Feelings

Feelings are temporary bonuses or penalties applied to Patients and Staff. Feelings can be caused by
 * Events happening at the Hospital, such as curing a Patient or seeing a Ghost

Traits are more permanent bonuses and penalties. Only Staff have Traits. Traits arise from each employee's unique personality, detailed in their Employment Reference.
 * Environment effects, such as Temperature, Attractiveness, and Prestige
 * Needs such as Thirst, Hunger, Toilet, Boredom, Comfort, and Hygiene
 * Promotions and Training Slots that are available, but not used

=Staff Feelings=

Positive

 * OK - +20% Happiness (Possibly caused by high pay)
 * Happy - I love my job! +10 Diagnosis Skill, +10% Treatment Skill
 * Cured a Patient - Happy about curing someone. +10% Happiness
 * Rising Star - Won an award recently +20% Happiness
 * Caffeine Buzz - Who needs sleep anyway? Faster movement
 * Promoted - Pleased with the promotion +10% Speed, +15% Happiness
 * Good Pay - +20% Happiness
 * Nice Room - +5% Happiness
 * Good Room - 10% Happiness
 * Amazing Room! - 20% Hapiness
 * Outstanding Room! - +30% Happiness
 * Attractive Environment - Variable
 * From Traits or Training:
 * Positive - +20% Happiness
 * Emotional Intelligence - +10% Happiness

Energised
When a member of staff has 80% Energy or higher, they will receive the Energised feeling. Energised will be displayed in the staff members Info tab and Mood tab on the Staff Inspector.

All members of staff will gain a +10% increase in Speed and Happiness while under the Energised feeling. This feeling will also give staff members a boost across all their basic skills.

All staff gain: Doctors gain: Nurses gain: Janitors gain: Assistance gain:
 * "Feeling refreshed."
 * +10% Happiness
 * +10% Speed
 * +10% Diagnosis Skill
 * +10% Treatment Skill
 * +10% Research Skill
 * +10% Diagnosis Skill
 * +10% Treatment Skill
 * +20% Maintenance Skill
 * +20% Upgrade Skill
 * +20% Customer Service Skill
 * +20% Marketing Skill

Brain Boost

 * "Temporarily and artificially heighted mental processing."
 * +20% Speed
 * +100% Learning Speed
 * +10% Diagnosis Skill

Award Winning

 * "Won an award recently"
 * +20% Happiness

Negative

 * Underpaid -25% Happiness
 * Unhappy - I hate my job. -20% Speed, -20% Diagnosis Skill, -20% Treatment Skill
 * Exhausted Really needs a break. -40% Speed, -20% Diagnosis Skill, -20% Treatment Skill
 * Dizzy - Feeling wobbly.-25% Speed
 * Wants training -5% Happiness
 * Tired - Ready for a break -20% Happiness
 * Too Cold - Radiators would be nice. Variable effects on Happiness
 * Too Hot - Air-conditioning would be nice. Variable effects on Happiness
 * Needs the Toilet - Number 1 or number 2. We're not sure. -1% Happiness
 * Desperate for Toilet -10% Happiness
 * Thirsty - Needs a drink -1% Happiness
 * Very Thirsty -10% Happiness
 * Hungry - Needs a snack -1% Happiness
 * Very Hungry -10% Happiness

Positive & Negative
=Patients Feelings=

Positive

 * Attractive Environment - Variable

The Giggles
"A bit laughy after honking on a Giggle Pump."
 * This feeling follows the use of the Giggle Pump. The Giggles remain for a little over a month and causes occasional fits of giggles.
 * 3% happiness boost and their boredom meter will be refilled.

Negative

 * Treatment Failed - -7%
 * Brainwashed - - Happiness slowly Decreases. Happens when is talked to by Agatha Sphere.
 * Unhappy - About to rage quit
 * Too Cold - Radiators would be nice. Variable effects on Happiness
 * Too Hot - Air-conditioning would be nice. Variable effects on Happiness
 * Needs the Toilet - Number 1 or number 2. We're not sure.
 * Desperate for Toilet -12% Happiness / month
 * Thirsty - Needs a drink
 * Very Thirsty -12% Happiness / month
 * Hungry - Needs a snack
 * Very Hungry -12% Happiness / month
 * Bored - "Needs some entertainment"
 * Very Bored -12% Happiness / month
 * Quaking - Scared by an earthquake
 * Panicking- Someone get a fire extinguisher
 * Scared of Ghost - 'Somebody catch that ghost!'

Neutral ?

 * Visited by Nurse
 * Lost in Time - Doesn't even belong here. Only in A Stitch In Time DLC.
 * Time Sick - Arrived through a time portal. Only in A Stitch In Time DLC.

Positive & Negative
=Need Sorting=
 * Health Low - 'Close to death'
 * Killed Someone
 * Low Hygiene - 'Germs all over me. Yuck.'
 * Nauseous - 'Feeling a bit sick.'
 * Going to vomit - 'I'm going to throw up!'
 * Pay Rage
 * Scared of Ghost - 'Somebody catch that ghost!'
 * Sniffles - 'A cold caused by low hygiene.' - -10% Speed
 * Someone Died
 * Exhausted
 * Treatment Failed - Sad about a treatment failing. -7% Happiness
 * Killed Someone - Sad about killing someone.-10% or 20% Happiness?
 * Dying
 * Successful Treatment