Ghosts


 * See also: Death

There's also a chance the patient will return to haunt the hospital! If this happens, you'll need a Janitor with a Ghost Capture qualification.

Each time a Janitor captures a ghost they gain research in the illness which killed that particular peep. Meaning the more ghosts you bust, the more research into curing a variety of illnesses you will gain. Although, it isn't recommended as your primary method of learning.

When a patient dies, sometimes a part of them remains. The most terrifying part, sadly. This can be quite upsetting for those of us still clinging on to life. Not only that, but ghosts are messy blighters, leaving behind a trail of ectoplasm. They also have a habit of dematerializing and popping up elsewhere.

Who should we call? A Janitor with a Ghost Capture qualification, of course. They are fully trained with the latest autopsychic ghost suction technology. In fact, they might even be able to harvest spiritual matter for use by our research team.
 * Ghosts scare nearby Patients and Staff, causing them to run away and giving them a negative Feeling: "Scared of Ghost". This reduces their Happiness.
 * Ghosts leave puddles of Ectoplasm, which require a Janitor to mop up
 * Not every Patient that dies comes back as a Ghost. It is a random chance.
 * Ghost Capture only adds to the current Research project if the Ghost died from an illness related to the project.
 * If you mouseover a Ghost, a pop-up will tell you how the Patient expired. For instance, "Treatment failed for Misery Guts."

Ectoplasm
Research allows the collection of extoplasm to be put in a jar and be reunited with their family. Ghosts can also leave pools of ectoplasm on the hospital floor while they are flying about. These glowing white pools need to be swept up by a janitor.

Catching ghosts will enable you to increase research on illnesses.