Head Office

Head Office is unlocked for research in the Research Room immediately upon reaching Smogley; it is a single-illness Treatment room, treating only the Visual Illness Turtle Head. It is run by a Doctor, whose efficiency can be increased by Treatment skills.

Function
Once diagnosed with Turtle Head, patients make their way to this clinic. While the doctor operates the controls, they will stand on the access platform, and be launched into the air, to meet it again at the upper gangway of the machine. The moving platform will extend forward, allowing the patient access to the gyroscopic machinery. Once they have secured their arms and legs into the straps, the process will begin. The patient will be given a spin in the machine, which is capable of moving them in any orientation, which will end with them upside-down. The plunger itself will extend up to meet them, and suck their real head out of their body.

One more spin of the gyroscope will return it to its original position, and the dizzy patient will collapse back onto the moving platform. This will then return the patient to the starting position, despite moving through the body of the machine while the patient is on top. Once they regain their bearings, the patient can step off the machine and leave, their treatment complete.

Appearance
The door is a dark bluish-grey, with a lighter-coloured round-cornered rectangle taking up most of the surface, patterned with a turtle skin texture. The floor inside is a mid-tone grey with a repeating square pattern of raised circles. The walls are also a dark bluish-grey, patterned with large blue squares on the top, with a smaller green rectangle below each one, all patterned with the same turtle skin texture.

Unlock
The Head Office is made available to develop in the Research Room immediately upon starting Melt Downs. The Head Office research project is used to unlock it, which will require 1,000 to complete.

Upgrades
The Turbo-Plunger has two upgrades available, these are detailed on its page. As with the room itself, these upgrades must be researched.

Staff
A will be required to run the room, who can be most suitably trained with.

Required Items
The following items are required before room placement is valid:

Recommended Items
The following items are recommended best for this room:

All Items
To view a list of all items available for this room, click HERE.