Mudbury Festival

This hospital is only available via the Culture Shock DLC. To unlock this hospital the player will require a 1 Star rating in Plywood Studios.

Welcome to Mudbury. The old festival hasn't been a success for... some time, but, yet again, this year could well be the year. You'll be running hospitality at the festival, that means food and drink, comfort & entertainment, and, yes, medical support. There are rumours that Jasmine Odyssey might make an appearance, but they're also saying that it'll rain Cheesy Gubbins, so don't get your hopes up.

Diseases run rampant at Festivals, with all the mud and general squalor, so we'll need to be prepared to treat waves of sickly music lovers as acts finish at various stages around the festival. The better the job we do, the bigger the festival will get. Meaning if things go well, we'll be allowed to turn more of the beautiful countryside into a hospital. We've got a chance to make this a landmark event in the musical, and medical, history of Two Point County.


 * Balance - 200,000
 * Reputation - 50 REP
 * Hospital Level - 1
 * Hospital Value - 200,000

1 Star Hospital
Requirements Rewards Unlocked
 * Complete Wave 6
 * $10,000
 * K100
 * Fitzpocket Academy
 * Soiled Self Poster



2 Star Hospital
Requirements Rewards Unlocked
 * Complete Wave 12
 * $20,000
 * K150
 * Slippery Sign



3 Star Hospital
Requirements Rewards Unlocked
 * Complete Wave 18
 * $30,000
 * K200
 * Speaker Stack

Plots
The level consists of one continuous plot. New areas will be automatically unlocked upon completing waves 3, 6, 9 and 12.

Horde Challenge
In the same fashion as Camouflage Falls and Topless Mountain before it, patients will arrive at Mudbury Festival in waves, as described in the following table. Each wave will be considered to be over when the final patient has been processed, whether this results in cures, deaths, rage quits or simply being sent home. Provided that the wave's objectives have been completed, the next wave will begin in seven days. If the objectives were not completed in full, the same wave will repeat, although there will be no penalty for the failure.

After each third wave, a new map section will be made available, with the entire map unlocked following wave 12. The third Gold Star is issued following the completion of wave 18, at which point new waves will continue to spawn. Each of these waves will be a repeat of the patient count and objectives from a randomly-selected previous wave. No additional illnesses will be introduced, although any and all illnesses previously encountered may appear in any wave.

No emergencies will appear in this hospital.

Waves
1 Since Headcrabedness is a rarer variant of Lightheadedness, and not its own illness, any patient, normal or VIP, may have it instead. Waves consist of a number of patients with varying diseases and usually a separate goal task that requires other equipment or rooms. Both are noted in the waves. The entire level is hot so you need consistent cooling - if available use ice sculptures as they don't require attention from maintenance.

Wave 1: Requires Pharmacy,  Ward, Fracture Ward, Psychiatry, diagnostic rooms, and other basics (Staff Resting Room, Toilets, GPs Offices, Reception).

Goal: Cure 10 patients

Number of patients: 20

Wave 2: Requires: Staff Training Room

Goal: Train 5 staff

Number of patients: 25

Wave 3: Requires: Vending Machines, Plants, Toilets

New Treatment Facilities: De-lux Clinic, Injection Room

Goals: Unblock 3 toilets, Sweep up 5 bits of litter, Water 5 plants

Number of patients: 30

Wave 4: New Plots Open Up

Requires: No New Room Requirements

New Treatment Facilities: Wash Pit (Researched)

Goals: Hospital Attractiveness of 65%

Number of patients: 45

Wave 5: Requires: Research Room

Goals: Generate 250 research points,  Upgrade 2 machines

Number of patients: 50

Wave 6:

Requires: Pharmacies

Goals: Cure 42 patients with Misdewiener (cured in Pharmacy)

Number of Patients: 100 (all with Misdewiener but need diagnoses)

Wave 7:

Requires: Marketing Room

New Treatment Facilities: Pest Control, Danger Zone, DNA Lab

Goals: Complete a General Marketing Campaign, Reputation of 65%

Number of Patients: 70

Wave 8:

Goals: Go 30 days without a death, Cure 45 patients

New Treatment Facilities: Clown Clinic

Number of Patients: 75

Wave 9:

Goals: Cure 20 patients with Soiled Self (Wash Pit), Cure 20 patients with  Stunt Trouble (Danger Zone)

Number of Patients: 80 (40 Soiled Self, 40 Stunt Trouble)

Wave 10: New Plots of Land Open

Goals: Hospital Attractiveness of 70%, Go 45 Days without a Death

Number of Patients: 90

Wave 11:

Goals: Generate 1000 Research Points, Upgrade 3 Machines

New Treatment Facilities: Shock Clinic

Number of Patients: 30

Wave 12:

Goals: Train 8 Staff, Cure 30 patients with Banging Headache (Injection Room)

Number of Patients: 100

Wave 13: New Plots Open Up

Goals: Hospital Attractiveness of 75%, Complete 2 Marketing Campaigns

Number of Patients: 105

Wave 14:

Goals: Train 15 Staff, Cure 40 Patients

New Treatment Facilities: Cryptology

Number of Patients: 110

Wave 15:

Goals: Generate 2000 research points, Go 50 days without a death

Number of Patients: 115

Wave 16:

Goals: Hospital Attractiveness of 80%,  Cure 75 Patients

New Treatment Facilities: Pans Lab, Chromatherapy

Number of Patients: 120

Wave 17:

Goals: Hospital Value of $3,000,000, Earn $800,000

New Treatment Facilities: Head Office

Number of Patients: 130

Wave 18:

Goals: Cure 45 patients with Soiled Self, Reputation of 95%

New Treatment Facilities: Resolution Lab

Number of Patients: 140

Trivia
The level is clearly a take on Glastonbury Festival, named for the mud in which attendees will often be covered.

Mudbury Festival's savefile is named 929.