Overgrowth

"The story goes that the ancient civilisation at Overgrowth used to live in perfect balance with its super-smart trees; but somewhere along the road, the people lost their way. So the plants grew into an impenetrable forest, and were like "hey, get out of here" to the people. I'd love to have seen it in its heyday, man. That's where I'd belong!"

- Harrison Wolff

Overgrowth is the second hospital in World 7 of Two Point Hospital, which requires the Pebberley Island DLC. To unlock it, the player will need to reach Star Level 1in Pebberley Reef. The new Plot Challenge Mode is introduced here, in which all plot are unlocked not with cash, but by completing objectives, which in turn will unlock the three Star Levels. A new Visual Illness, Wanderust, will make its first appearance, along with the Escape Room, in which it can be treated.

=Career Mode=

Overgrowth
'' ' Welcome to Overgrowth. It's hard to believe, but a community used to live at the heart of this jungle before it got angry with them and, you know, 'over grew'. People who had lived here for millennia were forced to leave their home, and live down the road a bit.'' ''The plants here are pretty judgemental, for vegetation, but might respond positively if you care for the people and restore balance to the area. When we arrived we found incomprehensible word and number sequences written into the bark of some of the trees. Try as we may, we just couldn't make any sense of "Cure 10 Patients", you should probably take a look. Good luck and, remember, the trees are watching! ' ''



Plot Challenge Mode
A new mode of play is introduced in this level. Money and patient care work in the same way, but plots are now acquired by fulfilling targets, in a similar way to the Target Challenge Mode of Duckworth-upon-Bilge. In this case, the objectives are often more involving, and can be selected by the player manually.

Up to three plot objectives can be active at any given time, and when the objective has been achieved, the plot will unlock in 10 days, although the next objectives can be immediately selected. The Plot Information section below specifies the neceessary goals, and which plots are required in order to unlock others.

Illnesses Encountered

 * Chromatherapy - Grey Anatomy
 * Clown Clinic - Jest Infection
 * De-Lux Clinic - Headcrabedness, Lightheadedness
 * DNA Lab - Buccanear, False Tan, Jet Leg, Lemon Soul
 * Escape Room - Wanderust
 * Fracture Ward - Camel Toe, Knobbly Knee, Limb Empathy, Limpette
 * Head Office - Turtle Head
 * Indentification - Blank Look
 * Injection Room - Cauliflower Ears, Oozmosis, Placid Reflux, Wild Spore
 * Pans Lab - Pandemic
 * Pest Control - Animal Magnetism
 * Pharmacy - Budgie Struggler, Heat Wave, Loose Jowels, Sandy Crack, Tooth Mutiny
 * Psychiatry - Beach Wail, Football Crazy, Nerological Imbalance, Trumidity
 * Resolution Lab - 8-bitten
 * Shock Clinic - Shock Horror
 * Surgery - Desserted, Jellied Feels, Painapple
 * Ward - Hermitism, Logic Problem, Vested Insects

Emergencies:

 * DNA Lab - Lemon Soul, 7 Patients
 * Fracture Ward - Knobbly Knee, 6 Patients
 * Fracture Ward - Limpette, 5 Patients
 * Injection Room - Cauliflower Ears, 7 Patients
 * Pest Control - Animal Magnetism, 7 Patients
 * Psychiatry - Nerological Imbalance, 7 Patients
 * Psychiatry - Trumidity, 6 Patients
 * Ward - Hermitism, 4 Patients
 * Ward - Logic Problem, 6 Patients
 * Ward - Vested Insects, 6 Patients

Trivia
's savefile is named 919.