000
'We've found improvements that can be made to our Clown treating equipment!'
Advanced Upgrade: Clown Clinic Research-Project-Clown-Clinic3
Task Investigate methods for better rehabilitating clowns.
Output Dehumorfier-Icon Dehumorfier II
Research Points Research-Points 5,000
Unlock Base-Icon Flottering Star-IconStar-IconStar-Icon Green Light Fee Currency1,000
'Through precise fine tuning, we're capable of equipment that decimates whimsical trauma much more successfully!'

Doghouse-Icon Doghouse[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Bigfoot DLC.

Doghouse Research-Project-Doghouse1
Task Design equipment to treat Barking Mad patients.
Output Doghouse-Icon Doghouse
Research Points Research-Points 500
Unlock BF-Icon Underlook Hotel
Green Light Fee Currency1,000
'We've developed the technology to turn dog-people back into people.'

Urban-Mythology-Icon Urban Mythology[]

Although this project is also required for completion in Career Mode, the messaging is more story-based, as opposed to the more traditional version included in the Sandbox variant:

Urban Mythology Research-Project-Urban-Mythology1
Task Develop some much-needed therapy for patients with Metropolism.
Output Urban-Mythology-Icon Urban Mythology
Research Points Research-Points 1,000
Unlock BF-Icon Swelbard
Green Light Fee Currency1,000
'We've produced a treatment for both Reptilian and Mechanical Metropolism.'

Reanimation-Icon Reanimation[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Bigfoot DLC.

Reanimation Research-Project-Reanimation1
Task Develop a treatment for Monster Mishmash.
Output Reanimation-Icon Reanimation
Research Points Research-Points 1,000
Unlock BF-Icon Roquefort Castle
Green Light Fee Currency1,000
'We're now able to treat patients with Monster Mishmash.'

Indentification-Icon Indentification[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Pebberley Island DLC.

Indentification Research-Project-Indentification1
Task Research a way to treat patients with Blank Look.
Output Indentification-Icon Indentification
Research Points Research-Points 1,000
Unlock PI-Icon Pebberley Reef
Green Light Fee Currency1,000
'Good news. Our latest research has produced plans for a Face Stamp. This should provide a cure for featurelessness.'


Correcting-Pool-Icon Correcting Pool[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Pebberley Island DLC.

Correcting Pool Research-Project-Correcting-Pool1
Task Design a method for treating patients with Screwball.
Output Correcting-Pool-Icon Correcting Pool
Research Points Research-Points 1,000
Unlock PI-Icon Topless Mountain
Green Light Fee Currency1,000
'We've developed a new machine! The Autocue should cure patients suffering from Screwball.'

Toad-Hall-Icon Toad Hall[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Close Encounters DLC.

Toad Hall Research-Project-Toad-Hall1
Task Design a machine to transform frogs (back) into frog-like people.
Output Toad-Hall-Icon Toad Hall
Research Points Research-Points 1,000
Unlock CE-Icon Camouflage Falls
Green Light Fee Currency1,000
'We've done it! Now we can help those frog aliens feel, and look, like themselves again.'

Herb-Garden-Icon Herb Garden[]

While in career mode, only the Flower Bed upgrade must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Off The Grid DLC.

Herb Garden Research-Project-Herb-Garden1
Task Brush up on our Herbology so we can treat new illnesses and become a little more like a garden centre.
Output Herb-Garden-Icon Herb Garden
Research Points Research-Points 1,000
Unlock OTG-Icon Old Newpoint
Green Light Fee Currency1,000
'Great news, with the development of the Herb Garden, we've got a new place to plant sick people.'

Farmacology-Icon Farmacology[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Off The Grid DLC.

Farmacology Research-Project-Farmacology1
Task Say "hay there, no thanks" to Distrawed, by developing a cure.
Output Farmacology-Icon Farmacology
Research Points Research-Points 1,000
Unlock OTG-Icon Old Newpoint
Green Light Fee Currency1,000
'Our new machinery is designed to tackle straw men, one treatment at a time.'

Danger-Zone-Icon Danger Zone[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Culture Shock DLC.

Danger Zone Research-Project-Danger-Zone1
Task Develop a cure for sufferers of Stunt Trouble.
Output Danger-Zone-Icon Danger Zone
Research Points Research-Points 500
Unlock CS-Icon Plywood Studios
Green Light Fee Currency1,000
'Our researchers have stuck the landing and finished devising a treatment for Stunt Trouble.'

Wash-Pit-Icon Wash Pit[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Culture Shock DLC.

Wash Pit Research-Project-Wash-Pit1
Task Investigate how to treat muddy patients that have Soiled Self.
Output Wash-Pit-Icon Wash Pit
Research Points Research-Points 500
Unlock CS-Icon Mudbury Festival
Green Light Fee Currency1,000
'We've developed a treatment for Soiled Self! We should avoid washing dishes, or clothes, in the new equipment, even though it does look like it would do a cracking job.'

Cloud-Computing-Icon Cloud Computing[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Speedy Recovery DLC.

Cloud Computing Research-Project-Cloud-Computing1
Task Develop a cure to clear up Under The Weather.
Output Cloud-Computing-Icon Cloud Computing
Research Points Research-Points 500
Unlock SR-Icon Ailing
Green Light Fee Currency1,000
'We can now cure Under The Weather in Cloud Computing.'

Wax-Works-Icon Wax Works[]

While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Speedy Recovery DLC.

Wax Works Research-Project-Wax-Works1
Task Investigate a cure to remove Hive Mind.
Output Wax-Works-Icon Wax Works
Research Points Research-Points 500
Unlock SR-Icon Betts Shore
Green Light Fee Currency1,000
'We have discovered a cure to take the sting out of Hive Mind.'
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