Camouflage Falls



This hospital is only available via the Close Encounters DLC.

To unlock this hospital the player will require a 1 Star rating in Goldpan.

Introduction
A secret military base posing as a housing development.

Welcome to Camouflage Falls, Two Point County's sweetest little town that doesn't exist. After years of delays and missed deadlines, the best place fot the Two Point government to hide a secret base is in a construction site. Clever, right? This facility was built to cure citizens, from all over the County, suffering from the 'space illnesses' that spread as a result of the incident near Goldpan.

We're inside the operation now, so we'll be receiving special tasks to complete whilst we're treating waves of abducted patients. To be successful, and to help the County against the invasion of alien ailments, we'll need to complete any special objectives before the end of their respective waves.

1 Star Hospital
Requirements Rewards Unlocked
 * Complete Wave 10
 * $10,000
 * K100
 * Chasm 24
 * Frogborne Poster
 * Wall Aircon Unit

2 Star Hospital
Requirements Rewards Unlocked
 * Complete Wave 20
 * $20,000
 * K150
 * Folding Chair

3 Star Hospital
Requirements Rewards Unlocked
 * Complete Wave 30
 * Sofa of Tomorrow
 * $30,000
 * K200

Horde Challenge
In the same fashion as Topless Mountain, patients will arrive in Camouflage Falls in waves, as described in the following table. Each wave will be considered to be over when the final patient has been processed, whether this results in cures, deaths, rage quits or simply being sent home. Provided that the wave's objectives have been completed, the next wave will begin in ten days. If the objectives were not completed in full, the same wave will repeat, although there will be no penalty for the failure.

The first ten waves will each provide one objective to meet. Waves 11 to 20 will feature two objectives each time, and waves 21 to 30 will require the completion of three objectives. From this point forward, the wave count will continue to increase, though there will be no new objectives. Instead, each time the player will be presented with the objectives of a randomly selected previous wave with its corresponding patient count. No additional illnesses will be introduced, although any and all illnesses previously encountered may appear in any wave.

It should be noted that in addition to the patients that appear in waves, emergencies will occur in the following formats:
 * DNA Lab - Isotrope, 5 Patients
 * DNA Lab - Flumps, 7 Patients
 * Fracture Ward - Sputneck, 5 Patients
 * Injection Room - Cosmoss, 7 Patients
 * Surgery - Situational Gravity, 4 Patients
 * Toad Hall - Frogborne, 7 Patients
 * Ward - Deeply Ill-Suited, 6 Patients

Waves
1 Since Headcrabedness is a rarer variant of Lightheadedness, and not its own illness, any patient, normal or VIP, may have it instead.


 * 1) 10 Patients - Cure 5
 * 2) 15 Patients - Make $50,000
 * 3) 20 Patients - Go 45 days without a death
 * 4) 10 Patients -
 * 5) 40 Patients - Train 4 Staff
 * 6) 30 Patients - Generate 200 Research Points
 * 7) 50 Patients - Complete a Marketing Campaign
 * 8) 50 Patients -
 * 9) 25 Patients - Cure 10 Frogborne
 * 10) 100 Patients - Cure 45
 * 11) 60 Patients - Cure Rate 80% - Train 5 Staff
 * 12) 80 Patients - 2 Marketing Campaigns - 800 Research Points
 * 13) 25 Patients - Shoot 10 MonoBeasts - 90% Thermal Comfort
 * 14) 70 Patients - Go 75 days without a death - $200,000
 * 15) 15 Patients - Cure Rate of 80% - Train 3 Doctors
 * 16) 90 Patients - Water 20 Plants - Upgrade 2 Machines
 * 17) 50 Patients - Cure 15 Patients in Toad Hall - Generate 1500 Research Points (Make sure to have two Toad Halls ready. I almost went bankrupt here)
 * 18) 100 Patients - Hospital Attractiveness of 70% - Cure 50
 * 19) 80 Patients - Cure Rate 70% - 90 days without a death

Trivia
's savefile is named 923.