Feelings

Feelings are temporary bonuses or penalties applied to Patients and Staff. Feelings can be caused by
 * Events happening at the Hospital, such as curing a Patient or seeing a Ghost

Traits are more permanent bonuses and penalties. Only Staff have Traits. Traits arise from each employee's unique personality, detailed in their Employment Reference.
 * Environment effects, such as Temperature, Attractiveness, and Prestige
 * Needs such as Thirst, Hunger, Toilet, Boredom, Comfort, and Hygiene
 * Promotions and Training Slots that are available, but not used

Positive

 * Attractive Environment - Variable
 * Caffeine Buzz
 * Energised - Feeling refreshed. +10% Happiness +10% Speed, +10% Diagnosis Skill, +10% Treatment Skill, +10% Maintenance Skill, +10% Upgrade Skill
 * Emotional Intelligence - +10% Happiness
 * Nice Room - +5% Happiness
 * Good Room
 * Amazing Room!
 * OK- +20% Happiness (Unsure what causes this)
 * Positive - +20% Happiness
 * Cured
 * Cured a Patient

Negative

 * Needs the Toilet
 * Desperate for a Toilet - -20% Happiness
 * Scared of Ghost
 * Bored
 * Very Bored
 * Health Low
 * Hungry
 * Very Hungry
 * Low Hygiene
 * Pay Rage
 * Thirsty - Needs a drink
 * Very Thirsty
 * Too Hot
 * Too Cold
 * Ugly Environment - Variable
 * Underpaid - -25% Happiness
 * Treatment Failed - -7%

Positive

 * Charismatic - Charming - Makes people happier when interacting with them
 * Class Clown - Entertainer - Entertains people with their sweet dance moves
 * Has potential. - Fast Learner - A quick learner that should develop quickly +50% Learning Speed
 * Green Fingers - Likes to water plants when idle
 * Hygienic - Likes to wash their hands more often
 * Motivated - Works faster than normal speed, +20% Speed
 * A natural mentor - Teacher - Whizzes through any syllabus +50% Teaching Speed in Training
 * Upbeat - Positive, Happiness is higher than average. +20% Happiness

Negative

 * Grumpy - Happiness is lower than average, -20% Happiness
 * Hangry - Becomes nasty when hungry -10% Happiness
 * Litterer
 * Messy - Litterer - Drops litter around the hospital
 * Nasty - Upsets other people.
 * Not mentally capable - Stupid, A slow learner that will take some time to develop. -50% Learning Speed
 * Short Temper - Becomes nasty when unhappy
 * Unhygienic - Doesn't wash their hands.
 * Unmotivated - Walks slower than normal speed -20% Speed
 * Weak Bladder - Needs the toilet more often than most

Mixed

 * Thinks their life is a romcom - Romantic, Constantly falling in and out of love.
 * The boy next door - Heart-Throb, The target of unrequited idolization

Unsorted

 * Likes a lie down
 * Needs peace and quiet
 * Non-stick


 * Appreciates the little things
 * Suitably dexterous
 * Vengeful
 * Likes to flirt

Feelings
Really needs a break. -40% Speed -20% Diagnosis Skill -20% Treatment Skill Happy about curing someone. +10% Happiness Sad about killing someone. -20% Happiness I hate my job. -20% Speed -20% Diagnosis Skill -20% Treatment Skill
 * Exhausted
 * Treatment Success
 * Treatment Failed
 * Killed Someone
 * Unhappy

Traits
(ER) - Employment Reference
 * Has potential - Fast Learner - A quick learner that should develop quickly +50% Learning Speed (ER)
 * A means to an end. (ER)
 * Season ticket holder at The Sloop. (ER)
 * Has an opening for the role of 'Best Friend.' (ER)
 * Has seen 'that' show. (ER)
 * Hasn't owned a pencil. (ER)
 * Has never used a calendar the way they'd hoped to. (ER)
 * Not mentally capable (ER)
 * Has a good handshake (ER)
 * Tired of buying shorts (ER)
 * Befriends quadrupeds (ER)
 * 'Invented' a new kind of casserole. (ER)
 * Never inhaled (ER)
 * Never gotten lost (ER)
 * Better at knitting than you'd think (ER)
 * Used to fish as a child, hasn't since (ER)
 * Has a bad feeling (ER)
 * People LOVE them! (ER)
 * Master of assonance. (ER)
 * Needs to look in the mirror. (ER)
 * Sleep gallops. (ER)
 * A proficient user of the alphabet. (ER)
 * Holds the U14 long jump record. (ER)
 * Tends to notice fireworks. (ER)
 * Doesn't remember that night. (ER)
 * Appreciates the little things. (ER)
 * Their loved ones resent them. (ER)
 * Has a passion for domestic woodwork. (ER)
 * Regrets their choice of bathroom tile. (ER)
 * Thrives when falling from a great height. (ER)
 * Has lost count. (ER)
 * Has the potential to develop an effective mid-range game. (ER)
 * Leaves the bag in. (ER)
 * Former TV chef. (ER)
 * Eats pasta disgracefully. (ER)
 * Understands digital memory to an extent. (ER)
 * Vomits on impact. (ER)
 * Dances like tomorrow is a real possibility. (ER)
 * More bacon than eggs. (ER)
 * Generally dubious. (ER)
 * Time Control (through scheduling). (ER)
 * Thinks their life is a romcom. (ER)
 * Catches frisbees 'dog style'. (ER)
 * Bath > Shower. (ER)
 * A talented skimmer of stones. (ER)
 * Level 2 Orbling. (ER)
 * Loves stationery. (ER)
 * Appreciates a glass of something. (ER)
 * The friend that brings crisps. (ER)
 * Wrote a book about staplers. (ER)
 * Knows where the party's at (ER)
 * Savoury > Sweet (ER)
 * Loves peeled food (ER)
 * Buries food for later (ER)
 * Good downfield vision (ER)
 * Read a book once (ER)
 * Still loves plot twist (ER)
 * Knows how to swim (ER)
 * Sleeps on the floor (ER)
 * Admires anyone that can whittle (ER)
 * Owns a crossbow (ER)
 * Loves to chew (ER)
 * Knows where the party's at (ER)
 * Doesn't know what they're doing. (ER)

Feelings

 * Dying
 * Successful Treatment