A Stitch In Time DLC

A Stitch In Time DLC is the sixth DLC expansion for Two Point Hospital.

Released on 23th February 2021 for the PC edition, A Stitch in Time features 3 new time-travelling locations, 13 new visual illnesses, 34 new illnesses in total, new Time Tunnel and Portal gameplay, new music, DJ and tannoy lines.

Description
''Hey, how you doin’? What if I told you that you could travel through space and time for a highly competitive price? Now you’re saying “what’s the catch?”, am I right, or am I right? Well, that’s the best part, my friend: no catch, no consequences, no questions asked.''

Join Captain Yesterday, inventor, entrepreneur, and all-around family man in our latest DLC, Two Point Hospital: A Stitch in Time.

You see, the genius that is, Captain Yesterday has been having a few… “complications” with his latest invention, “The Yesterizer”. We’re talking sick people flying out of holes in the ground… of course this is pretty bad for business, so if you help him by taking care of them, he can keep selling his machines, and bingo-bango… we’re back in business. He’ll even throw in the opportunity to buy your very own Yesterizer if all goes well, with a 5% discount no less… what a guy!

Two Point Hospital: A Stitch in Time allows you to break through the greatest medical frontier of all: space-time! You’ll be leveraging portals to burst into pre-historic, medieval and futuristic time eras, while curing all sorts of anachronistic ailments and sending patients back to their appropriate time periods.

Unlock
World 11 can be found on the large plain between World 1 and World 2. If the DLC is not installed, the area where Clockwise will be located is shown as a temporal fissure, a cracked area of the ground with blue lights emanating from within, with blank map pins for the three future hospitals. If the DLC is installed, the three iterations of Clockwise will be shown grouped around a time warp resembling a blue clock face with spinning hands. In contrast to prior DLCs, the second and third hospitals have more than one requirement for access. As well as the prior hospital in each case, another hospital in the base game must also be completed, so as to ensure the relevant treatment rooms are available

Clockwise-upon-Thyme will unlock automatically upon gaining Star Level 1in Mitton University.

Clockwise-before-Thyme will unlock automatically upon gaining Star Level 1in both Melt Downs and Clockwise-upon-Thyme.

Clockwise-above-Thyme will unlock automatically upon gaining Star Level 1in Sweaty Palms and Clockwise-before-Thyme.

Clockwise-upon-Thyme
Jump back to medieval times in the quaint little town of Clockwise. Rifts in time, or “Time Portals” as we’re calling them have been popping up all over the place and people have been bursting out of them like a mentos in a cola bottle! As you expand your hospital you may find more of these “Time Portals”, and if you do… things are gunna get busier and busier!

Clockwise-before-Thyme
Ahhh the dawn of civilisation in Two Point County, who’d have thought we’d be so lucky to see it! But this is no time to sit back and take in the view. Captain Yesterday has been getting complaints about missing customers. They enter their Yesterizer and… gone, no trace. So you’ve come back to the earliest time that the Yesterizer can muster to see if there’s anything to be done about it.

Thankfully you’ve been given some blueprints to create your own Time Portals! Once you’ve developed them, you’ll be able to manage patient flow, save patients from the time void and of course, better understand the universe.

Clockwise-above-Thyme
The future is bright, or at least it would be if the earth was still inhabitable… fortunately the people of tomorrow built a safe-haven for themselves dangling precariously over the uninhabitable earth below, plus there’s a snazzy new hospital there, woohoo! So it turns out time travel is actually a pretty sensitive business… and you maaayyy have been inadvertently ripping apart the fabric of space-time while on your previous adventures, with people from the past flooding into the future! Captain Yesterday has a plan though, and while these plans don’t have a history of astounding success, he’s at least 47% sure this’ll work. He’s handing over the keys to the Yesterizer so you can send the people from the past back to their own time period in one piece!

Time Portals
Time Portals are a means by which temporally-displaced patients may appear in the three hospitals that comprise A Stitch in Time, as will all VIP visitors, none of whom are native to the time periods featured. Each one will add 8.33% to the Spacetime Dilation gauge, which, when increased, will allow a larger number of patients into the hospital, and result in a larger roster of illnesses making an appearance.

There are two types of Time Portal, the naturally-occurring rocky portal, and an artificial substitute, which must be researched in Clockwise-before-Thyme. In Clockwise-upon-Thyme, a natural Time Portal is present in each of the eight plots, whereas in the two successive hospitals, only one is present. Once the artificial portal is available, any number can be built in each of the three hospitals, space permitting, so as to increase the rate of patient arrival (and illness variety).

Trivia

 * Clockwise-before-Thyme is inspired by the town of Bedrock in The Flintstones. This includes a bowling alley.
 * This DLC is the first one to not contain any new treatment rooms

In The Press

 * EuroGamer - Two Point Hospital visits medieval, prehistoric, and future eras in new A Stitch in Time DLC

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