Chasm 24

"Chasm 24 - no, it's not a nightclub! It's the heart of darkness, the eye of the storm, the... another way of saying that. Only your darkest thoughts' darkest thoughts could start to speculate on the type of nefarious government projects based there. Up next - the story of a dog that could make lemonade!"

- Harrison Wolff

Chasm 24 is the third hospital in World 8 of Two Point Hospital, which requires the Close Encounters DLC. To unlock it, the player will need to reach Star Level in Camouflage Falls. A unique mechanic, disaster stabilisers, is used here for the first time. Each new plot purchased contains a stabiliser, which, if not maintained sufficiently by the supplied Robo-Janitors, will break, allowing the associated disaster to occur.

It should be noted that this hospital is subject to the appearance of alien infiltrators, in the same manner as Goldpan, who will clog up queues for diagnosis rooms. Although no objectives are tied to their removal, it is advisable to send them home whenever they are detected, in order to free up queues.

A new clinic illness, Lack of Humanity, will make its first (and only) appearance, along with the Personification room, in which it can be treated.

=Career Mode= Initiate favour sequence and get a chair to sit with... There is aliens involved in the operations! I have not seized the bottom of the news barrel yet, but learn that aliens arrived on the crashings near Goldpan. If you cooperate one time more, we should see all their doings. You are now a total clearance person and will be taken to deep down headquarters.

They say you will need to develop a hiding contraption for the funny looking alien people that don't look normal like us humans do. They sure do look surprisingly. I for some have not looked at anything like it in my previous looking experiences. Remain carebound and stingy with your trustings. Transmission over, Charlatene Fishwrapper

Welcome to Chasm 24. If you're reading this, it means that you've been given the highest level of security clearance that the County has to offer. This cavern was acquired, years ago, from the mole-people and converted into a top secret research centre by the aliens (that sentence was a lot).

In this severe environment, deep under the County's surface, you'll need to maintain a series of stabilisers to keep the area - you guessed it - stable. They make up an incredibly advanced system, with different stabilisers preventing different problems, that require maintenance by janitors with computer-like brains. Which is exactly what we have: Robo-Janitors. Every type of Robo-Janitor can maintain the stabilisers; however, each model is also programmed in a few, regular janitorial tasks, so make sure to check their qualifications. You'll receive more Robo-Janitors as you expand the hospital, but each new plot will have a stabiliser that needs maintaining.

Stabilisers and Robo-Janitors


Each plot in Chasm 24 plays host to a stabiliser, which, when maintained, will prevent a certain disaster from occcurring, from epidemics to earthquakes. The maintenance gauge on each of these will constantly fall, and must be kept from reaching zero, which is when the disaster will be unleashed. Many of the disasters, such as the earthquake, will damage all machinery, including stabilisers, and thus can create a chain reaction which can have the hospital's machinery aflame in very short order.

Regular janitors are not suited to this task however, and it falls to the new Robo-Janitors to maintain the stabilisers. Every plot bought contains a stabiliser, but only some also supply a new Robo-Janitor. Please see the plot section below for details on this. Each Robo-Janitor is also assigned certain regular janitorial tasks, which can be disabled as with any other staff member, if so desired, so that they can focus on machine maintenance (which covers regular machines as well as stabilisers).

Further Robo-Janitors can be built (up to a certain maximum) using the Robo-Kit item, but since this is not granted until reaching Star Level on Chasm 24, it cannot help a player before the level has been mastered once.

Illnesses Encountered
Below is a list of illnesses that will appear in Chasm 24, and the rooms that will be required to treat them. Illnesses may arrive as a general admittance, on an emergency-only basis , or possibly both.

The icon, with a number next to it, represents how many patients can be expected if this illness appears in emergencies; it may be clicked on for more information.

Illnesses with a Star Level (, or ) next to them will only appear after that Star Level has been achieved.

Completion
Alrighty, I reveal, I am alien too and have been hoaxing you. We liked you all and your strange lands, your harmonising popular music and your cheesy gubbins. But when we bobbed up there were bunches of not so funny health problems. We resolved to convolute a plan to stop diseases whilst keeping our arrival hushy-hushy.

After doing cross-examining of your culture, we found you couldn't help the chance to de-sock suspicious wing of government. Anyways, can you imagine if people found us out? That would be super crazy. Would not handle well. No, not at all. Ah look at me, I'm doing some of your earth blathering ha ha. Wonderfilled.

Thank you for your helpings of our planets and yours. Please stay muffled, although I don't reckon you'd be too believed! Bye-bye. Transmission over, Charlatene Fishwrapper

Trivia
Chasm 24's savefile is named 924.

The name comes from '24 hours' and 'Area 51', which is the common name of a highly classified United States Air Force facility in Nevada.