Spin-Doctor

The Spin-Doctor is a Treatment machine, used only in Personification by a Doctor to cure patients with Lack of Humanity. It is first made available in Chasm 24, which requires the Close Encounters DLC.

Appearance
The machine is large, circular, and functions like a G-Force training simulator. The outer edge of the circle is grey and decorated with light round-cornered squares. The inclined central section is light bluish-grey and leads to the machine itself. Mounted on a large column in the centre, topped with the room's signature quartered red-and-yellow design, are two counterweighted arms in light green, with the weights themselves in white and also bearing the red-and-yellow, and one further arm in white which houses the pod itself. This pod, just at the perimeter of the machine, is grey, and covered in white panels. It has two doors on the front, with a red and yellow locking mechanism.

The resting position for the pod is before a white archway, which is the only break in the perimeter. The perimeter itself is covered in the same "Z" designs as the floor tiles, with seven columns dotted around. These are mostly white, and taper at the top, with dark grey bands around the centre, red-and-yellow designs at the top on the outer aspect, and grey vents on the inner aspect.

The Spin-Doctor II adds light green braces around the base of three of the columns.

The Spin-Doctor III further adds panels on the inner aspect of the four remaining columns. The rear sides of these resemble the shell of the pod; the front faces have two grey panels, each with three horizontal dark grey lines, overlaid with an irregular hexagonal plate with a red and yellow design.

Function
The patient stands before the archway of the Spin-Doctor, while the doctor mans the controls, using the throttle and the lever on the Console to open the pod doors. Once the patient is inside, the doors will close around them, and the machine will start to spin, with the pod's arm moving anticlockwise, and the two counterweighted arms moving clockwise. After several revolutions, building up to enormous speed, the doctor will once again use the throttle and joystick to control the device, eventually bringing the pod slowly back to the archway. Once it has stopped, the doors open and the patient, having had their normal appearance restored, will step out confidently, only to immediately collapse to the floor. Once they have gathered themselves, their treatment is complete.

Maintenance
The Spin-Doctor loses 5-10% of its maintenance gauge with each use. Once the gauge falls below 50%, a Janitor will automatically be called to repair it. A janitor can be summoned manually by the player by pressing the appropriate button.

Should the maintenance gauge fall below 15%, the machine will catch fire. A janitor will need to use an Extinguisher to put this out before the gauge reaches zero; if it is allowed to do so, the machine will explode, leaving wreckage which must be sold and replaced with a new machine before the room can resume functioning.

Upgrades
Upgrades are performed by a Janitor with the Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

Staff
A will be required to run Personification, and by extension the Spin-Doctor.

In addition, a will be required to maintain the machine, with  in order to provide upgrades.