Flemington

"Ah, what can I say about Flemington? With its beautiful winter gardens, its magnificent mansions, and its resident Dukes, Barons and Baronets. Well, "I wish I could afford to live there", for one thing, ha ha! But I guess I'll settle for a visit, instead. A very short, very expensive visit."

- Ricky Hawthorn

Flemington is the third hospital in World 2 of Two Point Hospital. To unlock it, the player will need to reach Star Level in both Mitton University and Tumble. Marketing is introduced to the game here, via its dedicated room, and the Café is unlocked at Star Level.

Two new celebrity VIP Visitors will visit Flemington, in the form of Jasmine Odyssey, local aural sensation, and Roderick Cushion, taking a break from filming to mingle with the rabble. A new clinic illness, Animal Magnetism, will make its first appearance, as well as Pest Control, in which it can be treated.

=Career Mode=

Welcome to Flemington, a wealthy town where the people have more money than sense. I think we could make a killing here (pardon the expression) if we can get ourselves a marketing licence.

We can use marketing campaigns to improve our reputation, attract more patients and recruit better staff.

I suggest we focus our research, and marketing, on an illness that has been plaguing the area for a while: Animal Magnetism.

Marketing Licence
Reward:
 * Complete Pest Control Research Project
 * Diagnose a Patient with Animal Magnetism

Great news, the Two Point Ministry has granted us a marketing licence! This will allow us to run marketing campaigns to improve our reputation, and attract more patients and staff to the hospital.

Build a Marketing Room and hire (or train) an Assistant with a Marketing Qualification to run the campaigns.

Illnesses Encountered
Below is a list of illnesses that will appear in Flemington, and the rooms that will be required to treat them. Illnesses may arrive as a general admittance, on an emergency-only basis , or possibly both.

The icon, with a number next to it, represents how many patients can be expected if this illness appears in emergencies; it may be clicked on for more information.

Illnesses with a Star Level (, or ) next to them will only appear after that Star Level has been achieved.

Supplemental Information
=R.E.M.I. X Mode=

Initial Objectives
Cure a number of patients with specific illnesses, in a given time, to complete timed "Side Quests" and receive monetary rewards on your way to completing the level.

You don't have to sit back and contentedly cure any old Tim, Rich or Gary that shows up, though. Instead, use the magic of marketing to curate your clientele and attract patients with specific illnesses to the hospital. Get started by launching a Pharmacy campaign from a Marketing Room.

Lure & Cure

 * Complete an Illness Marketing Campaign
 * Cure 4 Patients in Pharmacy

Marketing Challenge
This is the only hospital in the game that features Marketing Challenge Mode. At the outset of the level, one Clamp patient is present in the hospital. A further three patients must be cured in the Pharmacy to complete the Initial Objectives to unlock the Star Challenge itself.

While building up the hospital, at least one patient will appear for each room, and in doing so, make available the Illness Marketing Campaign in the Marketing Room for the corresponding treatment room. However, only rarely will further patients naturally appear for that room; the majority of patients will need to be attracted to the hospital using Marketing Campaigns.

In addition, Target Challenge Mode is also used in R.E.M.I. X Flemington; side missions will periodically appear, some with a time limit. At any given time, one timed and one non-timed mission may be active. See below for a sample of missions that may be present.

Illnesses Encountered
Illnesses will arrive as a general admittance ; no illnesses will appear on an emergency-only basis.

Supplemental Information
=Trivia= Flemington's savefile is named 906.sav. The R.E.M.I.X version is named 1906.sav.