Staff


 * UNDER CONSTANT HEAVY CONSTRUCTION - Locked during this time.

Staff are the bread and butter of running a hospital and building a hospital foundation. There are four staff types available: Doctors, Nurses, Janitors and Assistants.

Hiring
Open the 'Hire' screen to employ a new member of staff by clicking on the Hire button in the bottom left corner.

Hire Screen The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications and Salary. While all currently-available applicants can be viewed by using the 'All' button (as shown in the image above), pressing the buttons for Doctors, Nurses, Assistants or Janitors will allow the selection to be broken down by staff type. The small number displayed under each button is the amount of that staff type currently employed at the hospital.


 * For every 5 Hospital Levels gained, 1 new job application slot unlocks for each staff type, with a final total of 8.
 * The player isn't the only hospital potential employer in Two Point County. All Rival Hospitals are also seeking staff. Desirable applicants must be recruited quickly, before they disappear for hire.

Applicant The next to each applicant's headshot can be used to reject their application, freeing up the slot for a new applicant to apply. A new applicant will apply every 15 days, until all applicant slots are filled. The frequency of applicants can be increased by running Recruitment Marketing Campaigns in a Marketing Room.


 * The five stars display the applicant's Ability; the example shown is rank 1 of a possible 5, a Junior Janitor.
 * The circles next to ability show the Qualifications that applicant currently holds, one slot per level of rank. If the last active circle is blank, that applicant is ready for immediate training with a new Qualification. Hovering the curser over the next empty circle will display a tooltip confirming 'Ready for Training'.
 * The four-to-five-figure sum represents the applicant's base annual Salary. This will rise as they are promoted, and they will likely ask for additional pay rises over time.

Applicant Inspector Clicking on an applicant will reveal more details:


 * The top box displays their name (which can be changed after hiring), current experience gained in their abilities and their rank.
 * The second box is a delightful selfie!
 * The third box is Employment Reference, which will list their Traits and generally one flavour text to give you a feel of who they are. The flavour text isn't viewable after hiring, it is just for fun. View a complete list HERE.
 * The fourth and last box displays their Recruitment Fee. This is how much it will cost, upfront, to hire the applicant. So, while you won't need to pay their annual salary right away, this money will need to be available now. Also in this box is the 'Hire' button.

Clicking on Hire will see the staff member attached to the curser ready for placing at the desired position in the hospital - or just dropped in a corridor, so they can find their own way. For more details on how best to utilise this feature, see the individual staff articles. Doctor, Nurse, Janitor and Assistant.


 * Tip: Shaking them vigorously while on the curser will cause the poor Pointian to become nauseous and may even vomit after placement.
 * Tip: Employing staff will increase the Hospital Level. Employing Doctors and Nurses gives a larger boost than that for Janitors and Assistants.

Staff Inspector
The staff inspector is the paperdoll style information panel that pops up upon selecting a member of staff, displaying everything there is to know about them.

Main Header

The main header of the staff inspector displays their current selfie. Clicking on the selfie will centre on and follow the member of staff. The header also displays their name, and allows the player to jump to another member of staff using the left and right arrows either side of their name, which will cycle through them in recruitment order.

The button will close the staff inspector, or the player can browse the four tabs provided - Info, Mood, Stats and Log - to learn much more about the member of staff.

Info Tab
Training Overview

The first section shows the staff member's;
 * Rank title
 * Ability stars
 * Qualifications gained and a possible open Training Slot.
 * In addition, experience will display as a tooltip if the curser is over the ability stars.

Salary Overview

This displays the current amount the staff member is paid per annum. The face lets you know how they feel about their current pay levels.

Moving the slider to the right will propose a pay increase to the member of staff, with the face changing to reflect their satisfaction with the new amount. Clicking on the bright green tick will confirm the changes.

At Work Overview
 * Main articles: Happiness, Energy, Feeling & Traits

The final section covers their current 'at work' state. First is their current working task; this Janitor is currently mopping up an indiscretion.

Next, their current Happiness and Energy levels are displayed. Hovering over them will display a tooltip confirming the exact percentages. This janitor is 69% happy and has 69% energy remaining. Nice!

What a staff member is currently feeling will be displayed here. These feelingscan have a positive or negative effect on their workflow. Hovering over will show a tooltip giving details of how their feelings are impacting them and their work.

All staff have Traits; having a permanent and constant impact on the staff member and their performance, hovering over will show a tooltip giving details of how they are being affected by their traits.

Mood Tab
Happiness & Energy
 * Main articles: Happiness &  Energy

The current Happiness and Energy levels are displayed. Hovering over them will display a tooltip confirming the exact percentages. This janitor is 69% happy and has 69% energy remaining. Nice nice!

Needs

This section shows the staff member's current levels of Hunger and Thirst, along with their Toilet Need.
 * Red - The need is urgent. Related Complaints: Very Thirsty, Very Hungry, Desperate for the toilet.
 * Yellow - Below comfortable. Related Complaints: Thirsty, Hungry, Needs the toilet.
 * Green - No need in this area. No Complaints.

Environment
 * Main article, see Environment

In this section, a staff member's Hygiene level is displayed, along with how Attractive they are finding the part of the hospital they are currently in and how comfortable its Temperature.

If the hygiene and hospital attractiveness bars are low and red, then the staff member is filthy dirty and finds the hospital ugly, if their bars are high and green, it means they are squeaky clean and find the hospital extremely pleasant.

Slightly different however; if the temperature bar is low it means they are very cold, if the bar is high, they are too hot. Aiming to keep the temperature bar in the middle is best. The Temperature Visualisation Mode can be used to check for problem areas.

Top Complaints & Positives

Here the staff member can make their thoughts known directly, either by a complaints or by praise with a top positive. Hovering over, with the curser, will display a tooltip with exactly what impact these complaints and positives are having on the staff's overall Happiness.

Visit the main article for more in-depth detail. This includes a list of Top Complaints and Top Positives, along with what impact they have on the staff's happiness.

Stats Tab
Employment & Salary Employment shows how long the member of staff has been working at the hospital.

Total Income shows how much money the staff member has generated during their employment, while Total Paid displays how much they have cost in wages to employ. Assistants and Janitors do not generate income, nor do Doctors working in Research (unless they are working on cash projects, which are not registered here). Other Doctors and Nurses should be generating more money than they are paid.

Statistics This section different between staff types, the contents reflecting the specific tasks undertaken. A tooltip with the pie chart legend displays when hovering over it with the curser.

This example is from the Janitor recruited above, Rory Fopp. He has been working in the hospital for long enough to have completed every janitorial task at least one hundred times. That's a lot of Ghosts!

Employment Awards The number of Training courses the staff member has attended since being employed and how many Promotions they have received are specified here.

Awards won is how many awards that member of staff has won via the Hospital Awards Ceremony. The image is an example, once more, from Rory Fopp. He has won Janitor of the Year 20 times! Didn't he do well?

Skills

The last sections displays the percentage level of each skill and their overall speed buff. Again, the skill types listed are different depending on the staff member being inspected.

Log Tab
The log tab is just that, a log of everything that staff member has been doing and when. Certain important tasks, such as promotions, training sessions and award wins will stay on the log permanently, others will disappear once they leave the front screen.

The first column displays the Icon of the task performed. Then it lists the month and day this task was completed, followed by a short summary of the task itself. Rory Fopp again provides our example; It even specifies the name of the patient's ghost that Rory has captured.

All staff logs feed into the main Overview Log, so they can be seen all together and in order. Never miss a thing.

Actions Footer
There are ten spaces on the footer for Action Buttons; Staff will use all ten. Pick Up: Pick up the member of staff so that they can be put to a particular task. Fire: Send a member of staff packing. They will attempt to lay a guilt trip on the player. Promote: This member of staff has gathered enough XP to complete their current level, and are ready for Promotion - and ideally, a pay raise. Train: This member of staff has gathered enough XP to complete their current level, but need training, to fill their empty training slot, before they can be promoted to the next level and start gaining XP again. Open Message: Read the letter this member of staff has sent (proposing a Staff Objective, for example). Vaccinate: Only appears when an Epidemic is active. Administers a dose to this Pointian. Take a Break/Return to Work: Unlike other buttons, this is a toggle. A member of staff can be manually put on break, or put back to work. Pay Review: Opens the Pay Review screen, with the focus on this member of Staff. Jobs: Opens the Job Assignment screen, with the focus on this member of Staff. Staff Customisation: Opens the Staff Customisation screen, with the focus on this member of Staff.

Staff List
At the top-left of the Staff List screen are three buttons:
 * Staff-List-Button.png Staff List: A list of Staff, their rank, skills, current abilities and wellbeing.
 * Inspector-Pay-Review-Button.png Pay Review: For reviewing staff wage satisfaction and overall happiness
 * Staff-List-Jobs-Button.png Jobs: For selecting job assignments for individual members of staff

The numbers below the staff buttons are how many of each staff type is currently working in the hospital, with the All button representing how many staff are working in the hospital in total. The next three buttons allow for easy changing between each staffing screen. The first being the main Staff List, middle button is for Pay Review and the last is the Job Assignment screen.

The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications, Happiness and Staff Energy. The staff information bar gives a quick overview of each staff members basic details. The first information displayed is the staff type, using a Staff Icon. Vladimir Plebb, in the example, has the Doctor icon, meaning he is a doctor. After the name is a Job Icon displaying which job they are currently performing. Vladimir is currently 'Looking for Work'.

The stars represent their current Ability level. Four stars with only three Qualifications shown means the dark circle means that Vladimir is 'Ready for Training'.

The five circles display the current Qualifications the staff member has and if they are 'Ready for Training' or not.

The last two bars display their current Happiness level and Energy level, helping you quickly identify any problem areas.

Pay Review
The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability, Qualifications, Salary and Happiness. The staff pay review bar gives a quick overview of each staff members basic pay details. The first information displayed is the staff type, using a Staff Icon. Ellie Anorak, in the example, has the Assistant icon, meaning she is an assistant.

The stars represent their current Ability level. Ellie has four stars and four Qualifications. Meaning her training is up-to-date.

The five circles display the current Qualifications the staff member has and if they are 'Ready for Training' or not.

The amount shown is the staff's current Salary with a face expressing their level of happiness with the salary. You can use the inspector gadget below to adjust the salary by moving it to the right, increasing it. The more you increase, the more green and smiling the face will become. When you make changes to the salary amount the tick box will light up. Click it to confirm the salary changes.

The final bar shows the staff member's current overall Happiness, it doesn't express happiness with pay only.

Satisfy Pay Requests For ease of use and to reduce searching, you can quickly see if any staff are unhappy with their pay by this box. If it reads $0 and the tick box is greyed out, then you know that all staff are at least satisfied with pay or above. If you see a figure in the box and the green tick highlighted, it means you have staff unhappy with their pay and this is how much it will cost to make them at least satisfied with the Salary. By clicking the green tick you confirm to raise their pay and spend this amount extra to do it. The footer of this screen displays three things. The first being the yearly outgoings. The Yearly Wages is showing how much is currently being paid to all staff each year. The Other Outgoings is a total of all other annual costs to the hospital, this could be Training costs, energy bills and more. You can review income and outgoings on the Overview Log screen.

The second box displays the Yearly Income. This is a gross sum, meaning before expenses. Once expenses have been deducted you are left with the net sum which is your Yearly Cash Flow. If you are deciding to increase staff wages, these figures are extremely helpful as a reference.

The last box is a quick reference of viewing staff's Pay Satisfaction levels. The example shows 100% of all staff, (because the All button is currently selected), are satisfied with their pay levels. None of them are unhappy, but none of them are happy or very happy with their wages either.

Job Assignment
The top navigation bar helps identify what is represented in the table below. It also allows for sorting from 'High to Low', or 'Low to High' for Ability and Qualifications. The staff job assignment bar displays where they are assigned and not assigned to work within the hospital. The first information displayed is the staff type, using a Staff Icon. Beryl Giant, in the example, has the Doctor icon, meaning she is a doctor.

The stars represent their current Ability level. Beryl has one star and one Qualifications. Meaning her training is up-to-date.

The five circles display the current Qualifications the staff member has and if they are 'Ready for Training' or not.

The icons listed along the main job assignment navigation bar represent the different rooms that staff work in. The example page is set to doctors, so the Room Icons along the top will only display rooms doctors can work in. Janitors have a list of Task Icons as they aren't assigned to rooms. You can hover the curser over the icons to learn what they represent.

By default, when you Hire a new member of staff, they will be set to work in all rooms (or tasks) they can. It is up to the player to assign certain job roles to some staff and restrict them from others, should they wish.

To do this, you can toggle the corresponding squares from blue (assigned to a room or task), to grey, (not assigned to a room or task). A square that seems empty, like Beryl has in the example, means they don't hold the Qualifications needed to be assigned that job.

Staff Training
To get the most out of staff, you'll need to train and promote them. When someone has gained enough experience on the job, and had some training, they will be ready for promotion. By promoting them, their skills increase and they are able to learn a new qualification. They might also want a pay rise.

Training is a large topic, as such, there are a few places you can visit; Staff types also cover training to a small degree. This includes a list of qualifications each staff type can gain, their ranks and qualifications best suited to which jobs.
 * Training (Room) - Covers the training room only. Not courses.
 * Staff Training - Lists courses, but also includes ability, experience, promotions & more.
 * Doctor
 * Nurse
 * Janitor
 * Assistant

Salary
The level of a staff member's salary satisfaction will affect their happiness|30px, positively or negatively.

Happiness
Comfort feeds directly into happiness. While seating stats 'Increases comfort', this only means it increases happiness. In regards to patients, sitting will slow the rate at which their happiness will fall. Maybe even make them a bit happier.

Energy
Staff will go on break when their energy is low, as long as there aren't too many staff of that type already on break.

Staff get tired as they work, and will eventually go on a break. A Staff Room will help them relax and return to work energised. Drinks and snacks help keep them happy too.

Feeling

 * For a list, see Feelings

If you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a big prestige room will become happier. A nice Staff Room will also help staff regain energy faster.
 * Feeling
 * Traits

Traits

 * For a list, see Traits

If you make a room larger, and fill it with interesting items, it will be considered more prestigious. People using a big prestige room will become happier. A nice Staff Room will also help staff regain energy faster.
 * Feeling
 * Traits

Thirst

 * Staff become thirsty if there aren't enough items that reduce Thirst, such as Drinks Machines or Drinking Fountains.

Hunger

 * Staff become hungry if there aren't enough items that reduce Hunger, such as Snack Machines or Sweet Dispensers.

Toilet

 * Staff will become desperate and go on the floor if there are not enough Toilets. They also will not use Toilets that have become clogged, so regular maintenance by Janitors is vital.

Complaints & Positives

 * For a list, see Complaints or Positives

Staff Objectives

 * For a list of example requests and threats, see Staff Objectives

Staff Requests
On occasion, a Staff member will send a letter, offering a time-limited challenge. The reward is often increased Happiness for the staff member who made the request and Kudosh.

There is no penalty for rejecting a Staff Request or failing to complete it before time runs out. You can also wait to open the letter, delaying the request until you feel prepared to attempt it.

Staff Threats
When a staff member's Happiness drops too low, they will issue letter, threatening to Quit. You will have a set amount of days to increase that staff members target happiness. The letter will include the Feelings causing the staff to have low Happiness.

90 days to increase Happiness to >=20%

Staff Customisation
This screen allows for changing the outfit members of staff will wear, with each staff type having various outfits available to choose from. The 'Apply to all' button allows the player to set a different default outfit for existing and future staff members of that particular type, while still allowing for individuals to be given other outfits.

In addition, more outfits have been made available for staff of all types. These can be found in the Fancy Dress Pack DLC, the Jingle Jam Jingle Jimjams release (not currently available), and the Two Point Campus preorder items.

Original Staff Screens
Prior to Update Version 1.16, the Staff Screen was in the same style as the patient screen. This update brought a new staff screen, with particular focus on the expanded number of job assignments for Doctors and Nurses. This can be seen above; below is a gallery of images from the original look.