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Illness ListEdit

PREV-8-bitten

8-bitten
PREV-Animal Magnetism

Animal Magnetism
PREV-Bed Face

Bed Face
PREV-Boggled Mind

Boggled Mind
PREV-Bogwarts

Bogwarts
PREV-Broken Face

Broken Face
PREV-Clamp

Clamp
PREV-Cubism

Cubism
PREV-Cross Bones

Cross Bones
PREV-Decision Rash

Decision Rash
PREV-Denim Genes

Denim Genes
PREV-Emperor Complex

Emperor Complex
PREV-Floppy Discs

Floppy Discs
PREV-Flumps

Flumps
PREV-Freudian Lips

Freudian Lips
PREV-Grey Anatomy

Grey Anatomy
PREV-Grout

Grout
PREV-Gurning Loins

Gurning Loins
PREV-Headcrabbedness

Headcrabbedness
PREV-Heart Throb

Heart Throb
PREV-Humerus Injury

Humerus Injury
PREV-Hurty Leg

Hurty Leg
PREV-Inflated Ego

Inflated Ego
PREV-Jazz Hand

Jazz Hand
PREV-Jest Infection

Jest Infection
PREV-Jumbo DNA

Jumbo DNA
PREV-Lazy Bones

Lazy Bones
PREV-Leopard Skin

Leopard Skin
PREV-Light Headed

Light Headed
PREV-Litter Bug

Litter Bug
PREV-Lycanthrophy

Lycanthrophy
PREV-Mime Crisis

Mime Crisis
PREV-Misery Guts

Misery Guts
PREV-Mock Star

Mock Star
PREV-Monobrow

Monobrow
PREV-Mood Poisoning

Mood Poisoning
PREV-Mucky Feet

Mucky Feet
PREV-Night Fever

Night Fever
PREV-Pandemic

Pandemic
PREV-Pipe Organs

Pipe Organs
PREV-Portishead

Portishead
PREV-Potty Mouth

Potty Mouth
PREV-Premature Mummification

Premature Mummification
PREV-Pudding Blood

Pudding Blood
PREV-Rock Bottom

Rock Bottom
PREV-Shattered

Shattered
PREV-Shock Horror

Shock Horror
PREV-Spinal Bap

Spinal Bap
PREV-Spontaneous Combustion

Spontaneous Combustion
PREV-Touch of Midas

Touch of Midas
PREV-Turtle Head

Turtle Head
PREV-Verbal Diarrhoea

Verbal Diarrhoea

BF-Icon Bigfoot DLC IllnessesEdit

PREV-Anomalitis

Anomalitis
PREV-Aurora Snorealis

Aurora Snorealis
PREV-Bard Flu

Bard Flu
PREV-Barking Mad

Barking Mad
PREV-Basic

Basic
PREV-Blaggis

Blaggis
PREV-Bloaty Dread

Bloaty Dread
PREV-Boneless Thighs

Boneless Thighs
PREV-Brain Freeze

Brain Freeze
PREV-Cheese Bored

Cheese Bored
PREV-Cold Shoulder

Cold Shoulder
PREV-Curdled Blood

Curdled Blood
PREV-Dead Arm

Dead Arm
PREV-Displaced Glands

Displaced Glands
PREV-Eye Candy

Eye Candy
PREV-Face Plant

Face Plant
PREV-Goobris

Goobris
PREV-Half Pipe

Half Pipe
PREV-Inverted 1080

Inverted 1080
PREV-Knightmares

Knightmares
PREV-Menace Elbow

Menace Elbow
PREV-Metropolism

Metropolism
PREV-Monster Mishmash

Monster Mishmash
PREV-Paranoyance

Paranoyance
PREV-Rantlers

Rantlers
PREV-Shin Blintz

Shin Blintz
PREV-Skull Chutney

Skull Chutney
PREV-Sore Judgement

Sore Judgement
PREV-Sweet Teeth

Sweet Teeth
PREV-Tartan Telomeres

Tartan Telomeres
PREV-Thin Skinned

Thin Skinned
PREV-Tongue Splinters

Tongue Splinters

PI-Icon Pebberley Island DLC IllnessesEdit

PREV-Beach Wail

Beach Wail
PREV-Blank Look

Blank Look
PREV-Brain Farts

Brain Farts
PREV-Buccanear

Buccanear

Budgie Struggler
PREV-Camel Toe

Camel Toe
PREV-Cauliflower Ears

Cauliflower Ears
PREV-Crispy Skin

Crispy Skin
PREV-Desserted

Desserted
PREV-False Tan

False Tan
PREV-Fool's Mould

Fool's Mould
PREV-Football Crazy

Football Crazy
PREV-Heat Wave

Heat Wave
PREV-Hermitism

Hermitism
PREV-Jet Leg

Jet Leg
PREV-Knobbly Knee

Knobbly Knee
PREV-Lemon Soul

Lemon Soul
PREV-Limpette

Limpette
PREV-Logic Problem

Logic Problem
PREV-Loose Jowels

Loose Jowels

Nerological Imbalance
PREV-Oozmosis

Oozmosis
PREV-Pineapple

Pineapple
PREV-Placid Reflux

Placid Reflux
PREV-Sandy Crack

Sandy Crack
PREV-Screwball

Screwball

Shadow Boxer
PREV-Tooth Mutiny

Tooth Mutiny
PREV-Trumidity

Trumidity
PREV-Vested Insects

Vested Insects


PREV-Wild Spore

Wild Spore
PREV-Wanderust

Wanderust

Discovering New IllnessesEdit

When a new Illness is discovered, a letter will be sent, listing the room required to cure it. There are two buttons at the bottom of this letter.

  • Send Patient Home - If you cannot build the required room in a reasonable fashion, you can take a small reputation hit and send them home now.
  • Get Patient to Wait - If you can build the required room, you can have the patient wait. If you do not build the room, however, the patient will either die from low Health or Rage Quit.

If the required treatment room is already built, the Hospital will still inform you a new Illness was discovered, but the patient will be sent to treatment immediately.

Diagnosis Edit

Diagnosis Certainty Edit

Each patient in the Hospital will have a diagnosis certainty meter that begins at 0% when they enter the hospital and can reach as high as 100%. The diagnosis certainty meter increases each time a patient visits a diagnosis room. The amount the diagnosis certainty meter increases depends on many factors including which room the patient visits, the illness the patient has, upgrades the diagnosis machine has (if the room uses a machine), the staff member's qualifications, and objects in the room.

A higher diagnosis certainty results in a higher chance for a successful treatment when the patient goes for treatment. By default in most hospitals, a patient will not be sent for treatment until their diagnosis certainty meter has risen to at least 90%. The threshold for sending a patient for treatment can be changed in the Policy tab on the Overview menu in each hospital.

Illness Difficulty Edit

0% Being easy and 90% being extremely difficult.

Treatment Edit

Curing patients will enable you to not only make money, but will improve your hospitals reputation which in turn attracts more patients.

When a doctor or nurse treats a patient, their ability and any applicable qualifications will influence the chance of success. Some illnesses are tougher than others.

Diagnosing and treating patients will keep money coming in and allow hospital expansion. Treatment will earn you money, even if it is unsuccessful or results in the patient's death.

To increase the chances of successfully curing a patient, reach 100% Diagnosis Certainty, assign your best staff to the treatment room and upgrade treatment machines.

Curing Edit

Ineffective Edit

DeathEdit

Main article: Death

A patient can die if a treatment fails, or if their health depletes completely before treatment.

GhostsEdit

Main article: Ghosts

When patients die, there is a chance they will become a ghost and begin to the haunt the hospital.

EmergenciesEdit

For a list of example emergencies, see Emergencies

Medical emergencies can arise, where a series of Patients are already diagnosed and in desperate need of Treatment. A letter is sent detailing the number and illness of the Patients and a time limit to cure them. You are not required to treat all of the Patients, only a majority of them (Rewards are doubled if you managed to cure them all). Your Hospital will take a Reputation hit if you fail, in addition to the usual Reputation loss for cure failure and death. You are not required to accept the Emergency immediately. You can delay opening the letter until you are ready to receive the Patients.

Patients part of a Medical Challenge all arrive at the same time with police lights flashing on their heads.

EpidemicsEdit

For a list of contagious diseases, see Epidemics

These are high contagions that can occur in your hospital in the warmer climates.

When a contagious disease has been detected, the Two Point Centre for Disease Control (TPCDC) will issue you with a limited supply of vaccines.

The challenge is to locate the infected and vaccinate any people displaying the tell-tale signs of the disease before it spreads. Staff can also be infected with epidemics. If you are successful the TPCDC will reward the hospital if they don't have to get involved. These rewards will be a combination of the following;

  • Bonus Pay - You will receive a sum of money for each successful vaccination and a further larger bonus for each vaccine remaining.

If you run out of vaccines, or too many infected people escape, then the TPCDC will step in and handle the epidemic. This is considered a fail condition and will incur a charge along with a decrease in reputation.

Below is a list of hospitals that have a chance of Epidemics:

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