The Gyro-Nut



Collaborate with every organisation in the Superbug Network to find applications for the Gyro-Nut and advance Two Point County's medical technology.

This was the very first Global Project of the Superbug Initiative update. It was launched on 30th April 2019 and ran until 21 May 2019. The Gyro-Nut project consisted of 32 research nodes, across five research branches that lead to 5 dead ends.

A previous version of this project was seen while The Superbug Initiative was still in development, via the beta branch.

Description
Bungle have created a new thingamajig: the Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Nut, or Gyro-Nut for short. We've been waiting for the right moment to unite everyone on the Superbug Network on a single project and, with the recent development of this cutting-edge machine component, now is the perfect time!

Our scientists believe that there are countless possible applications for the Gyro-Nut, and they're calling for the entire Superbug Network to explore different avenues of research to help design some new medical technology.

Rewards
These items are unlocked upon completing the victory node challenges.

As of 18th December 2019, these items have been made available to all players as part of the Hospital Pass.

Superbug-Victory-Node-Green-Icon.png Green Branch
This branch of research from start to its Victory Node consisted of five Research Nodes, one dead end and access to the Pink and Gold Branches of research. Below are the research nodes required to unlock the Radiation Box item.

Cure Patients (450 Participants)
 * Superbug-Node-Lightheadedness-Icon.png Lightheadedness (900 Participants)
 * Superbug-Node-Pandemic-Icon.png Pandemic (1200 Participants)
 * Superbug-Node-Jest-Infection-Icon.png Jest Infection (? Participants)
 * Superbug-Node-Grey-Anatomy-Icon.png Grey Anatomy (? Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Animal-Magnetism-Icon.png Animal Magnetism (? Participants) Superbug-Victory-Node-Green-Icon.png Radiation-Box-Icon.png

Superbug-Victory-Node-Pink-Icon.png Pink Branch
This branch of research was an offshoot from the Green branch of research. It consisted of three Research Nodes from start to Victory with no dead ends. Below are the research nodes required to unlock the Giant Pipette item.

Cure Patients (450 Participants)
 * Superbug-Node-Ghost-Capture-Icon.png Ghost Capture (750 Participants)
 * Superbug-Node-Timed-Cure-Patients-Icon.png Timed Cure Patients (1000 Participants) Superbug-Victory-Node-Pink-Icon.png Giant-Pipette-Icon.png

Superbug-Victory-Node-Gold-Icon.png Gold Branch
This branch of research was an offshoot from the Yellow branch of research. It consisted of seven Research Nodes from start to Victory and had two dead end. Below are the research nodes required to unlock the Giggle Pump item.

Cure Patients (450 Participants)
 * Superbug-Node-Ghost-Capture-Icon.png Ghost Capture (750 Participants)
 * Superbug-Node-Pharmacy-Icon.png Pharmacy (1100 Participants)
 * Superbug-Node-Psychiatry-Icon.png Psychiatry (1300 Participants)
 * Superbug-Node-Surgery-Icon.png Surgery (? Participants)
 * Superbug-Node-Shock-Horror-Icon.png Shock Horror (? Participants)
 * Superbug-Node-Cubism-Icon.png Cubism (? Participants)
 * Superbug-Node-Consecutive-Cures-Icon.png Consecutive Cures (? Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Premature-Mummification-Icon.png Premature Mummification (? Participants) Superbug-Victory-Node-Gold-Icon.png Giggle-Pump-Icon.png

Superbug-Victory-Node-Orange-Icon.png Orange Branch
This branch of research was an offshoot from the Blue branch of research. It consisted of ten Research Nodes from start to Victory and had three dead ends. Below are the research nodes required to unlock the Hologram item.

Moneymaker (300 Participants)
 * Superbug-Node-Research-Icon.png Research (600 Participants)
 * Superbug-Node-Training-Icon.png Training (900 Participants)
 * Superbug-Node-Staff-Development-Icon.png Staff Development (1500 Participants)
 * Superbug-Node-Consecutive-Cures-Icon.png Consecutive Cures (? Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Timed-Moneymaker-Icon.png Timed Moneymaker (1300 Participants)
 * Superbug-Node-Train-Doctors-Icon.png Train Doctors (? Participants)
 * Superbug-Node-Research-Icon.png Research (? Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Upgrading-Machines-Icon.png Upgrading Machines (? Participants)
 * Superbug-Node-Train-Nurses-Icon.png Train Nurses (? Participants)
 * Superbug-Node-Monobeasts-Icon.png Monobeasts (? Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Timed-Moneymaker-Icon.png Timed Moneymaker (? Participants)
 * Superbug-Node-Psychiatry-Icon.png Psychiatry (? Participants)
 * Superbug-Node-DNA-Lab-Icon.png DNA Lab (? Participants) Superbug-Victory-Node-Orange-Icon.png Hologram-Icon.png

Superbug-Victory-Node-Blue-Icon.png Blue Branch
This branch of research from start to its Victory Node consisted of eight Research Nodes, one dead end and access to the Orange Branch of research. Below are the research nodes required to unlock the Brain Chair item.

Moneymaker (300 Participants)
 * Superbug-Node-Research-Icon.png Research (600 Participants)
 * Superbug-Node-Upgrading-Machines-Icon.png Upgrading Machines (1000 Participants)
 * Superbug-Node-Injection-Room-Icon.png Injection Room (1200 Participants)
 * Superbug-Node-DNA-Lab-Icon.png DNA Lab (? Participants)
 * Superbug-Node-8-bitten-Icon.png 8-bitten (? Participants)
 * Superbug-Node-Timed-Moneymaker-Icon.png Timed Moneymaker (? Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Consecutive-Psychiatry-Icon.png Consecutive Cures (? Participants)
 * Superbug-Node-Timed-Research-Icon.png Timed Research (? Participants)
 * Superbug-Node-Training-Icon.png Training (? Participants) Superbug-Victory-Node-Blue-Icon.png Brain-Chair-Icon.png

''The conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.''