A Stitch In Time DLC

A Stitch In Time DLC is the sixth DLC expansion for Two Point Hospital.

Released on 23th February 2021 for the PC edition, A Stitch in Time features 3 new time-travelling locations, 13 new visual illnesses, 34 new illnesses in total, new Time Tunnel and Portal gameplay, new music, DJ and tannoy lines.

Description
''Hey, how you doin’? What if I told you that you could travel through space and time for a highly competitive price? Now you’re saying “what’s the catch?”, am I right, or am I right? Well, that’s the best part, my friend: no catch, no consequences, no questions asked.''

Join Captain Yesterday, inventor, entrepreneur, and all-around family man in our latest DLC, Two Point Hospital: A Stitch in Time.

You see, the genius that is, Captain Yesterday has been having a few… “complications” with his latest invention, “The Yesterizer”. We’re talking sick people flying out of holes in the ground… of course this is pretty bad for business, so if you help him by taking care of them, he can keep selling his machines, and bingo-bango… we’re back in business. He’ll even throw in the opportunity to buy your very own Yesterizer if all goes well, with a 5% discount no less… what a guy!

Two Point Hospital: A Stitch in Time allows you to break through the greatest medical frontier of all: space-time! You’ll be leveraging portals to burst into pre-historic, medieval and futuristic time eras, while curing all sorts of anachronistic ailments and sending patients back to their appropriate time periods.

Unlock
World 11 can be found on the large plain between World 1 and World 2. If the DLC is not installed, the area where Clockwise will be located is shown as a temporal fissure, a cracked area of the ground with blue lights emanating from within, with blank map pins for the three future hospitals. If the DLC is installed, the three iterations of Clockwise will be shown grouped around a time warp resembling a blue clock face with spinning hands. In contrast to prior DLCs, the second and third hospitals have more than one requirement for access. As well as the prior hospital in each case, another hospital in the base game must also be completed, so as to ensure the relevant treatment rooms are available. Clockwise-upon-Thyme will unlock automatically upon gaining Star Level 1in Mitton University.

Clockwise-before-Thyme will unlock automatically upon gaining Star Level 1in both Melt Downs and Clockwise-upon-Thyme.

Clockwise-above-Thyme will unlock automatically upon gaining Star Level 1in Sweaty Palms and Clockwise-before-Thyme.

Time Portals
Time Portals are a means by which temporally-displaced patients may appear in the three hospitals that comprise A Stitch in Time, as will all VIP visitors, none of whom are native to the time periods featured. Each one will add 8.33% to the Spacetime Dilation gauge, which, when increased, will allow a larger number of patients into the hospital, and result in a larger roster of illnesses making an appearance.

There are two types of Time Portal, the naturally-occurring rocky portal, and an artificial substitute, which must be researched in Clockwise-before-Thyme. In Clockwise-upon-Thyme, a natural Time Portal is present in each of the eight plots, whereas in the two successive hospitals, only one is present. Once the artificial portal is available, any number can be built in each of the three hospitals, space permitting, so as to increase the rate of patient arrival (and illness variety).

Clockwise-upon-Thyme
Welcome to Clockwise and the days of yore. This quaint little town has become a popular spot since the advent of domestic time travel. Who would have thought that there would be serious medical implications involved? Not me! But what're you going to do? Oh right... hospitals.

Rifts in time, we're calling them Time Portals, have started appearing all over town 'recently'. As you expand your hospital and find more Time Portals you'll notice that they get busier and busier as we further dilate local spacetime. Science, eh?

Clockwise-before-Thyme
Welcome to Clockwise-before-Thyme and the dawn of civilisation in Two Point County. Captain Yesterday has been getting complaints about missing customers. They enter their Yesterizer and... gone, no trace. We've come back to the earliest time that the Yesterizer can muster to see if there's anything to be done about it.

We've been given some of Captain Yesterday's blueprints - mostly drawn on napkins - so we can design our own Time Portals in the Research room. Once we've developed our Time Portals we can use them to manage patient flow, save patients from the time void and better understand the universe. All in a day's work, I suppose.

Clockwise-above-Thyme
Welcome to Clockwise-above-Thyme, futuristic safe-haven for the people of tomorrow, dangling precariously over the uninhabitable earth below... and home to a snazzy new hospital, nice. Turns out you've been inadvertently ripping apart the fabric of time with all your technology. Maybe time travel is actually a pretty sensitive business.

The future has been flooded with people from all over Two Point's past, but Captain Yesterday is confident we can right the ship if we send them - most of them - home in one piece. He's handing over the keys to the Yesterizer (patent pending... still). You'll find them in Speed Dating in the Rooms List. He's very generously taken 5% off the retail price. What a guy.

New Illnesses
13 time-twisting, anachronistic (don't worry, I had to look it up too) visual ailments await you! Ever wondered what Lightheadedness looked like in pre-historic times? Or what Jest Infection was back in the county's medieval stages? Now you can find out!

Items
Loads of new items from across the ages are included too! Check out the Wormhole bin, where no one really knows where your empty packets of Cheesy Gubbins go. Or cook up a storm with some delicious Primordial Soup, only suitable for consumption if you're REALLY HUNGRY and have nothing else... There's a Map of Time, a Bone Bench and so much more to make your hospitals look super awesome!

Trivia

 * Clockwise-before-Thyme is inspired by the town of Bedrock in The Flintstones. This includes a bowling alley.
 * This DLC is the first one to not contain any new treatment rooms.
 * The completion letter for the Pebberley Island DLC makes mention of a plan to build a time machine. It is unknown if this is reference to the Yesterizer of the A Stitch In Time DLC.

In The Press

 * EuroGamer - Two Point Hospital visits medieval, prehistoric, and future eras in new A Stitch in Time DLC