Robo-Janitor

Description
Robo-Janitors are introduced to the game with the Close Encounters DLC, in the third level, Chasm 24. Achieving star level 3 in that hospital will grant the player the Robo-Kit, which allow the creation of Robo-Janitors in all other hospitals.

Five different Robo-Janitors exist, each focusing only on a narrow set of janitorial skills, but performed more efficiently than their human counterparts. For example, a Coggerly Douse will upgrade machines with +120% skill, and extinguish fires, but will not repair machines or sweep up litter.

Appearance
Robo-Janitors wear the same type of coat as Janitors, although in different colour schemes, some with icons on their backs. They are, as their names imply, robotic, with blue glowing eyes and red glowing mouths. Their features are mostly silver, with navy blue accents. Their heads feature three rectangular openings, emulating a standard British electrical socket, which is the form of their interface with the Charging Point.

Models
A Robo-Kit can be placed in a hospital corridor at a cost of $25,000. Using this item, a Robo-Janitor can be spawned at an additional cost, allowing one of each model to be built in each hospital outside of Chasm 24.

Audrey Fixsimmons

 * Cost: $10,000
 * Skill: Mend-Friend (Programmed to maintain machinery)
 * Effect: +150% Maintenance Skill

Sprinkle Spectre

 * Cost: $11,000
 * Skill: Life & Death (Programmed to water plants and capture ghosts). Also Ghost Capture.
 * Effect: +50% Speed

Phillup Plunge

 * Cost: $5,000
 * Skill: In & Out (Programmed to restock vending machines and service toilets)
 * Effect: +100% Maintenance Skill

Coggerly Douse

 * Cost: $15,000
 * Skill: Build & Repair (Programmed to upgrade machinery and extinguish fires). Also Mechanics
 * Effect: +120% Upgrade Skill

Sweepy Leroux

 * Cost: $6,000
 * Skill: BinBoi (Programmed to clean up litter and empty bins)
 * Effect: +70% Speed

Maintenance
It is not necessary to pay a Robo-Janitor a salary, and their happiness, while showing as 0%, does not change and has no effect.

When their energy drops to 20%, they will take a break and make their way to a Charging Point, where they will plug themselves in and recharge, which will cost $1,500 each time. Charging points can be placed in Staff Rooms and corridors. If a Charging Point is unavailable, they will go to a Staff Room instead, where they benefit from the accelarated energy gain from the room's level, making the Charging Point an unnecessary expense.

Customisation

 * Main article, see Staff Customisation

Any Robo-Janitor may be renamed by the player.

The option to customise a Robo-Janitor will not appear in the window when selecting them; however, opening the customisation window by selecting a human staff member and then selecting a Robo-Janitor will allow the player to customise them. Cycling through the janitors on the customisation window will also show them. Choosing the "Apply to All" option on the customisation window will also affect Robo-Janitors.

If a Robo-Janitor's outfit is changed into a Jingle Jimjam, it will instead show their default outfit.

In Chasm 24
This hospital is the only one which requires the use of Robo-Janitors, with one being provided at the outset, a Sweepy Leroux. Each plot in Chasm 24 features a device called a stabiliser, which prevent various disasters from occurring; these stabilisers can only be maintained by the Robo-Janitors, a task they must balance with their other duties.

Seven further Robo-Janitors will be granted to the player upon unlocking certain plots, as specified on the Chasm 24 page, meaning that by the time the full map is unlocked, eight Robo-Janitors will need to maintain fourteen stabilisers. It is possible to have a larger team if the level's maximums are reached using Robo-Kits before unlocking the plots that grant Robo-Janitors, which will be added to the staff regardless.