Lamp

There are two items in the game with this name. The first appears in four different rooms, with different appearances; please see below for the second, which appears in Urban Mythology.



Appearance
The Lamp changes appearance depending on the room in which it is placed:

In the GP's Office, it has a wide base and tall column, both in plain wood, with a horizontal tube-shaped bulb under a plain cream lampshade.

In Psychiatry, while still wooden, the base is smaller, and more ornate, as is the column. The lampshade is hexagonal, with an inward curve on each panel.

In Marketing, the base and column are plain bare metal, and the lampshade itself is white and cylindrical, taking up most of the height.

In the Staff Room, the base is wide once more, although this time made from light wood, as is the column. The lampshade is pale red, with a blurred white stripe around the centre; while also cylindrical, this one is located at the top of the structure.

Function
A decorative item that increases room prestige, as well as featuring an unmarked attractiveness effect.

Gallery
=Lamp=

The xLamp is a decorative item, used for increasing hospital attractiveness and room prestige. It is placed in Urban Mythology, which is only available via the Bigfoot DLC.

Appearance
A dark grey stage lamp with black shades is mounted on a black stand featuring three feet with horizontal supports.

Function
Purely a decorative item, the Lamp is not used while treating Metropolism. Instead, it increases hospital attractiveness in a small radius, and overall room prestige.