Staff


 * UNDER CONSTANT HEAVY CONSTRUCTION - Locked during this time.

Staff are the bread and butter of running your hospital and building your hospital foundation. There are four staff types available, Doctors, Nurses, Janitors and Assistants.

Hire
Open the Hire screen to employ a new member of staff by clicking on the Hire button in the bottom left corner.

Hire Screen

The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications and Salary. While you can view all staff currently available for hire by using the all button (as shown in the image above), you can choose to look at one staff type at a time using the relevant buttons for Doctors, Nurses, Assistants and Janitors. The small number displayed under each button is the amount of that staff type currently employed at the hospital.


 * For every 5 Hospital Levels gained, 1 new job application unlocks for each staff type.
 * Your hospital isn't the only hospital employing applicants from this list. All Rival Hospitals are as well.  You must employ quickly, before all the best applicants disappear for hire.

Applicant

The big, red X next to the applicants headshot allows you to reject their application. Like employment, this will free up the slot for a new applicant to apply. A new applicant will apply every 15 days, until all applicant slots are filled.



The stars display the applicants Ability, the circles next to ability is Qualifications that staff currently holds. If the stars showing ability is one higher than the qualifications shown, this means they are ready for immediate training. In addition, hovering the curser over the next empty circle will display a tooltip confirming 'Ready for Training'. Leaving Salary at the end, this displays how much annually they will cost to employ.

Applicant Inspector You can click on the applicant for a little more detail.


 * The top box displays their name, current experience gained in their abilities and their rank.
 * The second box is a delightful selfie!
 * The third box is Employment Reference, which will list their Traits and generally one flavour text to give you a feel of who they are. The flavour text isn't viewable after hiring, it is just for fun. View a growing list HERE.
 * The fourth and last box displays their Recruitment Fee. This is how much it will cost, upfront, to hire the applicant. So, while you won't need to pay their annual salary right away, you will need to have this money available now.  Click the Hire button if you like the applicant and wish to employ them.

When you click on Hire the staff member will be attached to your curser ready for placing where you wish in the hospital. For more details on how best to utilise this feature, see the individual staff articles. Doctor, Nurse, Janitor and Assistant.


 * Tip: If you shake them around lots while on you curser, they will become nauseous and may even vomit after placement.
 * Tip: Employing staff will increase the Hospital Level.  You receive a larger boost for employing Doctors and Nurses, than for Janitors and Assistants.

Staff Inspector
The staff inspector is the paperdoll style information panel the pops up when you select a member of staff, displaying everything there is to know about them.

Main Header

The main header of the staff inspector displays their current selfie. Clicking on the selfie will centre on and follow the member of staff. The header also displays their name, allowing you to jump to another member of staff using the left and right arrows either side of their name.

The big, red X allows you to close the staff inspector, or you can use the four tabs provided, Info, Mood, Stats and Log, to learn much more about your staff member.

Info Tab
Training Overview
 * Main article, see Staff Training

The first section shows you the staff members;
 * Rank title
 * Ability stars
 * Experience will display as a tooltip if the curser is over abilities.
 * Qualifications gained and possible Training Slot open.

Salary Overview
 * Main article, see Salary

This displays the current amount the staff member is paid per annum. The face lets you know how they feel about their current pay levels.

Using the inspector gadget you can increase their pay by sliding it to the right, increasing pay. Click on the bright green tick to confirm the changes.

At Work Overview
 * Main articles, see Happiness, Energy, Feeling & Traits

The final section covers their current 'at work' stat, which is kicked off with their current working task. This Janitor is currently watering a plant.

Their current Happiness level and Energy levels are displayed. Hovering over them will display a tooltip confirming the exact percentages. This janitor is 70% happy and has 21% energy remaining.

What a staff member is currently Feeling, will be displayed here. These can have a positive or negative on their workflow. Hovering over will show a tooltip giving details of how their feelings are impacting them and their work.

All staff having Traits. All traits have a permanent and constant impact on the staff member and their work. Hovering over will show a tooltip giving details of how they are being effected by their traits.

Mood Tab
Happiness & Energy
 * Main article, see Happiness &  Energy

Their current Happiness level and Energy levels are displayed. Hovering over them will display a tooltip confirming the exact percentages. This janitor is 70% happy and has 21% energy remaining.

Needs
 * Main article, see Needs

This section shows how Thirsty and Hungry the staff member currently is, along with their toilet need level.
 * Red - The need is great. Related Complaints: Very Thirsty, Very Hungry, Desperate for the toilet.
 * Yellow - Below comfortable. Related Complaints: Thirsty, Hungry, Needs the toilet.
 * Green - No need in this area. No Complaints.

Environment
 * Main article, see Environment

You can inspect a staff members current Hygiene level, how Attractive they are finding the part of the hospital they are currently in and how comfortable they feel with the Temperature of the hospital.

If the hygiene and hospital attractiveness bars are low and red, then the staff member is filthy dirty and find the hospital ugly, if their bars are high and green, it means they are squeaky clean and find the hospital extremely pleasant. However, if the temperature bar is low it means they are very cold, if the bar is very high, they are too hot. Aiming to keep the temperature bar in the middle is best.

Top Complaints & Positives
 * Main article, see Complaints & Positives

Here you can inspect exactly what a staff member has to say, either by a complaints or by praise with a top positive. Hovering over, with the curser, will display a tooltip with exactly what impact these complaints and positives are having on the staff's overall Happiness.

Visit the main article for more in-depth detail. This includes a list of Top Complaints and Top Positives along with what impact they have on the staff's happiness.

Stats Tab
Employment & Salary

Employment shows how long the member of staff has been working at the hospital. Total Income shows how much income the staff member has generated during their employment, while Total Paid displays how much they have cost in wages to employ. Unless they are a janitor, you typically want total income to be higher than total paid.

Employment Awards

You can view how many Training courses they have attended since being employed and how many  Promotions they have received.

Awards won is how many awards that member of staff has won via the Hospital Awards Ceremony. The image is an example is from a nurse, she has won Nurse of the Year 10 times! Didn't she do well?

Statistics The last two parts are very staff type specific, the contents vary depending on which type of staff you are currently inspecting.

The pie chart breaks down how the staff member has been occupying their time. A tooltip with the pie chart legend displays when you hover over it with the curser.

The last sections displays the percentage level of each skill and their overall speed buff percentage. Again, the skill types listed are different depending on the staff member being inspected.



Log Tab
The log tab is just that, a log of everything that staff member has been doing and when.

The first column displays the Icon of the task performed. Then it lists the month and day this task was completed, followed by a short summary of what the task completed was. The image used is from a janitor. It even tells us the name of the patient's ghost that Clarabelle captured.

All staff logs feed into the main Overview Log, so you can see them all together and in order, all in one place. Never miss a thing.

Actions Footer The footer is filled with buttons that enable you to take different action with that member of stuff.
 * Pickup - So you can move them quickly to another location.
 * Fire - Dispense with their services and Fire them.
 * Promote - Not always visible. Only available when staff are ready for Promotion.
 * Train - Not always visible. Only available when staff are ready for  Training
 * Message - Not always visible. Only available when staff have sent a message that is currently outstanding in the  Inbox.
 * Unknown
 * Go On Break/Back To Work - If staff need a Break before their allotted time, you can force them on a break using this button. Likewise, if they are on break and you need them back at work, you can use this button.
 * Pay Review - Opens the Staff List screen on  Pay Review so you can view and adjust all staff's salaries.
 * Job Assignment - Opens the  Staff List screen on  Job Assignment so you can view and adjust the jobs staff are assigned to.
 * Unknown

Staff List
The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications, Happiness and Staff Energy. The staff information bar gives a quick overview of each staff members basic details. The first information displayed is the staff type, using a Staff Icon. Vladimir Plebb, in the example, has the Doctor icon, meaning he is a doctor. After the name is a Job Icon displaying which job they are currently performing. Vladimir is currently 'Looking for Work'.

The stars represent their current Ability level. Four stars with only three Qualifications shown means the dark circle means that Vladimir is 'Ready for Training'.

The five circles display the current Qualifications the staff member has and if they are 'Ready for Training' or not.

The last two bars display their current Happiness level and Energy level, helping you quickly identify any problem areas.

Pay Review
The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications, Salary and Happiness.

The staff pay review bar gives a quick overview of each staff members basic pay details. The first information displayed is the staff type, using a Staff Icon. Ellie Anorak, in the example, has the Assistant icon, meaning she is an assistant.

The stars represent their current Ability level. Ellie has four stars and four Qualifications. Meaning her training is up-to-date.

The five circles display the current Qualifications the staff member has and if they are 'Ready for Training' or not.

The amount shown is the staff's current Salary with a face expressing their level of happiness with the salary. You can use the inspector gadget below to adjust the salary by moving it to the right, increasing it. The more you increase, the more green and smiling the face will become. When you make changes to the salary amount the tick box will light up. Click it to confirm the salary changes.

The final bar shows the staff member's current overall Happiness, it doesn't express happiness with pay only.

Satisfy Pay Requests For ease of use and to reduce searching, you can quickly see if any staff are unhappy with their pay by this box. If it reads $0 and the tick box is greyed out, then you know that all staff are at least satisfied with pay or above. If you see a figure in the box and the green tick highlighted, it means you have staff unhappy with their pay and this is how much it will cost to make them at least satisfied with the Salary. By clicking the green tick you confirm to raise their pay and spend this amount extra to do it. The footer of this screen displays three things. The first being the yearly outgoings. The Yearly Wages is showing how much is currently being paid to all staff each year. The Other Outgoings is a total of all other annual costs to the hospital, this could be Training costs, energy bills and more. You can review income and outgoings on the Overview Log screen.

The second box displays the Yearly Income. This is a gross sum, meaning before expenses. Once expenses have been deducted you are left with the net sum which is your Yearly Cash Flow. If you are deciding to increase staff wages, these figures are extremely helpful as a reference.

The last box is a quick reference of viewing staff's Pay Satisfaction levels. The example shows 100% of all staff, (because the All button is currently selected), are satisfied with their pay levels. None of them are unhappy, but none of them are happy or very happy with their wages either.

Job Assignment
The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability and Qualifications. The staff job assignment bar displays where they are assigned and not assigned to work within the hospital. The first information displayed is the staff type, using a Staff Icon. Beryl Giant, in the example, has the Doctor icon, meaning she is a doctor.

The stars represent their current Ability level. Beryl has one star and one Qualifications. Meaning her training is up-to-date.

The five circles display the current Qualifications the staff member has and if they are 'Ready for Training' or not.

The icons listed along the main job assignment navigation bar represent the different rooms that staff work in. The example page is set to doctors, so the Room Icons along the top will only display rooms doctors can work in. Janitors have a list of Task Icons as they aren't assigned to rooms. You can hover the curser over the icons to learn what they represent.

By default, when you Hire a new member of staff, they will be set to work in all rooms (or tasks) they can. It is up to the player to assign certain job roles to some staff and restrict them from others, should they wish.

To do this, you can toggle the corresponding squares from blue (assigned to a room or task), to grey, (not assigned to a room or task). A square that seems empty, like Beryl has in the example, means they don't hold the Qualifications needed to be assigned that job.

Footer Buttons
Along the bottom of the staff list screen are a variety of buttons. These are displayed across all three staffing screens, Staff List, Pay Review and Job Assignment. The first four buttons represent the four staff types, Doctor, Nurse, Janitor and Assistant. This allows for the staffing screens to list one staff type at a time. You can view all staff at once by using the All button.

The numbers below the staff buttons are how many of each staff type is currently working in the hospital, with the All button representing how many staff are working in the hospital in total. The next three buttons allow for easy changing between each staffing screen. The first being the main Staff List, middle button is for Pay Review and the last is the Job Assignment screen.

Staff Training
To get the most out of staff, you'll need to train and promote them. When someone has gained enough experience on the job, and had some training, they will be ready for promotion. By promoting them, their skills increase and they are able to learn a new qualification. They might also want a pay rise.

Training is a large topic, as such, there are a few places you can visit; Staff types also cover training to a small degree. This includes a list of qualifications each staff type can gain, their ranks and qualifications best suited to which jobs.
 * Training (Room) - Covers the training room only. Not courses.
 * Staff Training - Lists courses, but also includes ability, experience, promotions & more.
 * Doctor
 * Nurse
 * Janitor
 * Assistant

Salary
Need a list of faces expressing the different levels of Salary Happiness. Very Unhappy, Unhappy, Satisfied, Happy, Very Happy.

Happiness
Comfort feeds directly into happiness. While seating stats 'Increases comfort', this only means it increases happiness. In regards to patients, sitting will slow the rate at which their happiness will fall. Maybe even make them a bit happier.

Energy
Staff will go on break when their energy is low, as long as there aren't too many staff of that type already on break.

Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.

Feeling

 * For a list, see Feelings

If you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a big prestige room will become happier. A nice Staff Room will also help staff regain energy faster.
 * Feeling
 * Traits

Traits

 * For a list, see Traits

If you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a big prestige room will become happier. A nice Staff Room will also help staff regain energy faster.
 * Feeling
 * Traits

Thirst

 * Staff become thirsty if there aren't enough items that reduce Thirst, such as Drinks Machines or Drinking Fountains.

Hunger

 * Staff become hungry if there aren't enough items that reduce Hunger, such as Snack Machines or Sweet Dispensers.

Toilet

 * Staff will become desperate and go on the floor if there are not enough Toilets. They also will not use Toilets that have become clogged, so regular maintenance by Janitors is vital.

Environment

 * Environmental attributes can be affected by Items. Such items generate a circle of effect. The further from the Item, the less the Environment is effected by that Item. For instance, placing a Plant  will cause the area next to it to have high Attractiveness. However, at the fringes of the circle of effect, it will have low Attractiveness. Overlapping items are required to generate consistently high Environmental effects.

Hygiene

 * Hygiene is measured on an individual basis and as an environmental effect. In the Hygiene visualization mode, low Hygiene people are bright red, high Hygiene people are bright green. Low hygiene environmental effects such as clogged Toilets or full Bins, are coloured brown. Clean environments are coloured bright green.
 * Janitors are vital to Hygiene, maintaining Environmental Hygiene by emptying Bins, unclogging  Toilets , and sweeping up litter on the floor. Walking through low Environmental Hygiene or using low Hygiene items reduces personal Hygiene levels.
 * Hygiene can be improved by using Sinks,  Hand Dryers , and  Hand Sanitisers.
 * Hand Sanitisers are only used by Staff  when they are idle in a Room or on Break. If the queues don't let up, they will never have a chance.
 * Patients who have low Hygiene, in addition to lower Happiness, will lose Health faster.

Hospital Attractiveness

 * Positive values for attractiveness are produced by Plants  and Decorative  Items . They emanate a Green glow on the Attractiveness Heat Map.
 * Negative values for attractiveness are generated by full Bins, clogged  Toilets ,  monobeast  infestations,  debris  from an explosion, and litter found on your floor. They emanate a Brown glow on the Attractiveness Heat Map.
 * If in an Ugly Environment, Patients and Staff will experience a negative Feeling that will reduce their Happiness.

Temperature

 * While Hogsport  had a temperate climate, other Hospitals may not.  Mitton University, for example, is unpleasantly cold. On the Temperature Heat Map, the ambient temperature will appear Red if too hot, Blue if too cold, and Goldilocks yellow if just right.
 * Some machines produce heat during their normal operation, such as Super Computers . They will appear Red and emanate a Red glow on the Temperature Heat Map.
 * Some machines produce heat as they start to break down, such as the <font color="#0066cc">EZ-Scan . If not maintained by a Janitor, they will begin to produce more heat as they smoke and fizzle. These machines change from a dull Purple to bright Red on the Temperature Heat Map as they approach combustion. They will also emanate a Red glow.
 * If Too Hot or Too Cold, Patients and Staff will experience a negative Feeling that will reduce their Happiness.
 * Patients will start wearing winter hats if they feel too cold.
 * Plants in a hot environment will need to be watered more by Janitors.

Complaints & Positives

 * For a list, see Complaints or Positives

Staff Challenges
See, Staff Challenge

When a Staff member's Happiness drops too low, they will issue letter, threatening to quit. You will have 90 days to increase that Staff's Happiness to 20%. The Threat letter will include the Feelings causing the Staff to have low Happiness.

90 days to increase Happiness to >=20%