Corridor



Any part of a hospital plot that is not a room can be considered a Corridor. It is used by staff, patients, and other visitors to traverse the hospital and reach their desired rooms. Hundreds of items are available to be placed in the corridor, including the Reception Desk, which is the first port of call for new arrivals.

Function
Corridors connect every room in the hospital. Every room must be connected to the corridor by its door, and must have a clear path to the door of every other room in the same plot, as well as the plot's main doorways. As with rooms, items can be placed to beautify the corridor, as well as food, drink, seating and entertainment items to keep queueing patients happy, bins to stop litter collecting on the floor, and heating and cooling items to keep patients and staff comfortable in varying climates.

Appearance
Corridors, existing in the negative space between rooms, are defined by their walls. These vary depending upon the room type, and are shown in the gallery below. Exceptions do exist, such as the outdoors levels Overgrowth, Wanderoff, Mudbury Festival and Clockwise-before-Thyme, as well as the underground level Chasm 24, which each have one unique type of wall.

The most common floor type in hospital plots consists of pale green smooth speckled square tiles, in a checkerboard pattern with every other one being slightly darker. Certain hospitals have different flooring, such as the outdoor levels Overgrowth, Wanderoff and Mudbury Festival, as well as the Fitzpocket Academy, which features pale yellow irregular octagonal tiles cornered by smaller, darker, more reflective yellow squares.

Required Items
At least one Reception Desk or Reception is required to begin accepting patients in a hospital. All other items outside of rooms are optional.

Recommended Items
The following items are recommended best for this room:

All Items
To view a list of all items available for this room, click HERE.