Staff

UNDER HEAVY CONSTRUCTION - Locked during this time. Staff are the bread and butter of running your hospital and building your hospital foundation. There are four staff types available, Doctors, Nurses, Janitors and Assistants.

Hire
Open the Hire screen to employ a new member of staff by clicking on the Hire button in the bottom left corner.

The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications and Salary. While you can view all staff currently available for hire by using the all button (as shown in the image above), you can choose to look at one staff type at a time using the relevant buttons for Doctors, Nurses, Assistants and Janitors. The small number displayed under each button is the amount of that staff type currently employed at the hospital.


 * For every 5 Hospital Levels gained, 1 new job application unlocks for each staff type.
 * Your hospital isn't the only hospital employing applicants from this list. All Rival Hospitals are as well.  You must employ quickly, before all the best applicants disappear for hire.



The big, red X next to the applicants headshot allows you to reject their application. Like employment, this will free up the slot for a new applicant to apply. A new applicant will apply every 15 days, until all applicant slots are filled.



but can pick picked up and dropped around a hospital. Additionally there are various command buttons that will instruct a staff member to complete a specific task, for example sending staff members on breaks.

(something about other hospitals hiring staff and when new staff will be available to hire.) Employing staff will help increase your Hospital Level.

Before you hire staff, take a look at their Qualifications, they affect their work performance and chance of success while treating patients.

Employees also come with a plethora of Traits, giving them their very own personality.

Keep an eye on their Feelings as well as Pay Satisfaction to see how their Happiness holds up.

Training is required to increase Staff skills and provides the ability to treat new diseases.

Promotions are a good way to increase the overall skills of your Staff, that includes an increase in diagnosis skills, treatment skills, movement speed and adds additional training slots.


 * The higher your hospital level the more staff becomes available to choose from when hiring.

Happiness

 * This column indicates how Happy your Staff feels at this moment.

Information

 * Position
 * Ability
 * Qualifications
 * Pay
 * Current Task
 * Happiness

Energy
Staff will go on break when their energy is low, as long as there aren't too many staff of that type already on break.

Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.

If you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a big prestige room will become happier. A nice Staff Room will also help staff regain energy faster.
 * Feeling
 * Traits

Needs
Thirst Hunger Toilet Comfort
 * Staff become thirsty if there aren't enough items that reduce Thirst, such as Drinks Machines or Drinking Fountains.
 * Staff become hungry if there aren't enough items that reduce Hunger, such as Snack Machines or Sweet Dispensers.
 * Staff will become desperate and go on the floor if there are not enough Toilets. They also will not use Toilets that have become clogged, so regular maintenance by Janitors is vital.
 * Staff become uncomfortable if there aren't enough Benches for them to sit while they wait in queue.

Environmental

 * Environmental attributes can be affected by Items. Such items generate a circle of effect. The further from the Item, the less the Environment is effected by that Item. For instance, placing a Plant  will cause the area next to it to have high Attractiveness. However, at the fringes of the circle of effect, it will have low Attractiveness. Overlapping items are required to generate consistently high Environmental effects.

Hygiene

 * Hygiene is measured on an individual basis and as an environmental effect. In the Hygiene visualization mode, low Hygiene people are bright red, high Hygiene people are bright green. Low hygiene environmental effects such as clogged Toilets or full Bins, are coloured brown. Clean environments are coloured bright green.
 * Janitors are vital to Hygiene, maintaining Environmental Hygiene by emptying Bins, unclogging  Toilets , and sweeping up litter on the floor. Walking through low Environmental Hygiene or using low Hygiene items reduces personal Hygiene levels.
 * Hygiene can be improved by using Sinks,  Hand Dryers , and  Hand Sanitisers.
 * Hand Sanitisers are only used by Staff  when they are idle in a Room or on Break. If the queues don't let up, they will never have a chance.
 * Patients who have low Hygiene, in addition to lower Happiness, will lose Health faster.

Attractiveness

 * Positive values for attractiveness are produced by Plants  and Decorative  Items . They emanate a Green glow on the Attractiveness Heat Map.
 * Negative values for attractiveness are generated by full Bins, clogged  Toilets ,  monobeast  infestations,  debris  from an explosion, and litter found on your floor. They emanate a Brown glow on the Attractiveness Heat Map.
 * If in an Ugly Environment, Patients and Staff will experience a negative Feeling that will reduce their Happiness.

Temperature

 * While Hogsport  had a temperate climate, other Hospitals may not.  Mitton University, for example, is unpleasantly cold. On the Temperature Heat Map, the ambient temperature will appear Red if too hot, Blue if too cold, and Goldilocks yellow if just right.
 * Some machines produce heat during their normal operation, such as Super Computers . They will appear Red and emanate a Red glow on the Temperature Heat Map.
 * Some machines produce heat as they start to break down, such as the <font color="#0066cc">EZ-Scan . If not maintained by a Janitor, they will begin to produce more heat as they smoke and fizzle. These machines change from a dull Purple to bright Red on the Temperature Heat Map as they approach combustion. They will also emanate a Red glow.
 * If Too Hot or Too Cold, Patients and Staff will experience a negative Feeling that will reduce their Happiness.
 * Patients will start wearing winter hats if they feel too cold.
 * Plants in a hot environment will need to be watered more by Janitors.

Feelings & Traits
See Feelings & Traits

Actions

 * Pickup
 * Fire
 * Go On Break
 * Pay Rise
 * Log

Staff Threats
When a Staff member's Happiness drops too low, they will issue letter, threatening to quit. You will have 90 days to increase that Staff's Happiness to 20%. The Threat letter will include the Feelings causing the Staff to have low Happiness.

90 days to increase Happiness to >=20%

Staff Challenges
See, Staff Challenge