Camouflage Falls

"Did you see the developers of the Camouflage Falls estate sent out an update recently? They've moved from "finished some time quite soon" to "finished some time soon". A great step for Two Point County's most explosive unfinished accommodation."

- Ricky Hawthorn

Camouflage Falls is the second hospital in World 8 of Two Point Hospital, which requires the Close Encounters DLC. To unlock it, the player will need to reach Star Level 1in Goldpan. Horde Challenge Mode makes its second appearance here, following its introduction in Topless Mountain. In this instance, however, objectives have been added to each wave, which must be completed before the last patient is processed in order to proceed. A new Visual Illness, Frogborne, will make its first appearance, along with Toad Hall, in which it can be treated.

=Career Mode=

Camouflage Falls
'' ' Welcome to Camouflage Falls, Two Point County's sweetest little town that doesn't exist. After years of delays and missed deadlines, the best place for the Two Point government to hide a secret base is in a construction site. Clever, right? This facility was built to cure citizens, from all over the County, suffering from the 'space illnesses' that spread as a result of the incident near Goldpan.'' ''We're inside the operation now, so we'll be receiving special tasks to complete whilst we're treating waves of abducted patients. To be successful, and to help the County against the invasion of alien ailments, we'll need to complete any special objectives before the end of their respective waves. ' ''

Horde Challenge
Horde Challenge Mode reappears in Camouflage Falls; in other hospitals, patients have arrived in a constant stream, with the maximum number present at any one time determined by the hospital's level and reputation. Here, patients will arrive in waves, in which all patients must be processed (treated, sent home or rage quit) before the ten-day countdown to the next wave will begin. This will require the player to strategize in a different way than normal, since income will not be a constant flow, but staff and energy costs will.

Unlike this mode's first appearance, where the goal was simply to cure a certain percentage of patients with each wave, this time around the player will be given objectives to complete with each wave. If all objectives are met before the final patient is processed, the countdown to the next wave will begin; if not, then the same wave will repeat. A single objective will accompany the first ten waves, with two objectives for waves 11-20, and three objectives from waves 21-30.

Another difference is that the number of patients does not rise steadily, it will instead rise and fall, with anywhere from 5 to 200 treatment-seekers. If the player cures ten patients in a row, the income will be increased to 150% for as long as the streak is maintained.

Wave 7 introduces the Frogborne illness, and unlocks the treatment clinic Toad Hall, along with both subsequent upgrade levels for the Poly-Cog machine being made available for research.

Please see below for a full breakdown of each wave's requirements and when each illness will make its debut. There are thirty unique waves; after all have been completed, and the third Star Level achieved, the level will continue. A random wave will be repeated each time, but this time with the hospital's entire roster of illnesses potentially included.

Illness Waves
Below is a list of illnesses that will appear in Camouflage Falls, and the rooms that will be required to treat them. Illnesses may arrive as a general admittance, as an emergency only basis , or possibly both.

The icon with a number next to it, represents how many patients can be expected if this illness appears in emergencies. It is to be noted that illnesses may appear in emergencies at any time, even before they first appear as a general admittance. 1 Since Headcrabedness is a rarer variant of Lightheadedness, and not its own illness, any patient, normal or VIP, may have it instead.

Trivia
Camouflage Falls' savefile is named 923.