The Gyro-Nut (Beta)


 * Not to be confused with: The Gyro-Nut

The Gyro-Nut (Beta) is the preliminary Global Project of the The Superbug Initiative. Featured on the beta branch prior to the full release of the Superbug Initiative, it ran from 17th April 2019 to 25th April 2019. The Gyro-Nut project consisted of 31 research nodes, across four research branches that lead to six dead ends.

Invitation
The Superbug Initiative is excited to announce, and open, its first Global Project.

Bungle have created a new thingamajig: the Quadra-Hyper Neuro-Perma Batho-Omni Gyro-Nut, or Gyro-Nut for short. We've been waiting for the right moment to unite everyone in the Superbug Network on a single project, and, with the recent development of this cutting-edge machine component, now is the perfect time!

Our scientists believe that there are countless possible applications for the Gyro-Nut, and they're calling for the entire Superbug Network to explore different avenues of research to help design some new medical technology. Thank you for your continued cooperation,

Sophie Nova CEO, Bungle Technologies

Rewards
These items are unlocked upon completing the victory node challenges. These items were available to claim by all participants in the beta, and, along with the Hologram, in the full release version. They would remain available there until the launch of the subsequent Global Project, Meditations on Mortality, regardless of whether or not the player participated in the Global Project. They have subsequently been made available to all players through the Hospital Pass.

Completion
The Superbug Initiative is happy to announce that the Gyro-Nut Global Project has been completed.

The conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.

Well done. You'll hear from me soon... Thank you for your continued cooperation,

Sophie Nova CEO, Bungle Technologies

Superbug-Victory-Node-Gold-Icon.png Gold Branch
This branch of research from start to its Victory Node consisted of five Research Nodes, one dead end and access to the Pink Branch of research. Below are the research nodes required to unlock the Giggle Pump item.

Cure Patients (50 Participants)
 * Superbug-Node-Lightheadedness-Icon.png Lightheadedness (100 Participants)
 * Superbug-Node-Pandemic-Icon.png Pandemic (120 Participants)
 * Superbug-Node-Jest-Infection-Icon.png Jest Infection (150 Participants)
 * Superbug-Node-Grey-Anatomy-Icon.png Grey Anatomy (200 Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Animal-Magnetism-Icon.png Animal Magnetism (200 Participants) Superbug-Victory-Node-Gold-Icon.png Giggle-Pump-Icon.png

Superbug-Victory-Node-Pink-Icon.png Pink Branch
This branch of research was an offshoot from the Yellow branch of research. It consisted of seven Research Nodes from start to Victory and had two dead end. Below are the research nodes required to unlock the Giant Pipette item.

Cure Patients (50 Participants)
 * Superbug-Node-Ghost-Capture-Icon.png Ghost Capture (80 Participants)
 * Superbug-Node-Timed-Cure-Patients-Icon.png Timed Cure Patients (100 Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Pharmacy-Icon.png Pharmacy (100 Participants)
 * Superbug-Node-Psychiatry-Icon.png Psychiatry (130 Participants)
 * Superbug-Node-Surgery-Icon.png Surgery (100 Participants)
 * Superbug-Node-Shock-Horror-Icon.png Shock Horror (100 Participants)
 * Superbug-Node-Cubism-Icon.png Cubism (150 Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Premature-Mummification-Icon.png Premature Mummification (130 Participants) Superbug-Victory-Node-Pink-Icon.png Giant-Pipette-Icon.png

Superbug-Victory-Node-Green-Icon.png Green Branch
This branch of research was an offshoot from the Blue branch of research. It consisted of eight Research Nodes from start to Victory and had two dead ends. Below are the eight research nodes required to unlock the Radiation Box item.

Moneymaker (50 Participants)
 * Superbug-Node-Research-Icon.png Research (80 Participants)
 * Superbug-Node-Training-Icon.png Training (100 Participants)
 * Superbug-Node-Staff-Development-Icon.png Staff Development (150 Participants)
 * Superbug-Node-Consecutive-Cures-Icon.png Consecutive Cures (180 Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Timed-Moneymaker-Icon.png Timed Moneymaker (130 Participants)
 * Superbug-Node-Train-Doctors-Icon.png Train Doctors (150 Participants)
 * Superbug-Node-Research-Icon.png Research (180 Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Upgrading-Machines-Icon.png Upgrading Machines (160 Participants)
 * Superbug-Node-Train-Nurses-Icon.png Train Nurses (200 Participants)
 * Superbug-Node-Timed-Moneymaker-Icon.png Timed Moneymaker (220 Participants) Superbug-Victory-Node-Green-Icon.png Radiation-Box-Icon.png

Superbug-Victory-Node-Blue-Icon.png Blue Branch
This branch of research from start to its Victory Node consisted of seven Research Nodes, one dead end and access to the Green Branch of research. Below are the research nodes required to unlock the Brain Chair item.

Moneymaker (50 Participants)
 * Superbug-Node-Research-Icon.png Research (80 Participants)
 * Superbug-Node-Upgrading-Machines-Icon.png Upgrading Machines (100 Participants)
 * Superbug-Node-Injection-Room-Icon.png Injection Room (120 Participants)
 * Superbug-Node-DNA-Lab-Icon.png DNA Lab (150 Participants)
 * Superbug-Node-8-bitten-Icon.png 8-bitten (180 Participants) Superbug-Dead-End-Icon.png
 * Superbug-Node-Consecutive-Psychiatry-Icon.png Consecutive Cures (175 Participants)
 * Superbug-Node-Research-Icon.png Timed Research (200 Participants) Superbug-Victory-Node-Blue-Icon.png Brain-Chair-Icon.png

''The conclusion of this ground-breaking project marks a new beginning for the Superbug Initiative. We've generated an unprecedented amount of data, and developed a range of new and exciting medical technology utilising the Gyro-Nut.''