Pest Control

Pest Control is unlocked for research in the Research Room immediately upon reaching Flemington; it is a single-illness Treatment room, treating only the Visual Illness Animal Magnetism. It is run by a Nurse, whose efficiency can be increased by Treatment skills.

Function
Once diagnosed with Animal Magnetism, patients make their way to this clinic. The patient will take their place in the main body of the machine, while the nurse mans the controls of the cannon itself, and the two braces at the back of the machine move apart, opening the net ready for the process. The nurse will fire the cannon at the patient, creating fast-moving ultrasonic waves, which blast the patient, knocking the critters off them and into the net at the back. From here they drop into a pit beneath the net, perhaps to later be retrieved and sold to bored patients in the Dream Catcher Arcade.

To finalise the process, the two vertical beams on the sides of the machine will move back and forth past the patient, blowing cleansing air across them. Upon completion of this, the treatment is complete and the patient may leave.

Appearance
The door to Pest Control is a light beige colour, with a sunken rounded rectangular section in the middle decorated with a lizard skin texture, and patches of darker colouring. Within, the dark bluish-grey floor features a square grid of repeating concentric circular designs in a slightly lighter grey, each with a paw print in the centre. The walls are also beige, with darker horizontal borders at the top and in the centre. Above the central border are large rectangular sections with the same lizard skin texture and darker patches, and below are slightly darker, smaller rectangular blocks, which rest just above dark blue skirting boards.

Unlock
Pest Control is made available to develop in the Research Room immediately upon starting Flemington. The Pest Control research project is used to unlock it, which will require 1,000 to complete.

Upgrades
The Ultrasonic Cannon has two upgrades available, these are detailed on its page. As with the room itself, these upgrades must be researched.

Staff
A will be required to run the room, who can be most suitably trained with.

Required Items
The following items are required before room placement is valid:

Recommended Items
The following items are recommended best for this room:

All Items
To view a list of all items available for this room, click HERE.