Research is completed in a Research Room, which is unlocked during the introductory section of Mitton University. An essential aspect of managing a Hospital Foundation, research grants access to new Rooms which allows for new methods of diagnosis, the development of treatment for freshly discovered Illnesses, and for machines to be upgraded to the latest tech Two Point County has to offer. In addition, Research skills themselves must be developed here, as well as repeatable projects to generate money for hospitals and Kudosh for the Foundation itself.
To start a research project, the player must either click on the Research Pod, or drop a researcher into an inactive Research Room. In the research screen, a project may be selected from the available projects list.
Once a project has been started, a Doctor with a Research Qualification will be required to carry out the work. They will contribute research to the project over time, based on their research skill, which can be upgraded with training.
The Output section of the research screen features the name and icon of the selected project; the text below informs about the nature of the project and the intended result.
Below this can be seen two values. The first, Research Progress, will show how many more Research Points need to be generated before the project is complete, while the second, the Green Light Fee, indicates the monetary cost of beginning the project.
It should be noted that projects do not have to be completed in a single session. At any time, a project may be halted in favour of another, and no progress will be lost. Projects may even be started in one hospital and resumed in another. Each time a project is resumed, either in the same hospital or another, the Green Light Fee must be paid again. Multiple Research Rooms can be used in a single hospital, either working on different projects, or the same one.
Once a project has been completed the qualification/room/machine upgrade will be permanently available for all hospitals in the player's Foundation, and any researched cash or kudosh will be added to the total for the hospital or Foundation, respectively.
Research Points (RP)[]
Research progresses over time. There are two main methods to speeding up the generation of Research Points:
Staff
By default, the Research Room is set to allow one Doctor to work at a time. Similarly to a Ward, a setting in the Room Inspector can allow up to four further researchers to operate in the room at once. Over time, they will accrue experience (Training Units), and be able to level up. Once researched (see below), Research staff qualifications can reach level V, resulting in very fast researchers once trained.
In addition, capturing a ghost may generate a small number of Research Points, which will be assigned to a research project relevant to the patient's cause of death.
Projects[]
Research projects can be broken down into three main types:
Repeatable Research
The first two of these projects are made available after the player has completed five other research projects, and differ from other projects in that they remain available indefinitely even after their first completion. Generate Kudosh does exactly what it claims, with K20 as the reward for each complete run. General Research grants the player $20,000 upon completion, and is accompanied by other higher-yield projects, which do require more Research Points and a higher Green Light Fee.
Rooms
Once researched, each room and its respective machine can be used in any hospital in the player's Foundation, including existing ones, as can the two upgrade levels for the each machine that can be researched. Through the course of the base game, access will be granted to research projects to unlock three diagnostic rooms, six treatment rooms, and the DNA Lab which does both.
Each of the five major DLCs adds three more treatment rooms to research, except Off The Grid, which adds four.
The research screen will show all available research projects, and any progress which has already been made on them. Outside of repeatable projects, projects will have multiple stages, the next stage only becoming available after the completion of its predecessor. For example:
Completing the first research project for Chromatherapy will grant the ability to build the room itself with the Colourizer at its first level. At this point the second project will appear on the Research Screen:
Completing this will unlock the Colourizer II upgrade for a Janitor to apply to an already-built machine and cause the third to appear in its place:
With this project complete, the Colourizer III upgrade will be available, and no further Chromatherapy-related projects will appear. All room/machine projects will follow this three-stage pattern; only the Training: Research projects have a fourth level, so as to unlock the Research V qualification.
Repeatable Research[]
While other projects are intended to grant permanent additions to the player's Hospital Foundation, such as rooms and machines, those listed here can be repeated without limit, in order to obtain money and Kudosh.
Generate Kudosh[]
Generate Kudosh
Task
Conduct some impressive research to earn Kudosh from the medical community.
Output
20
Research Points
1,000
Unlock
Five complete research projects
Green Light Fee
1,000
'We've completed that research and impressed people with our scientific integrity. I've binned the results and we've earned some Kudosh!'
General Research[]
General Research
Task
General Research to earn some money for the hospital.
Output
20,000
Research Points
1,000
Unlock
Complete five research projects
Green Light Fee
1,000
'We've completed some general research, about 'things'. Have a grant!'
Roderick's Plot Hole []
Roderick's Plot Hole
Task
Film star, and self proclaimed writer and director, Roderick Cushion has another script that he, and his 'invention team' at Plump it Up Productions Ltd, just can't seem to finish, so now he's turning to science. If we can conduct some analysis and reconcile the script's plot holes then they'll send us some money, and we'll be included in the credits, if this one ever gets made...
'We've done it, the script now holds together. Our analysis revealed that it was important that the butler did it, or they were dreaming, or the good guy was actually a bad guy, or something... To be honest I can't really remember, it didn't seem very good, but let's keep that to ourselves.'
Cheesier Gubbins []
Cheesier Gubbins
Task
The makers of Cheesy Gubbins are looking to outsource some of their cutting-edge culinary science, and have asked if we'd be interested in working with them. They're hoping to make their famous gubbins even cheesier, so want us to analyse the constitution of their recipe to see if the cheese density can be amplified further.
'Great news, we've completed our work for Cheesy Gubbins. The cheese profile of each gubbin has been increased by 0.01%. They're thrilled.'
Time Travel []
Time Portal
Task
Some "experts" have suggested that it's a good idea to understand the repercussions of time travel before engaging in it. Keep them happy by researching things like what happens if you go back in time to tell yourself the results of the research
We believe some of our ineffective treatments are caused by our current inability to counteract the embalming process. We should research methods for improving out treatment.
'Rejoice. Our researchers have developed an upgrade that secretes a chemical into the treatment environment that should reverse some of the effects of the embalming liquids.'
Advanced Upgrade: Cryptology
Task
Research which part of the mummification process is most useful for us to combat, next.
'We've found that dehydration, caused by salting, is a real road-block for our treatment success. That's why we've converted the anti-embalming chemicals into a moisturising mist.'
DNA Lab[]
DNA Lab
Task
Design a machine to analyse and manipulate a person's DNA.
'We've developed the Fluid Accelerator! We can now conduct a more detailed form of micro-analysis. It does involve rapidly firing samples through the machine, but it's probably best not to think about that.'
Head Office[]
Head Office
Task
Design a machine to carefully and violently extract submerged body parts. This will hopefully help us cure patients with Turtle Head.
'We've designed a new, composite, plunger material that is more responsive to the patient's, you know, head. Results should improve after this upgrade.'
Injection Room[]
Injection Room
Task
Design a machine capable of injecting patients without having to touch them. They are filthy after all.
'The research team have developed a brand new machine. The syringe is massive, but don't worry, I don't think patients will see it coming. This'll allow us to cure a range of illnesses.'
Upgrade: Injection Room
Task
Investigate the effects of stress on the effectiveness of our injection treatment.
'It seems that patient anxiety was undermining the effectiveness of our treatment. Must be the big needle. Our researchers have developed technology that secretes a mild sedative through the needle. That should help.'
'Yes! We've designed a model that attaches an ancillary chemical to the treatment that takes it around the body faster, leading to heightened effectiveness.'
M.E.G.A Scan[]
M.E.G.A Scan
Task
With the discovery of X-Rays, some scientists have speculated on the possible existence of Y-Rays. Clearly that's absurd. Idiots. Let's design a massive magnet and see if it's useful for something.
'The boffins have done it again! The ultimate diagnosis machine. A massive scanner. It's a thing of beauty. It's powerful, but will require a Doctor with a Radiology Qualification.'
Upgrade: M.E.G.A Scan
Task
We believe there's an inefficiency holding back the effectiveness of our M.E.G.A Scanners. If we conduct some analysis we should be able to find what's wrong.
'OK, so - weird one - turns out we had the machines running on 60%. Better call this model something new, and it's actually a little complicated to turn back to 100%, so no one should find out... Won't happen again!'
Advanced Upgrade: M.E.G.A Scan
Task
Now that we have the machine running on full power, we could think about developing some upgrades to generate better diagnosis.
'Our researchers have designed a Recurvery Unit, ideal for disassembling and recombobulating Cubism patients.'
Upgrade: Recurvery Room
Task
Our researchers suspect it's possible to develop a method of better treating patients by identifying and responding to the basic ratio of artists responsible for their, particular condition.
'Our newest machine can now determine the artwork that inspired the artwork that caused the illness. This should lead to a much smoother recombobulation process. Take that, Art.'
Resolution Lab[]
Resolution Lab
Task
The boffins at HQ hypothesise that it may be possible to up-res a person. Worth investigation!
'Great news! Our researchers have designed a machine that is, what they've called, "thirstier" for electricity.'
X-Ray[]
X-Ray
Task
After Bungle Tech's discovery of V-Rays and W-Rays, which only vaporise one in every hundred patients, scientists have speculated on the possible existence of an "X" Ray. This could revolutionise patient diagnosis.
'Good news, we've invented an X-Ray Machine! Now we can see not only through people's clothes, we can actually see inside them. This could be extremely useful for locating lost items. And maybe investigating internal injuries.'
Upgrade: X-Ray
Task
Our research department think they could improve on our X-Ray Machine if you gave them some time. What do you think?
Only the two upgrades for the K9-Away must be researched in career mode, as playing the initial objectives of Underlook Hotel will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Doghouse
Task
Look into improving the machinery that's used in our treatment of Barking Mad.
'We've designed a new upgrade that, when implemented, will give us the most comprehensive treatment of Barking Mad yet.'
Urban Mythology[]
Urban Mythology
Task
When we took over the Research Institute we found the plans for a cure for Metropolism. The blueprints are pretty old, but we should run some tests and see if there's anything useful there.
'We've finished running tests on those old blueprints and after a few adjustments, and replacing some out-of-date materials with things that have been discovered since, the treatment should work really well. Here's to you, old scientist people.'
Upgrade: Urban Mythology
Task
Research how we can improve our treatment of Metropolism.
'The finest iteration of our machinery can now be realised. We believe the simulation is now totally indistinguishable from what sufferers imagine a city to be like.'
Reanimation[]
Only the two upgrades for the Cryomatic must be researched in career mode, as reaching Roquefort Castle will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Reanimation
Task
Investigate ways to improve our cryogenic treatment process.
'I know this won't sound all that technical, but we found an improvement that can be made to our machinery that makes the whole... claw... thing much more effective. Trust me, this is great news, really.'
Only the two upgrades for the Face Stamp must be researched in career mode, as playing the initial objectives of Pebberley Reef will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Indentification
Task
Explore ways of improving our treatment of Blank Looks.
'Great news. We've developed an upgrade that should optimise stamp acceleration. Faces should take to their hosts at a much more successful rate, now.'
Advanced Upgrade: Indentification
Task
Find a way to perfect our indentification equipment.
'We found that a minor flaw in the 'secondary stamping phase' was letting down the rest of our treatment method. This next upgrade should fix that and round off the technology nicely.'
'This latest improvement will turn our facilities into the safest, seemingly death-defying, experience yet.'
Correcting Pool[]
Only the two upgrades for the Autocue must be researched in career mode, as reaching Wave 4 of Camouflage Falls will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Correcting Pool
Task
Run some simulations to improve our equipment's ball-striking capabilities.
'Our latest update integrates data obtained by studying the brain activity of 7 of the 9 best snooker players in Two Point County to make the most competent cue-wielding medical equipment humanity has ever seen.'
'Success! We've developed a modification to strengthen the shredding unit. Patients can be obliterated with ease, treatment should really go a lot better, now.'
Advanced Upgrade: Self-Assembly
Task
Look into making our machinery's selection of arts and crafts equipment more sophisticated.
'By using a more intricate selection of glues and crafting paper, we've developed the most advanced treatment for Flat-Packed that anyone will ever be bothered to do.'
Toad Hall[]
Only the two upgrades for the Poly-Cog must be researched in career mode, as reaching Wave 7 of Camouflage Falls will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Toad Hall
Task
We think it's possible to improve our Frogborne equipment.
'Good news. With our new modifications, the gestation period is drastically more stable. Oh, and we fixed a weird thing with the conveyor belt. It's less weird now.'
Advanced Upgrade: Toad Hall
Task
We're close to perfecting our treatment of Frogborne. Let us have a go at it chief.
'This latest update will turn our machinery into the envy of the frog transforming community. That may not be a community... But if it was, boy, would they be envious.'
Personification[]
Personification
Task
Develop a method for making aliens look like humans.
'Success! We've developed a brand new method for disguising aliens as humans, and it spins really fast! I should stress that it's not a ride and in no way safe for humans. Still, fun though.'
Upgrade: Personification
Task
Look into improving our methods of disguising aliens.
'This upgrade has perfected our treatment of Woodworms. You wouldn't think that woodwork would work this well... Good work.'
Herb Garden[]
While this room is granted to the player (indeed, one is already built) upon starting Old Newpoint, the Flower Bed has an upgrade which must be researched.
Upgrade: Herb Garden
Task
Cross-examine years of flowery data and gardening manuals to find out how we can maximise our herbal remedies
'After this last project, our research department know more about gardening than a hundred dirty-kneed TV presenters. They say that they've got some serious thoughts about the landscaping around the hospital...'
Farmacology[]
Only the two upgrades for the Crop-Out must be researched in career mode, as playing the initial objectives of Old Newpoint will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Farmacology
Task
Investigate potential improvements to our 'medical threshing' components.
'With its latest upgrade, our equipment wouldn't look out of place on a real farm. They still couldn't use it for anything, but now it really looks like they could.'
Tech Support[]
Tech Support
Task
Investigate how to treat those tech-sick patients with Glitchy Patch.
Only the two upgrades for the Crash Course must be researched in career mode, as playing the initial objectives of Plywood Studios will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Danger Zone
Task
Attempt some electrifying research to improve our treatment of cape-clad patients.
'They've done it! The researchers have pushed the boundaries of medical science once again by designing a component that very slightly improves our treatment process. Thrilling.'
Advanced Upgrade: Danger Zone
Task
Elevate our treatment of Stunt Trouble by designing a staggering new upgrade.
'With its latest modification, the Crash Course has become a heart-pounding feat of rigorous medical science. The results have really fired up the research department.'
Wash Pit[]
Only the two upgrades for the Crash Course must be researched in career mode, as reaching Wave 4 in Mudbury Festival will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Wash Pit
Task
Research an improved recipe for the machine's medical washing up liquid. One that improves our treatment and is gentler on our hands.
'Great news. Our scientists have developed the most advanced sponge the County has ever seen. To the untrained eye it may still look like a regular sponge, but they say that it's four, or possible five, percent better than that.'
War Room[]
War Room
Task
Design a treatment for patients suffering with Private Parts.
'Great stuff. We've developed an improvement for the machine's magnification component. Meltind down patients should now be much more fun and efficient as well as slightly less painful.'
Advanced Upgrade: War Room
Task
Investigate perfecting our treatment of Private Parts.
'This latest upgrade recalibrates the tipping action of the big vat thing. You'd think that it wouldn't do much but you'd be wrong. The results have been fantastic. Science, am I right?'
Only the two upgrades for the Storm Drain must be researched in career mode, as playing the initial objectives of Ailing will unlock the room itself. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Cloud-Computing
Task
See what can be done to improve the accuracy of our meteorological intruments in Cloud Computing.
'Every cloud has a silver lining, so we'll be raking it in with our perfected treatment for Under The Weather.'
Wax Works[]
While the room itself can be researched in career mode, this project should be ignored as it is granted for free upon completing the Relicopter research project. Thus, only the two upgrades for the Honey Trap must be researched in career mode. In Sandbox Mode however, the room itself must also be researched, if the player does not choose to have all rooms unlocked by default.
Upgrade: Wax Works
Task
Explore options to improve treatment for Hive Mind.
'Our researchers have determined that welding creatures a much more secure bond than duct tape, and recommend this improvement for all of our Compliant Colin ambulances.'
Pantomobile[]
Pantomobile
Task
Gretchen believes clown cars have the potential to be the most capacious ambulances on the road.
These research projects are not given to the player in Career Mode, as all of the rooms and equipment they cover are granted as rewards for making progress and completing Star Levels. In Sandbox Mode, however, unless the player opts for all rooms to be unlocked from the start, they must be researched as described below.
General Diagnosis[]
Even in Sandbox Mode, only the upgrades are researched, as the General Diagnosis room is available upon starting a new game.
Upgrade: General Diagnosis
Task
We believe our diagnosis equipment could be, generally, better.
'Great news! Our running machines now give us more and better information. The best information, we don't even know what to do with it all, yet. Just kidding.'
Pharmacy[]
Even in Sandbox Mode, only the upgrades are researched, as the Pharmacy room is available upon starting a new game.
Upgrade: Pharmacy
Task
We believe it's possible to design a machine capable of serving even fancier drug cocktails.
'Through precise fine tuning, we're capable of equipment that decimates whimsical trauma much more successfully!'
Doghouse[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Bigfoot DLC.
'We've developed the technology to turn dog-people back into people.'
Urban Mythology[]
Although this project is also required for completion in Career Mode, the messaging is more story-based, as opposed to the more traditional version included in the Sandbox variant:
Urban Mythology
Task
Develop some much-needed therapy for patients with Metropolism.
'We've produced a treatment for both Reptilian and Mechanical Metropolism.'
Reanimation[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Bigfoot DLC.
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Pebberley Island DLC.
'Good news. Our latest research has produced plans for a Face Stamp. This should provide a cure for featurelessness.'
Correcting Pool[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Pebberley Island DLC.
Correcting Pool
Task
Design a method for treating patients with Screwball.
'We've developed a new machine! The Autocue should cure patients suffering from Screwball.'
Toad Hall[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Close Encounters DLC.
Toad Hall
Task
Design a machine to transform frogs (back) into frog-like people.
'We've done it! Now we can help those frog aliens feel, and look, like themselves again.'
Herb Garden[]
While in career mode, only the Flower Bed upgrade must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Off The Grid DLC.
Herb Garden
Task
Brush up on our Herbology so we can treat new illnesses and become a little more like a garden centre.
'Great news, with the development of the Herb Garden, we've got a new place to plant sick people.'
Farmacology[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Off The Grid DLC.
Farmacology
Task
Say "hay there, no thanks" to Distrawed, by developing a cure.
'Our new machinery is designed to tackle straw men, one treatment at a time.'
Danger Zone[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Culture Shock DLC.
'Our researchers have stuck the landing and finished devising a treatment for Stunt Trouble.'
Wash Pit[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Culture Shock DLC.
Wash Pit
Task
Investigate how to treat muddy patients that have Soiled Self.
'We've developed a treatment for Soiled Self! We should avoid washing dishes, or clothes, in the new equipment, even though it does look like it would do a cracking job.'
Cloud Computing[]
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Speedy Recovery DLC.
While in career mode, only the two upgrades must be researched, in Sandbox Mode, the research department must also come up with the room itself. For this to appear in Sandbox Mode will still require the Speedy Recovery DLC.