Visualisation Modes



Visualisation Modes are coloured overlays that allow the player to view various aspects of how well the hospital is functioning, and draw their attention to areas requiring action. Used to monitor environmental and personal wellbeing, there are twelve different modes, all accessible from the Data View tab of the interface, denoted with a icon.

Visualisation-Temperature-Icon.png Temperature
Temperature is an important consideration. The Temperature Visualisation Mode shows areas that are too cold in blue, and too hot in red. The player's aim should be to keep the entire hospital as close to temperate yellow as possible.

Most hospitals from World 2 onwards will require temperature management using various items such as radiators and air conditioners.

Visualisation-Thirst-Icon.png Thirst
All members of staff and patients require refreshments, without which they will lose happiness more quickly. The only exceptions are Robo-Janitors, who appear in white in this Mode, reflecting that they have no such needs. Pointians will appear in various colours, from green, reflecting satisfaction, through yellow, orange and red, in ascending order of thirst.

Placing drinks dispensers, including in rooms, will help alleviate this problem, as will allowing staff more frequent breaks.

Visualisation-Hunger-Icon.png Hunger
As with Thirst, it is important to monitor the hunger of members of staff and patients, in order to keep them happy. The only exceptions are Robo-Janitors, who appear in white in this Mode, reflecting that they have no such needs. Pointians will appear in various colours, from green, reflecting satisfaction, through yellow, orange and red, in ascending order of hunger.

Placing food dispensers, including in rooms, will help alleviate this problem, as will allowing staff more frequent breaks.

Visualisation-Staff-Energy-Icon.png Staff Energy
Members of staff will lose energy as they are working, appearing in various colours, from green, reflecting them being fully rested, through yellow, orange and red, in ascending order of exhaustion. This includes Robo-Janitors, Patients will appear in white, as this mode does not apply to them.

Allowing staff more frequent breaks will help alleviate this problem, as will training them with the Stamina Training skill, or hiring staff with the Tireless trait (marked "High energy" on the hiring screen).

Visualisation-Hygiene-Icon.png Hygiene
It is important to keep a hospital's hygiene rating high. This Mode will illustrate the hygiene of the inhabitants and environment of a hospital. Areas of high hygiene are depicted in green, changing through yellow, orange and red as the situation worsens.

Janitors are the key here, making sure that there are enough available to empty bins and sweep up messes (especially after Monobeast target practice!). Also useful is installing lots of hand sanitisers and making sure Toilets have sufficient sinks and hand dryers.

Visualisation-Toilet-Icon.png Toilet
Everybody... goes. The Toilets are a vital presence in any hospital, and this Mode will show the player which members of staff and patients are in the need for a visit. Green indicates no need, through yellow, orange and red in ascending order of bursting!

It is ideal to have at least a small toilet block in each plot where possible, and perhaps to allow staff more frequent breaks, as their happiness will decline more quickly when their needs go unmet.

Visualisation-Boredom-Icon.png Boredom
Boredom is the real mind-killer. As with any need, when it isn't being met, the Pointian in question will lose their happiness faster. This can be tracked using this Visualisation Mode, with fully-entertained patients in green, through yellow, orange and red in ascending order of boredom. Staff will appear in white in this view, as they are not subject to boredom, even when on break.

Placing lots of entertainment items around will make it easy for patients to reduce their boredom.

Visualisation-Maintenance-Icon.png Maintenance
Various items in the game will require maintenance to remain functioning, or risk becoming a hazard. Of particular note are Machines, which can catch fire and even explode! Items that require maintenance will appear in green in this Mode when fully functioning, through yellow, orange and red in ascending order of disrepair.

Janitors are once again the key to success here, making sure that there are enough assigned to repair machines and attend to bins and vending machines.