Feelings

Feelings are temporary bonuses or penalties applied to Patients and Staff. Feelings can be caused by
 * Events happening at the Hospital, such as curing a Patient or seeing a Ghost

Traits are more permanent bonuses and penalties. Only Staff have Traits. Traits arise from each employee's unique personality, detailed in their Employment Reference.
 * Environment effects, such as Temperature, Attractiveness, and Prestige
 * Needs such as Thirst, Hunger, Toilet, Boredom, Comfort, and Hygiene
 * Promotions and Training Slots that are available, but not used

Positive

 * Attractive Environment - Variable
 * Caffeine Buzz
 * Cured
 * Cured a Patient
 * Energised - Feeling refreshed. +10% Happiness +10% Speed, +10% Diagnosis Skill, +10% Treatment Skill, +10% Maintenance Skill, +10% Upgrade Skill
 * Emotional Intelligence - +10% Happiness
 * Nice Room - +5% Happiness
 * Good Room
 * Amazing Room!
 * OK- +20% Happiness (Possibly caused by high pay)
 * Happy
 * Positive - +20% Happiness
 * Promoted
 * Rising Star
 * Visited by Nurse

Negative

 * Bored
 * Very Bored
 * Health Low
 * Hungry
 * Very Hungry
 * Killed Someone
 * Low Hygiene
 * Nauseous
 * Needs the Toilet
 * Desperate for a Toilet - -20% Happiness
 * Pay Rage
 * Scared of Ghost
 * Sniffles
 * Someone Died
 * Thirsty - Needs a drink
 * Very Thirsty
 * Tired
 * Exhausted
 * Too Hot
 * Too Cold
 * Treatment Failed - -7%
 * Ugly Environment - Variable
 * Underpaid - -25% Happiness

Positive

 * Charismatic - Charming - Makes people happier when interacting with them
 * Class Clown - Entertainer - Entertains people with their sweet dance moves
 * Has potential. - Fast Learner - A quick learner that should develop quickly +50% Learning Speed
 * Green Fingers - Likes to water plants when idle
 * Hygienic - Likes to wash their hands more often
 * Motivated - Works faster than normal speed, +20% Speed
 * A natural mentor - Teacher - Whizzes through any syllabus +50% Teaching Speed in Training
 * Upbeat - Positive, Happiness is higher than average. +20% Happiness

Negative

 * Grumpy - Happiness is lower than average, -20% Happiness
 * Hangry - Becomes nasty when hungry -10% Happiness
 * Litterer
 * Messy - Litterer - Drops litter around the hospital
 * Nasty - Upsets other people.
 * Not mentally capable - Stupid, A slow learner that will take some time to develop. -50% Learning Speed
 * Short Temper - Becomes nasty when unhappy
 * Unhygienic - Doesn't wash their hands.
 * Unmotivated - Walks slower than normal speed -20% Speed
 * Weak Bladder - Needs the toilet more often than most

Mixed

 * Thinks their life is a romcom - Romantic, Constantly falling in and out of love.
 * The boy next door - Heart-Throb, The target of unrequited idolization

Unsorted

 * Likes a lie down
 * Needs peace and quiet
 * Non-stick


 * Appreciates the little things
 * Suitably dexterous
 * Vengeful
 * Likes to flirt

Feelings
Really needs a break. -40% Speed -20% Diagnosis Skill -20% Treatment Skill Happy about curing someone. +10% Happiness Sad about killing someone. -20% Happiness I hate my job. -20% Speed -20% Diagnosis Skill -20% Treatment Skill
 * Exhausted
 * Treatment Success
 * Treatment Failed
 * Killed Someone
 * Unhappy

Traits

 * Has potential - Fast Learner - A quick learner that should develop quickly +50% Learning Speed
 * Not mentally capable - Stupid - -50% Learning Speed
 * Thinks their life is a romcom - Romantic

Employment Reference
Blarla Note: ''Recommend for removal. Shall we save a few we feel are particularly funny without listing them all? Or would you prefer we keep and list them all? Post on my wall and let me know your view.''

These are flavour texts you can view for the staff member when employing them. They have no further effect.
 * A means to an end.
 * Season ticket holder at The Sloop.
 * Has an opening for the role of 'Best Friend.'
 * Has seen 'that' show.
 * Hasn't owned a pencil.
 * Has never used a calendar the way they'd hoped to.
 * Has a good handshake.
 * Tired of buying shorts.
 * Befriends quadrupeds.
 * 'Invented' a new kind of casserole.
 * Never inhaled.
 * Never gotten lost.
 * Better at knitting than you'd think.
 * Used to fish as a child, hasn't since.
 * Has a bad feeling.
 * People LOVE them!
 * Master of assonance.
 * Needs to look in the mirror.
 * Sleep gallops.
 * A proficient user of the alphabet.
 * Holds the U14 long jump record.
 * Tends to notice fireworks.
 * Doesn't remember that night.
 * Appreciates the little things.
 * Their loved ones resent them.
 * Has a passion for domestic woodwork.
 * Regrets their choice of bathroom tile.
 * Thrives when falling from a great height.
 * Has lost count.
 * Has the potential to develop an effective mid-range game.
 * Leaves the bag in.
 * Former TV chef.
 * Eats pasta disgracefully.
 * Understands digital memory to an extent.
 * Vomits on impact.
 * Dances like tomorrow is a real possibility.
 * More bacon than eggs.
 * Generally dubious.
 * Time Control (through scheduling).
 * Catches frisbees 'dog style'.
 * Bath > Shower.
 * A talented skimmer of stones.
 * Level 2 Orbling.
 * Loves stationery.
 * Appreciates a glass of something.
 * The friend that brings crisps.
 * Wrote a book about staplers.
 * Knows where the party's at.
 * Savoury > Sweet.
 * Loves peeled food.
 * Buries food for later.
 * Good downfield vision.
 * Read a book once.
 * Still loves plot twist.
 * Knows how to swim.
 * Sleeps on the floor.
 * Admires anyone that can whittle.
 * Owns a crossbow.
 * Loves to chew.
 * Doesn't know what they're doing.
 * Unphased and unmotivated by pressure.
 * Has a favourite type of marmalade.
 * A real treat on picnics.

Feelings

 * Dying
 * Successful Treatment

Needs Sorting
Moved from Hospitals page, but better suited here.

Complaints

 * Very Bored
 * Thirsty
 * Exhausted

Complaints

 * Exhausted
 * Wants Training
 * Very Thirsty
 * Sad about killing somebody

Positives

 * Amazing Room
 * Happy about curing someone
 * Rank