Debugger

Appearance
The main body of the Debugger is a rectangular chamber with rounded ends, with each end being open to create a tunnel, with small ramps in dark blue with circular grips allowing easy access and exit. The main body is in mid-tone blue, with bands of dark blue and yellow around the top, and a pixelated pattern on each end in light blue. The front side features a large curved glass panel with a light blue frame, which is connected by a pair of trapezoidal sections with dark blue tops to the control panel. The panel itself is mid-tone blue, with two side sections in light blue with dark blue sides. The controls consist of a dark panel featuring dark blue and yellow buttons, with a throttle control to either side.

Internally, the back wall of the chamber features a large repeating arrow design in mid- and dark grey, while the floor is dark grey with recessed round-cornered rectangles along its length. At one end can be seen a circular platform in mid-tone grey, with an orange cross design, surrounded by an outer ring with long orange arrows running the perimeter. From this outer ring rises a pair of tall, grey angled sections with six lighter-coloured squares on the inner side of each one.

On top of the chamber is a dark blue rail, onto which is mounted an inverted U-shaped scanning apparatus, in mid-tone grey, which wraps around the shape of the chamber, and is able to move along the entire length of the window. The rear half of the scanner dips inside a hopper-like trapezoidal section with an open top, which is in mid-tone blue with yellow edging.

The Debugger II adds to this four gatepost-like sections, a pair bordering each of the ramps. Each consists of a trapezoidal base and angled column in mid-tone blue, with two light blue support sections with dark blue sides on the outer aspect. The inner side of each column is dark blue with horizontal rectangular indentations, and the top is capped in yellow.

The Debugger III further adds a roof section, which is raised above the rail and allows the scanner to still move freely, and extends in a curve down each side to the top of the entrance/exit. The main body is in yellow, with two dark blue panels on each curve, and along both edges of the raised section. On the top is another rail, although nothing is mounted on this one.

Function
While the doctor mans the Debugger's controls, the patient will enter the chamber and step onto the circular platform. Pulling the left-hand throttle causes this platform to move, while the blue button make the outer ring spin. The yellow button stops the outer ring, which stops at the centre of the chamber. The right-hand throttle is then used to cause the outer scanning bracket to move across the surface of the chamber, while the patient performs a series of 8-bit video game moves. When the scanner reaches them, the patient falls onto the circular platform, before performing one final hero jump, at which point they are restored to their normal appearance. The scanner will perform a few more runs along the length of the chamber, and the doctor will use the left-hand throttle to move the circular platform to the chamber's exit. Both moving parts will return to their original position, while the patient can leave the machine, their treatment complete.

Maintenance
The Discharger loses 5-10% of its maintenance gauge with each use. Once the gauge falls below 50%, a Janitor will automatically be called to repair it. A janitor can be summoned manually by the player by pressing the appropriate button.

Should the maintenance gauge fall below 15%, the machine will catch fire. A janitor will need to use an Extinguisher to put this out before the gauge reaches zero; if it is allowed to do so, the machine will explode, leaving wreckage which must be sold and replaced with a new machine before the room can resume functioning.

Upgrades
Upgrades are performed by a Janitor with the Mechanics Qualification. The machine will not be accessible while this work is being done, although it can be interrupted and resumed without losing progress.

Staff
The following Staff is required before Resolution Lab, and by extension the Debugger, will function correctly:

Additionally, the following staff is required to both maintain and upgrade the machine: Janitor (with Mechanics Qualification for upgrades)