Feelings

Feelings are temporary bonuses or penalties applied to Patients and Staff. Feelings can be caused by
 * Events happening at the Hospital, such as curing a Patient or seeing a Ghost

Traits are more permanent bonuses and penalties. Only Staff have Traits. Traits arise from each employee's unique personality, detailed in their Employment Reference.
 * Environment effects, such as Temperature, Attractiveness, and Prestige
 * Needs such as Thirst, Hunger, Toilet, Boredom, Comfort, and Hygiene
 * Promotions and Training Slots that are available, but not used

Positive

 * Attractive Environment - Variable

The Giggles
"A bit laughy after honking on a Giggle Pump."
 * This feeling follows the use of the Giggle Pump. The Giggles remain for a little over a month and causes occasional fits of giggles.
 * 3% happiness boost and their boredom meter will be refilled.

Negative

 * Treatment Failed - -7%
 * Brainwashed - - Happiness slowly Decreases. Happens when is talked to by Agatha Sphere.
 * Unhappy - About to rage quit
 * Too Cold - Radiators would be nice. Variable effects on Happiness
 * Too Hot - Air-conditioning would be nice. Variable effects on Happiness
 * Needs the Toilet - Number 1 or number 2. We're not sure.
 * Desperate for Toilet -12% Happiness / month
 * Thirsty - Needs a drink
 * Very Thirsty -12% Happiness / month
 * Hungry - Needs a snack
 * Very Hungry -12% Happiness / month
 * Bored - "Needs some entertainment"
 * Very Bored -12% Happiness / month
 * Quaking - Scared by an earthquake
 * Panicking- Someone get a fire extinguisher
 * Scared of Ghost - 'Somebody catch that ghost!'
 * Injured- -1,200 Happiness / month
 * Injured- That was painfull! -10 Happiness
 * Underpaid -25% Happiness
 * Unhappy - I hate my job. -20% Speed, -20% Diagnosis Skill, -20% Treatment Skill
 * Exhausted Really needs a break. -40% Speed, -20% Diagnosis Skill, -20% Treatment Skill
 * Dizzy - Feeling wobbly.-25% Speed
 * Disgusted - Saw something revolting
 * Wants training -5% Happiness
 * Tired - Ready for a break -20% Happiness
 * Too Cold - Radiators would be nice. Variable effects on Happiness
 * Too Hot - Air-conditioning would be nice. Variable effects on Happiness
 * Needs the Toilet - Number 1 or number 2. We're not sure. -1% Happiness
 * Desperate for Toilet -10% Happiness
 * Thirsty - Needs a drink -1% Happiness
 * Very Thirsty -10% Happiness
 * Hungry - Needs a snack -1% Happiness
 * Very Hungry -10% Happiness


 * Visited by Nurse
 * Lost in Time - Doesn't even belong here. Only in A Stitch In Time DLC.
 * Time Sick - Arrived through a time portal. Only in A Stitch In Time DLC.


 * Health Low - 'Close to death'
 * Killed Someone
 * Low Hygiene - 'Germs all over me. Yuck.'
 * Nauseous - 'Feeling a bit sick.'
 * Going to vomit - 'I'm going to throw up!'
 * Pay Rage
 * Scared of Ghost - 'Somebody catch that ghost!'
 * Sniffles - 'A cold caused by low hygiene.' - -10% Speed
 * Someone Died
 * Exhausted
 * Treatment Failed - Sad about a treatment failing. -7% Happiness
 * Killed Someone - Sad about killing someone.-10% or 20% Happiness?
 * Dying
 * Successful Treatment
 * Shocked - Someone is electrified!